@ADHD/DTL: I lol'd. You'll notice how he's a little less foaming at the mouth insane. That's a good sign he's not me. Also you hopefully know my feelings on ganondorf (FFS Dirt, main a character who isn't... dirt!)
But nah, he ain't me and I don't know him personally. Too lazy for an alt (although I've considered it). If necessary I'll try to get a mod to back me up on this one, but I'm, as said, pretty **** lazy.
Well, wasn't Brawl created as a party game, not a fighting game? If we're trying to play it as a fighting game, taking on a originalist mindset seems like the wrong direction to go in. Those stages aren't the only stages present to artificially buffer ground-based characters, they're there to have the least amount of things get in the way while two characters fight.
Brawl was created as the game that it comes as in the box. It doesn't really matter what the developers defined it as, we have the game as such to work with. And the developers coding in-game points to a game that is incredibly varied, from almost straight-out pvp platformer fighting extravaganza a la double dragon (Rumble Falls, for exmple) to a twisted knockoff of Mario World 2 (Mario Bros, ironically enough, resembles mario 2 a lot) fighting game (most stages), etc. But here's a funny thing about competition. The form doesn't really matter. You have competitive platformer speedruns, haven't you ever seen "The Wizard"?
When we play brawl, we can't see it as a straight up PvP fighting game. The game is not coded to work that way; it's
always going to be PvPvS, regardless of what stage. We can't make it PvP.
Ever.
But we don't have to!!! This isn't "PvP Fighting Brawl" we're trying to mold, this is "Competitive brawl". And by all means, if part of competitive brawl was playing through cutouts from Super Mario Bros 3 to determine the result of a reward minigame in a stage and it would still be competitive brawl! It would be a competitive game, it just wouldn't be the same thing as every other "normal" stage. Why is "normalcy" something to strive for? Especially when the game gives us so much more than the mundane to work with?