People don't play frame perfectly though. According to frame data MK ***** everyone and snake is garbage. People don't react in 1 frame and powershield everything. Frame data tells you what's possible but not what people are going to actually pull off in a match.
I've tried to argue this point with you in the past and thought we had some sort of understanding. 99.9% of people don't actually know how to apply frame data. Its not move x is faster than move y thus it wins lalalalaa... You apply the data to a discrete event.
Saying that frame data suggests Snake is garbage is ******** beyond belief, no offense. I know you mean that "an uneducated view of frame data" would suggest that Snake has limited options... until you look at knockback, range, advantage windows, and his throw game... So basically if you actually know what you're doing beyond just looking at the startup. Ie. if you aren't a n00b at quantitative analysis.
In the case of planking, its something that isn't especially difficult and the rewards for doing it correctly is uh... winning. People can perfectly plank, it is completely within the realm of what's humanly possible.
Sounds incredibly punishable...
um, no. especially if there are platforms. Moves that autocancel instantly (sup shuttle loop) aren't ever something you can call incredibly punishable. If you're reverse up-bing onto the stage it doesn't even enter the glide. Just... autocancels. Into BEING MK! Punishable? Yes. Incredibly punishable? LOLNO.
@RedHalberd: NO. At perfect play MK doesn't **** everyone, ICs do. They can shield grab EVERYTHING with perfect shield SDI.
That's not actually true. Shield SDI is limited by the amount of shield hit lag you've got and Nana still has the 6-frame input lag vs. Popo, so neither of them can always perfect shield. You also neglect to account for the ability to jump. Really just... no. Have you ever actually tried to play a match frame by frame? No, of course not, its boring as ****.