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Official Metaknight Discussion

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MarKO X

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I love questionnaires.

1. Simple question, should be a yes, do you believe MetaKnight is banworthy?
I dunno... the competitor in me says no, but there's a gut feeling that keeps saying yes.

2. Do you then believe that MetaKnight is a BROKEN character? And what constitutes a BROKEN character?
MK is broken without the Ledge Grab rule. With it, you're just limiting how broken he is for 50 grabs.
A Broken character is one in which it becomes play said character or go home. The question is whether it really is play MK or die, or if the community is just making it seem like that.


3. If and only if your answer to 2 was YES, besides MKs ability to stall and run the timer, due to planking, air camping, scrooging and the like, what makes MetaKnight, the character itself, BROKEN in actual combat (moveset, defensively, offensively)?
2 frame uair
5 frame dsmash as a viable kill move
invincible upB on startup
lol tornado
transcendent priority on his attacks.
near inability to gimp while being the king of gimps...
forward roll is better than lucario.

all that makes him really really good. Broken? Maybe not... unless combined with the stuff that you already excluded.


4. Can planking, air camping, or scrooging all be done effectively by atleast one other character character (character must be able to do atleast one of the techniques effectively, not all)?
apparently Marth, Pit, Pikachu, and G&W can plank
Pit can aircamp, but getting hit out of upB into failure kinda hinders that to an extent.
I think that any character that can go under FD relatively easily can scroog.

However, because MK can do all of that, he run can your patience to the ground by taking a life, then planking, then air camping, then scrooging, etc. Of course, if you keep your cool, you might be able to do something about it... maybe... I do know that cooler heads see things with better judgment.


5. Do you believe that if a game has a decisive best character, that both pros and noobs will both flock to that character?
It's only human nature.


6. Doesn't it make sense that the best players would also often play the best character?
Plenty. Players will also pick the broken character if he's allowed...

7. What means more in upper levels of play, the skill of the player, or the character itself, assuming the matchup isnt extremely in either characters favor (assume no worse the 60:40)?
Player skill tends to mean more than character, however, if a player isn't too skilled against a certain character, that can change the overall result, no?



8. So I ask you now, why does MK disserve to be banned?
Because you can't spell.
lol. nah, I'm not RDK.
I'm not sure if he should be banned. I do think that at full potential and no honor, MK is unbeatable... but no one has proven it yet. The question is do we wait for that to happen or do we let it happen? In the case of pro-ban, it would seem as though we shouldn't wait. In the case of anti-ban, it would seem as though we should.... if of course it ever happens.
 

Kewkky

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*sigh*... Keep in mind that I am not the whole pro-ban community, we all might share different opinions.

1. Simple question, should be a yes, do you believe MetaKnight is banworthy?
Yes, but with no ban criteria to prove in a concrete way why he SHOULD be banned, we're relying on data and statistics... Abstract ways of seeing the character.

2. Do you then believe that MetaKnight is a BROKEN character? And what constitutes a BROKEN character?
I don't believe MK is broken, but I do feel that he is detrimental to the game. What makes him so detrimental? Well, apart from being the best aggressive character, one of the best defensive characters and has the best recovery (which pretty much don't make him ban-worthy), he has an arsenal of stalling-yet-not-completely-stalling tactics. This, and the fact that players who use him receive these tactics with open arms and actually use them to win their matches, is what moves me in this whole debate.

3. If and only if your answer to 2 was YES, besides MKs ability to stall and run the timer, due to planking, air camping, scrooging and the like, what makes MetaKnight, the character itself, BROKEN in actual combat (moveset, defensively, offensively)?
Like I said, I don't consider them broken. However, for the sake of answering your question, I guess I can give you an overview of MK's 'normal' traits:

He has the best gimping potential in the game, he cannot be gimped except during rare situations, has a great edgeguarding game, he has two great juggling moves that have large margins for error (tornado/uair), he's an effective killer (people who say he can't kill are ignorant) with nair/dsmash/upB/fsmash, he can rack up damage pretty nicely, has an grounded invincible upB (punished shield hits), and can set up for gimping scenarios with a single throw (bthrow/fthrow).

Off the top of my head.

4. Can planking, air camping, or scrooging all be done effectively by atleast one other character character (character must be able to do atleast one of the techniques effectively, not all)?
Yes, other characters can do some of these tactics... But no other character has access to all of them, and none of them can do them as effectively as MK can.

5. Do you believe that if a game has a decisive best character, that pros and noobs will both flock to that character?
Not really. People would still first choose whatever character they feel more comfortable with until their mindsets change to a more serious one. THEN they change to the best characters.

6. Doesn't it make sense that the best players would also often play the best character?
It does, but it also makes sense to some of us that maybe some of these "best players" are only called "best players" because of the boost in skill maining MK grants them. Any hard-working player who quits their main for MK will definitely welcome his wide array of tools for any and all situations. MK having these tools makes him a great choice for boosting your tourney placings without having to actually increase your player skill as a requisite for placing.

7. What means more in upper levels of play, the skill of the player, or the character itself, assuming the matchup isnt extremely in either characters favor (assume no worse the 60:40)?
The skill of the player, most definitely. In fact, bad MUs are manageable at the upper levels of play, but tactics that are "too good" remain a very big problem.

8. So I ask you now, why does MK disserve to be banned?
His personal character traits that make him the best character don't warrant him ban-worthy... It's the gay tactics that he can perform exceedingly well, and that players embrace and execute and refuse to stop doing, what makes him banworthy. There's no honor in "play to win", so expecting a simple rule that can be loophole'd to keep the strategies at bay is not the way to go with this.
 

Jack Kieser

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I'd like to refer everyone who is serious about the MK discussion to the thread I just posted here in Tactical; we will figure out, once and for all, how broken some of MK's tactics are and what we can do to overcome him in a tournament setting.

This is a project that has multiple BTD moderator's approval, and has even been supported bipartisan-ly by RDK. Please read it in it's entirety; it's a long OP.

You can find the thread here.

Just DON'T DISCUSS THINGS IN THERE THAT ARE BETTER DISCUSSED HERE. That is NOT a MK ban thread, and it will stay that way.
 

RDK

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I'd like to refer everyone who is serious about the MK discussion to the thread I just posted here in Tactical; we will figure out, once and for all, how broken some of MK's tactics are and what we can do to overcome him in a tournament setting.

This is a project that has multiple BTD moderator's approval, and has even been supported bipartisan-ly by RDK. Please read it in it's entirety; it's a long OP.

You can find the thread here.

Just DON'T DISCUSS THINGS IN THERE THAT ARE BETTER DISCUSSED HERE. That is NOT a MK ban thread, and it will stay that way.
Actually I had something I wanted to add to that essay and was going to send it to you in a Word document but I'll do it later and you can edit it if you want.
 

Kewkky

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This guy is your travel agent. Maybe brawl is dying in PR, but in the US I don't see any signs of it dying.
Keep in mind that I agree with his opinion, and I'm a very good Brawl player and have been integrated to the community for a good while since Brawl has been released. Both through the forums and (finally) at out-of-country tourneys (won't end at Pound4, I want to come back and place better), I can keep my eyes and ears open for signs of Brawl being less attractive to the players for whatever reason this may be...

... Which has turned out to be Metaknight.
 

RDK

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Keep in mind that I agree with his opinion, and I'm a very good Brawl player and have been integrated to the community for a good while since Brawl has been released. Both through the forums and (finally) at out-of-country tourneys (won't end at Pound4, I want to come back and place better), I can keep my eyes and ears open for signs of Brawl being less attractive to the players for whatever reason this may be...

... Which has turned out to be Metaknight.
Kewkky if I had the chance to get away from school during a larger tournament would you MM my Kirby?
 

Kewkky

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Kewkky if I had the chance to get away from school during a larger tournament would you MM my Kirby?
If you got away from school while I was in USA, sure. I'm not saying I'm confident that I'll beat you, but healthy competition's healthy competition.
 

RDK

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If you got away from school while I was in USA, sure. I'm not saying I'm confident that I'll beat you, but healthy competition's healthy competition.
Oh I didn't realize you were Puerto Rico.

Did you attend Pound?
 

Gah777

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How about this:

We have two kinds of tourneys. One where MK is banned, and another where every other character other than MK is banned (as in MK only).
 

Kewkky

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Oh I didn't realize you were Puerto Rico.

Did you attend Pound?
Yep, but didn't shine at the tourney. If anything, I only received compliments by playing friendlies with every single person I could pull towards a TV (made sure they were mostly high-level/top-level players).

How about this:

We have two kinds of tourneys. One where MK is banned, and another where every other character other than MK is banned (as in MK only).
Make it so that winners are decided by time-outs and who has the lowest %, and make a rule that whoever takes a stock off the opponent is instantly disqualified. GENIUS!
 

Flayl

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Top MKs: M2K, Tyrant, Dojo, Shadow, Ksizzle, Anti, DSF, Judge, Seibrik

From October 1st to now, Dojo got:
- 1st place at HOBO 19, can't find any brackets
- 1st place at Phase 2, 0 set losses
- 1st place at Phase 3, can't find any brackets
- 4th place at HOBO 21, lost to Hylian (IC/G&W) and Razer (Snake)
- 2nd place at Final Smash 8, lost 2x to Razer (Snake)

From October 1st to now, Tyrant got:
- 3rd place at CGC XII, lost to DSF (MK) and michealHAZE (Marth)
- 5th place at Viridian City 6, lost to Ally (Snake) and Meep (IC)
- 2nd place at R3, lost 2x to DEHF (Falco)
- 1st place at The BR Act: Program 1, 0 set losses
- 1st place (split with DSF) at UCSD Winter Game Fest V, can't find any brackets

From October 1st to now, Shadow got:
- 4th at Crank That Kosha Boy!, lost to Meep (IC) and ADHD (Diddy)
- 2nd at KTAR, lost 2x to Ally (Snake)
- 2nd at Powerplay Gaming Tournament, lost to Atomsk (???) and Ally (Snake)
- 5th at Pound 4, lost to Mew2King (MK) and Ally (Snake)

If you have any info on set losses let me know.
Updated with Shadow's performance.
 

Zankoku

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Flayl:

Judge
2nd out of 61 at Brawl Bootcamp Lvl. 2, lost to M2K (MK) twice
2nd out of 31 at LoLiS 4, lost to M2K (MK) twice
2nd out of 30 at Kuntasm, lost to M2K (MK) twice
1st out of 42 at LoLiS 5, lost to Anther (Pikachu) once
5th out of 190 at Pound 4, lost to Shadow (MK) and Ksizzle (Lucario)

Mew2King
1st out of 36 at LoLiS 2, lost to nobody
1st out of 61 at Brawl Bootcamp Lvl2, lost to nobody
2nd out of 100 at Viridian City 6, lost to Ally (Snake) twice
1st out of 39 at lain's Lollapalooza, lost to nobody
1st out of 31 at LoLiS4, lost to nobody
1st out of 30 at Kuntasm, lost to nobody
1st out of 89 at Winterfest, lost to nobody
2nd out of 45 at Wiegraf Too Good, lost to ADHD (Diddy) twice
1st out of 29 at Wait, AGAIN?!, lost to nobody
2nd out of 190 at Pound 4, lost to ADHD (Diddy) twice
1st out of 30 at Delta Upsilon II, lost to nobody
 

MarKO X

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Yo at Etecoon, there is no priority in this game, so when something overrides clanking, that's the best priority.
i thought that priority on the ground is like

attack < attack+10% < etc. < transcendent priority < invincibility

priority in the air is basically the size of a hitbox compared to the size of a hurtbox versus general attacks of the same measure, or something like that
 

Kewkky

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Yes, it ia played real seriously. BTW, you haven't played armmageddon, in which Onaga is not a boss character, as you can play as him. pwned
A "boss character" is an overpowered character designed to be way better than everyone else below him. pwned

Now, this is a legit question... Where can I find a forum where Mortal Kombat is discussed competitively? I wouldn't mind checking it out to see just how "real competitively" is like.
 

CRASHiC

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i thought that priority on the ground is like

attack < attack+10% < etc. < transcendent priority < invincibility

priority in the air is basically the size of a hitbox compared to the size of a hurtbox versus general attacks of the same measure, or something like that
Nah, there was a big post describing all of priority in Smash a while ago. There is no priority at all really, only proper spacing, grab priority, and the all mighty trescendant priority. (too tired from work to care abuot spelling). Percents aren't registered at all. SuSa clinked a forward smash from DK with one jab.
 

Zankoku

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Yes, it ia played real seriously. BTW, you haven't played armmageddon, in which Onaga is not a boss character, as you can play as him. pwned
Are you new to games? Just because a character is playable doesn't mean he isn't a boss character, which Onaga very much is in all three games he appears in.
 

ADHD

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So what happens to the non-planking metagame with food items out? You know, it doesn't matter if the planker has a stock over the opponent, he won't care about going up for the food items lol. Besides, m2k, dmg, spammerer, and orion are the only people that I've known to abuse the game's stalling ability on a normal basis (which is already limited to a good degree.) If we're talking about the community as a whole, then these plankers are severely outnumbered.
 

Flayl

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Flayl:

Judge
2nd out of 61 at Brawl Bootcamp Lvl. 2, lost to M2K (MK) twice
2nd out of 31 at LoLiS 4, lost to M2K (MK) twice
2nd out of 30 at Kuntasm, lost to M2K (MK) twice
1st out of 42 at LoLiS 5, lost to Anther (Pikachu) once
5th out of 190 at Pound 4, lost to Shadow (MK) and Ksizzle (Lucario)

Mew2King
1st out of 36 at LoLiS 2, lost to nobody
1st out of 61 at Brawl Bootcamp Lvl2, lost to nobody
2nd out of 100 at Viridian City 6, lost to Ally (Snake) twice
1st out of 39 at lain's Lollapalooza, lost to nobody
1st out of 31 at LoLiS4, lost to nobody
1st out of 30 at Kuntasm, lost to nobody
1st out of 89 at Winterfest, lost to nobody
2nd out of 45 at Wiegraf Too Good, lost to ADHD (Diddy) twice
1st out of 29 at Wait, AGAIN?!, lost to nobody
2nd out of 190 at Pound 4, lost to ADHD (Diddy) twice
1st out of 30 at Delta Upsilon II, lost to nobody
Awesome, thanks.
 

Sorto

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Yes, other characters can do some of these tactics... But no other character has access to all of them, and none of them can do them as effectively as MK can.


It does, but it also makes sense to some of us that maybe some of these "best players" are only called "best players" because of the boost in skill maining MK grants them. Any hard-working player who quits their main for MK will definitely welcome his wide array of tools for any and all situations. MK having these tools makes him a great choice for boosting your tourney placings without having to actually increase your player skill as a requisite for placing.

The skill of the player, most definitely. In fact, bad MUs are manageable at the upper levels of play, but tactics that are "too good" remain a very big problem.
1. As long as the tactics of planking, air camp, scrooging and the like are allowed, any character wont need 3 of em to run the timer. They will only need one to run the timer. If pit scrooges under the stage and lets say ur the ICs, chances are your never gonna kill him and he can easily run the timer. Same goes for someone like jigglypuff just hovering in the corner of smashville and only returning to land on the platform or the edge for a second. The tactics disserve banning because they are so easily accessible by the cast.

2. "because of the boost in skill maining MK." Perhaps boost in a players results. But not a boost in there skill.

3. In the higher tiers most of mks matchups are around 55:45 or 60:40 (mind you not all). So the skill of a player should be able to over come those odds, since they are not ridiculous.
 

Inaphyt

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If Meta were banned a new game would be created with a few more characters placing higher in tournaments. However, I believe the same concept applies to DDD and Ice Climbers. I also think it takes away from the main focus that Metaknight should not be banned so more characters can be viable. The question is should Metaknight be banned from an individual concept.

A good example is Sheik from Melee. If she were banned from Melee a lot of characters that get d-throw chaingrabbed from 0% to w/e would become more viable. However, Sheik retains counters (Fox/Falco) and even match-ups within the high tiers. The reason why Sheik is high tier is because she makes 1/2 of the cast nearly obselete which is expected from a character that is argued to be the best in the game.

Simply put, the argument "It opens up more room for characters to be viable" can be applied with most high tier characters (especially the best). Remove someone from the top and a few people at the bottom have one less match-up to worry about. This would be my plan of action if I wanted to cater to mid-low tiers. Metaknight has enough tough/even matchups as it is.




I think the stagnation should be clear and obvious.

I don't think stagnation is clear nor obvious when other characters are constantly taking 1st place over MK in their regions and in Nationals. I find it funny that Overswarm timed his political campaign the way he did; not very effective.

Besides placements characters have been growing in their attempt to fight MK by finding chain grabs, grab releases, traps, and all sorts of tricks. These same strategies that were discovered in an attempt to defeat MK also can be applied to the rest of the cast. Techniques and AT's are still being discovered.

There is simply too much room for growth and potential. ADHD has opened up a large amount of possibilities for Diddy, but he doesn't have a strong enough army to rally the support as fast as Metaknight. Still that opportunity and potential is there. The same goes for Wario, Falco, Ice Climbers, etc. It's much harder to reach that high level of play compared to MK, but it would be ignorant to say it was impossible, and ignorant to say those said players are "special" because they're not.

Evidence that would show that the metagame has become stale is when the frequent non-MK 1st placers stop placing 1st all together. Metaknight is popular and drowns the top placings, but he simply does not take 1st on the consistent basis people claim.

I mean, when I see a ZSS beating Seibrik 3-0 and getting 1st, I see the metagame growing. At this point, I see no signs of the metagame becoming stagnant in the near or distant future.




To be honest, I don't care about it too much. I think it's overdramatized.

How much scrooging was seen during the last few sets in Pound 4? Borderline none. Scrooging, imo, is hilarious. I find it funny that someone can do something like glide under the stage a few times and suddenly it becomes a national pandemic. It really isn't. It barely happens. We can argue "But it can happen!" but when you don't see it happening at a National Tournament, I mean... wtf gtfo.

I'm neutral on LGL.
I agree with you on every point. Playing as Mk must be very nerving considering everyone in tournaments has mk wounds and are veterans at the matchups. Furthering their characters to the point they can beat a tyrant (lol).

All characters pick metaknight to go against in the training modes finding stuff unique to him imagine the pressure of losing against any of the other mere characters.

Metaknight should definitely be banned, All of the forces have gathered and set them towards the immortal look at who has fallen with time, Snake vs meta gets worse for snake every day, ice climbers took a shot and it changed from "mk counter" to mk ***** icies hard, Wario popped in for a visit but metaknight can deal with him in the air his only real advantage, marth got gimped early on, falco raised a weak fist to meta but they never show you the matches where falco get's 3 stocked, diddy is just putting on a brave face at the minute like a last dwindling bit of hope but everyone knows that diddy cannot stand up to this tyrant alone, and just like the rest of the warriors diddy will fall with time. Then who will oppose metaknight? oh of course metaknight because that will be the only character worth playing.

The tournament scene would be way more colourful with plenty more suprises and characters of unknown intent will spring up then when mk returns he get's kicked into the shadows... for like 3 months : ) then learns the matchups again and returns as the god that can bleed.
 

Nidtendofreak

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I have a theoretical question to bring to this topic. Just trying to figure out the mindset of both sides of the argument. The two questions are completely different scenarios and aren't linked, just to avoid confusion.

To Anti-Ban: Lets say we as a Brawl community somehow got a time/space traveling machine. Using such a machine, we discovered that if MK was banned, Brawl tournaments six months after said ban had a 15% increase in turnout over the turnout of those exact same tournaments but with MK legal. Brawl's lifespan was also roughly nine months longer. With this knowledge, would you still want to keep MK legal?

To Pro-Ban: Lets say we as a Brawl community somehow got a time/space traveling machine. Using such a machine, we discovered that if MK was banned, Diddy Kong would basically took MK's place. With the MK MU out of the way, the Diddy Kong mains fully dived into their other MUs and discovered that unlike Snake, as long as the match ups were played just right, they were never at a disadvantage. They figured this out six months after MK was banned due to extensive testing. Marth was also discovered that, outside of Diddy Kong, to also have no disadvantaged MUs. Diddy Kong vs Marth is 55:45 for those who are curious. With this knowledge, would you still want to ban MK?
 

Kewkky

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1. As long as the tactics of planking, air camp, scrooging and the like are allowed, any character wont need 3 of em to run the timer. They will only need one to run the timer. If pit scrooges under the stage and lets say ur the ICs, chances are your never gonna kill him and he can easily run the timer. Same goes for someone like jigglypuff just hovering in the corner of smashville and only returning to land on the platform or the edge for a second. The tactics disserve banning because they are so easily accessible by the cast.
They're easily accessible... But they don't have access to all of them. MK does, and he has a great offensive:defensive game to boost. He's clearly unbalanced here (which, obviously, makes him the best character), and adding in the stalling tactics, and how he can abuse his offense and defense to run the timer, pretty much explains why I feel so strongly about MK.

Pit can scrooge, Jiggs can air camp, Charizard COULD scrooge... But none of these characters have the greatest offensive game in which to (re)gain the lead, nor a great defense in which to keep that lead. Pit's the best out of my examples, and we can agree that his offensive game isn't really that good. If Pit plays it wrong, he COULD get gimped, as well as Jiggs and Charizard. Metaknight? He has specials that cover a LOT of vertical/horizontal area, and if he gets knocked out of them, he can start them up again and recover even MORE distance since he is now higher up.

Not to mention all the other characters have some balance to them/flaws... Charizard's heavy and has slow horizontal air mobility, Jiggs is extremely light so she's bound to die early and lose whatever % lead she had, and Pit's just an all-around character that can't really compete up-close and personal against the tourney-viable characters. Metaknight has no inherent flaw, he is the best character of the game, and he can also pull off his stalling options if fear of losing the game overtakes the player... AND has happened, as we can see with M2K timing out Ally at Pound4 during their 5th and last match (most recent match I've seen).

2. "because of the boost in skill maining MK." Perhaps boost in a players results. But not a boost in there skill.
Guess I worded it poorly, but you got the gist of it anyway. Since you get better tourney results, you're instantly labeled a high level/top level player, when in reality you're probably just an "above average player" at best.

3. In the higher tiers most of mks matchups are around 55:45 or 60:40 (mind you not all). So the skill of a player should be able to over come those odds, since they are not ridiculous.
Yes, a player would definitely be able to beat up an MK... If his stalling options weren't so great. What's forcing the MK to approach even while he has the lead? Honorable play? Wanting to end a match quickly to move onto the next one? Why should an MK who's in the lead even approach at all? Why not retreat to some safe place, preferably one that gives them invincibility frames and can punish the opponents if they try to take him out of there?

Apparently MK's tactics aren't stalling, so they can't be stopped with the "anti-stalling" rules the SBR has in their ruleset. Whatever TO's have come up with will end up being wormed around. Hell, even a LGL can be wormed around with MK's 5 jumps and scrooging! God forbid there be a moving platform when the MK decides playing gay is his next tactic!


To Pro-Ban: Lets say we as a Brawl community somehow got a time/space traveling machine. Using such a machine, we discovered that if MK was banned, Diddy Kong would basically took MK's place. With the MK MU out of the way, the Diddy Kong mains fully dived into their other MUs and discovered that unlike Snake, as long as the match ups were played just right, they were never at a disadvantage. They figured this out six months after MK was banned due to extensive testing. Marth was also discovered that, outside of Diddy Kong, to also have no disadvantaged MUs. Diddy Kong vs Marth is 55:45 for those who are curious. With this knowledge, would you still want to ban MK?
Yes! It's not that MK is the best character in the game, nor because if he's gone other characters can diversify and evolve... I want Mk gone because he makes the matches extremely boring and irritating by running out the timer in ways that we have no choice but to run the risk of losing our advantages even more! I don't mind a Falco timing me out, or a TL timing me out... Those guys take some serious skill to time people out since they're always in vulnerable positions. But MK? He's always out of your reach when playing gay, yet he can reach YOU if you try to take him out! He's a great offensive character, with a great defense, who for purposes of winning matches runs timers out even though he has the ability to outplay his opponents better than any other character due to his MU spread.

If Diddy becomes the new God of SSBB, I wouldn't be as frustrated as I am against MK. He takes some serious skill to use, and he actually plays in a way SMash was supposed to be played: racking up damage and killing the opponent. As long as I'm always able to regain an advantage by outplaying my opponent and not sink into a deeper disadvantage trying to fight against planking/scrooging where it's completely hopeless for a large amount of characters, I'm good.
 

Sorto

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I love questionnaires.

2. Do you then believe that MetaKnight is a BROKEN character? And what constitutes a BROKEN character?
MK is broken without the Ledge Grab rule. With it, you're just limiting how broken he is for 50 grabs.
A Broken character is one in which it becomes play said character or go home. The question is whether it really is play MK or die, or if the community is just making it seem like that.


3. If and only if your answer to 2 was YES, besides MKs ability to stall and run the timer, due to planking, air camping, scrooging and the like, what makes MetaKnight, the character itself, BROKEN in actual combat (moveset, defensively, offensively)?
2 frame uair
5 frame dsmash as a viable kill move
invincible upB on startup
lol tornado
transcendent priority on his attacks.
near inability to gimp while being the king of gimps...
forward roll is better than lucario.

all that makes him really really good. Broken? Maybe not... unless combined with the stuff that you already excluded.


4. Can planking, air camping, or scrooging all be done effectively by atleast one other character character (character must be able to do atleast one of the techniques effectively, not all)?
apparently Marth, Pit, Pikachu, and G&W can plank
Pit can aircamp, but getting hit out of upB into failure kinda hinders that to an extent.
I think that any character that can go under FD relatively easily can scroog.

However, because MK can do all of that, he run can your patience to the ground by taking a life, then planking, then air camping, then scrooging, etc. Of course, if you keep your cool, you might be able to do something about it... maybe... I do know that cooler heads see things with better judgment.



7. What means more in upper levels of play, the skill of the player, or the character itself, assuming the matchup isnt extremely in either characters favor (assume no worse the 60:40)?
Player skill tends to mean more than character, however, if a player isn't too skilled against a certain character, that can change the overall result, no?
2. Ally and Diddy placed in the top3 out of 200, in one of the biggest brawl tournies to date, and they didnt need to play MK to do it. Same goes for logic, placing 7th in that same tournament.
3.
(a) Agreed, his up-air, may be the best up-air in the game. One or two best moves in a moveset, dont make a character broken thought to be fair.
(b)Zelda has a 4 frame downsmash that is a decent kill move, due to its power and low angle. Wolf has a 6 frame downsmash that sends at a higher angle and still kills 20% earlier then mks downsmash without DI. With DI on both moves, it may reach closer to killing 40% earlier, since DI wont help you much for wolf. ICs downsmash is 7 frames and does 40% if sweetspotted.
(c)MKS up-b is not instantly invincible, but it does have invincibilty frames in it. Mario and Marth have instant invincibility on there Up-b. G&W also has invincibility on his up-b. I think sonic may have invincibility to. Donkey Kongs Punch has Armor frames on it and it can kill from the middle of final d much earlier then mks shuttleloop.
(d)Tornado in my mind is overrated. Dont get me wrong, its a good move, but very over rated. The problem is, everyone want to beat the tornado. When you see G&W come at with you with his turtle, do you try to beat it, or do you sheild and react after based on his aerial DI. Tornado is the same. ALmost every character can beat nado with some move on the ground, and they all can beat it, if the attack from the top. And it does have 30 frames of punishment, which is sorta low for what it can do, but its still half a second. The whole top tier and alot of the high tier can pretty much get around it fairly well, either by beating it to the bunch or catching mk on the retreat. Plus if you smash di out, mk better prepare to be punished.
(e) Trancended priority is also overrated. It stops mk from clashing. Clashing, benefits characters with range and speed, which he has both. If you were to clash with him, chances are, he would be in the advantage, since he would either outrange you or have a quicker move, or both. So a clash would reset you both to neutral stance and he would be in the advantage on most of the cast, since the opponent would be stuck in the defensive, allowing mk to escape or sheild pressure. If you were to be offensive after the clash, chances are he would beat you to the punch on an attack or be to far for you to reach him, before he reached you. Also, clashing allows characters to attack projectiles and makes it easier for them to get in against spammy opponents. He is not the only character with trancended priority either, diddys side-b kick has it, falcos lasers have it, and marths dancing blade (hits frame 4) has it just to name a few.
(f) He is a good gimper and is hard to gimp. Hard to gimp isnt that rare. Try gimping jiggly or pikachu, both are rather hard to gimp, near impossible. It doesnt take away from the fact that MK is still light. Honestly a large portion of the cast are not that easy to gimp. Which leads me to my next point, being a good gimper isnt the be all and end all in this game. At the top level, a lot of non MK players dont get gimped. Snakes like ally get back often. Same goes for a smart diddy kong. Even smart olimars dont find there characters gimpability there characters biggest weakness. The ledge magnets and overall floatyness of the game, make it very easy to get back for a large degree of the cast.
(g) Mk has the best foward roll in game. It doesn't make him broken. Lucario is a hell of a lot of spots lower then MK and he has a rather good roll.
4. As long as the tactics of planking, air camp, scrooging and the like are allowed, any character wont need 3 of em to run the timer. They will only need one to run the timer. If pit scrooges under the stage and lets say ur the ICs, chances are your never gonna kill him and he can easily run the timer. Same goes for someone like jigglypuff just hovering in the corner of smashville and only returning to land on the platform or the edge for a second. The tactics disserve banning because they are so easily accessible by the cast and b/c they are used for stalling purposes
7. In the higher tiers most of mks matchups are around 55:45 or 60:40 (mind you not all). So the skill of a player should be able to over come those odds, since they are not ridiculous.
 

ADHD

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Metaknight is a character that does indeed contain dominance, but it is merely because he is the best and the majority of players will use him because of that fact. Here you will find the basic steps to hand rearing a baby squirrel. The information you will find here is extremely important and must be followed closely to insure a successful rearing. Please keep in mind that it is illegal in most states to have and hold any wildlife. You can be fined by your state for possession of wildlife. It is always in the animal’s best interest to be placed with a Licensed Rehabilitator. Proper food, nutrition, caging, and release is crucial for the animal. Rehabilitators have the experience and knowledge of what these babies need to become healthy and strong, and able to survive in the wild where they belong. Wildlife is not meant to be housed with humans, or treated as pets. They have wild instincts that develop over time and they need the proper environment to help them prepare for this. These instructions absolutely are not meant for the purpose of raising pet squirrels. Squirrels are not domesticated and do not make good pets. Always wear gloves when handling wild babies. They can carry diseases and parasites and are also able to bite at a young age. (If the animal is an injured adult, it may be safest for you to cover it with a laundry basket or box to protect it, but leave it where you found it, and then locate a rehabilitator or animal control operator to pick the animal up.) What to do first: Try to reunite the baby or babies with their mom. If you think the mother squirrel may still be in the area and you have a good idea where the nest is that the babies came from, you can give the mother the opportunity to retrieve the babies. If a baby is sick, injured or cold the chances are that the mom will not come back to retrieve it. Fly eggs look like small yellow dots or flakes on the babies, and if left alone will develop into maggots. Babies with any fly eggs or maggots should not be left for their mom. They must be taken in and all the eggs removed immediately. If the babies are warm and healthy and there is a good chance that the mother may still be in the area, we recommend giving her about 2 hours to come back for the babies. If she has not come for them within the 2-hour time frame, then she probably won’t come for them. Place the babies in a box. You can place this box near the tree or area they came from. Make sure that the babies can’t get out of the box but the mother will be able to get in and get the babies. If the babies still have their eyes closed, they will need a heat source to help them keep warm. Even on hot summer days baby squirrels can get chilled quickly. A soda bottle filled with hot water and covered with a sock can be placed near the babies. Test to be sure the temperature isn’t too hot, and place a tee-shirt around it to be sure it doesn’t roll onto the babies. Supervise the reunion attempt carefully but from a distance. Make sure the babies are safe from natural predators such as cats, dogs, hawks, crows, and snakes. But you must also remain out of mom's sight, so that she feels safe coming for the babies. If the babies are found just before dark, DO NOT place them out for mom. She won’t be moving after dark. You can put them out in place as soon as the sun is up in the morning. If she is in the area she will start looking for them then. If reuniting doesn’t work, then it's time to read on! Wearing your gloves, put the baby or babies in a box that has soft cloths such as old tee shirts in the bottom for snuggling in. This box should be placed in a dark, warm and very quiet area indoors away from children and pets. The cloths will have to be changed often as they get soiled. Make sure the cloths that you use do not have loose strings or loops that the animal’s fingers, legs, or teeth could get caught up on. Terrycloth is not recommended for use. The baby should feel warm to the touch. If it feels cold, place a heating pad under half of the box. Set it on low. If you do not have a heating pad, you can use a hot water bottle wrapped in a tee shirt. You can make one by filling an empty soda bottle with hot water. Make sure it doesn’t leak, then put it in a sock and put it in the box next to the babies. Arrange a tee shirt or other soft cloth near it to be sure it doesn’t roll onto the babies. Whatever heat source you use, keep checking the temperature to make sure the babies are kept warm and comfortable. Metaknight's planking.
 

Sorto

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Messages
409
They're easily accessible... But they don't have access to all of them. MK does, and he has a great offensive:defensive game to boost. He's clearly unbalanced here (which, obviously, makes him the best character), and adding in the stalling tactics, and how he can abuse his offense and defense to run the timer, pretty much explains why I feel so strongly about MK.

Pit can scrooge, Jiggs can air camp, Charizard COULD scrooge... But none of these characters have the greatest offensive game in which to (re)gain the lead, nor a great defense in which to keep that lead. Pit's the best out of my examples, and we can agree that his offensive game isn't really that good. If Pit plays it wrong, he COULD get gimped, as well as Jiggs and Charizard. Metaknight? He has specials that cover a LOT of vertical/horizontal area, and if he gets knocked out of them, he can start them up again and recover even MORE distance since he is now higher up.

Not to mention all the other characters have some balance to them/flaws... Charizard's heavy and has slow horizontal air mobility, Jiggs is extremely light so she's bound to die early and lose whatever % lead she had, and Pit's just an all-around character that can't really compete up-close and personal against the tourney-viable characters. Metaknight has no inherent flaw, he is the best character of the game, and he can also pull off his stalling options if fear of losing the game overtakes the player... AND has happened, as we can see with M2K timing out Ally at Pound4 during their 5th and last match (most recent match I've seen).


Yes, a player would definitely be able to beat up an MK... If his stalling options weren't so great. What's forcing the MK to approach even while he has the lead? Honorable play? Wanting to end a match quickly to move onto the next one? Why should an MK who's in the lead even approach at all? Why not retreat to some safe place, preferably one that gives them invincibility frames and can punish the opponents if they try to take him out of there?

Apparently MK's tactics aren't stalling, so they can't be stopped with the "anti-stalling" rules the SBR has in their ruleset. Whatever TO's have come up with will end up being wormed around. Hell, even a LGL can be wormed around with MK's 5 jumps and scrooging! God forbid there be a moving platform when the MK decides playing gay is his next tactic!
1. My point is, if pits a stock ahead, he will not have to regain the lead, if he is scrooging. The whole point of scrooging is to not get hit. Or to atleast not get hit hard enough to die. And certain characters, simply can not follow you, if you scrooge. He does not need to attack or regain any lead, he has it already, and if he scrooges correctly, he will maintain it. So matches would become, if I have a stock advantage, all I got to do is run the timer. The tactics that allow a game to be " I have a stock advantage, all I got to do is run the timer." , should be banned, as they stop opponents from FIGHTING, in a FIGHTING game tournament. They allow opponents to stall... even if sbr doesnt call it that.

2. Suppose MK didnt approach, but wasn't allowed to use these stalling tactics (scrooging and the like) would those matchups become possible in your mind?

3. Do you think MK would still be banworthy if the SBR included all of those tactics mentioned early, under the stalling clause? And if that stalling was strictly monitored.
 

Kewkky

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The last bit bought me, ADHD. I shall go against raising baby squirrels now.
 

GunmasterLombardi

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My ego...It's OVER 9000!
I have a theoretical question to bring to this topic. Just trying to figure out the mindset of both sides of the argument. The two questions are completely different scenarios and aren't linked, just to avoid confusion.

To Anti-Ban: Lets say we as a Brawl community somehow got a time/space traveling machine. Using such a machine, we discovered that if MK was banned, Brawl tournaments six months after said ban had a 15% increase in turnout over the turnout of those exact same tournaments but with MK legal. Brawl's lifespan was also roughly nine months longer. With this knowledge, would you still want to keep MK legal?

To Pro-Ban: Lets say we as a Brawl community somehow got a time/space traveling machine. Using such a machine, we discovered that if MK was banned, Diddy Kong would basically took MK's place. With the MK MU out of the way, the Diddy Kong mains fully dived into their other MUs and discovered that unlike Snake, as long as the match ups were played just right, they were never at a disadvantage. They figured this out six months after MK was banned due to extensive testing. Marth was also discovered that, outside of Diddy Kong, to also have no disadvantaged MUs. Diddy Kong vs Marth is 55:45 for those who are curious. With this knowledge, would you still want to ban MK?
W/ 55:45 being very winnable I would still want MK banned. I highly doubt Diddy can do anything to have the advantage on Falco. W/ MK gone, Falco minus well be up as best character w/ Diddy going by that criteria and Snake would be around there too despite D3. But D3 kisses Falco's tail so nvm.

The reasons pro-ban relies on for MK to be banned cannot be applied to D3 and/or ICs 'cause both of those characters actually have flaws you could take advantage of to the extent that you should. :samus2:
 

RDK

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metaknight Is A Character That Does Indeed Contain Dominance, But It Is Merely Because He Is The Best And The Majority Of Players Will Use Him Because Of That Fact. Here You Will Find The Basic Steps To Hand Rearing A Baby Squirrel. The Information You Will Find Here Is Extremely Important And Must Be Followed Closely To Insure A Successful Rearing. Please Keep In Mind That It Is Illegal In Most States To Have And Hold Any Wildlife. You Can Be Fined By Your State For Possession Of Wildlife. It Is Always In The Animal’s Best Interest To Be Placed With A Licensed Rehabilitator. Proper Food, Nutrition, Caging, And Release Is Crucial For The Animal. Rehabilitators Have The Experience And Knowledge Of What These Babies Need To Become Healthy And Strong, And Able To Survive In The Wild Where They Belong. Wildlife Is Not Meant To Be Housed With Humans, Or Treated As Pets. They Have Wild Instincts That Develop Over Time And They Need The Proper Environment To Help Them Prepare For This. These Instructions Absolutely Are Not Meant For The Purpose Of Raising Pet Squirrels. Squirrels Are Not Domesticated And Do Not Make Good Pets. Always Wear Gloves When Handling Wild Babies. They Can Carry Diseases And Parasites And Are Also Able To Bite At A Young Age. (if The Animal Is An Injured Adult, It May Be Safest For You To Cover It With A Laundry Basket Or Box To Protect It, But Leave It Where You Found It, And Then Locate A Rehabilitator Or Animal Control Operator To Pick The Animal Up.) What To Do First: Try To Reunite The Baby Or Babies With Their Mom. If You Think The Mother Squirrel May Still Be In The Area And You Have A Good Idea Where The Nest Is That The Babies Came From, You Can Give The Mother The Opportunity To Retrieve The Babies. If A Baby Is Sick, Injured Or Cold The Chances Are That The Mom Will Not Come Back To Retrieve It. Fly Eggs Look Like Small Yellow Dots Or Flakes On The Babies, And If Left Alone Will Develop Into Maggots. Babies With Any Fly Eggs Or Maggots Should Not Be Left For Their Mom. They Must Be Taken In And All The Eggs Removed Immediately. If The Babies Are Warm And Healthy And There Is A Good Chance That The Mother May Still Be In The Area, We Recommend Giving Her About 2 Hours To Come Back For The Babies. If She Has Not Come For Them Within The 2-hour Time Frame, Then She Probably Won’t Come For Them. Place The Babies In A Box. You Can Place This Box Near The Tree Or Area They Came From. Make Sure That The Babies Can’t Get Out Of The Box But The Mother Will Be Able To Get In And Get The Babies. If The Babies Still Have Their Eyes Closed, They Will Need A Heat Source To Help Them Keep Warm. Even On Hot Summer Days Baby Squirrels Can Get Chilled Quickly. A Soda Bottle Filled With Hot Water And Covered With A Sock Can Be Placed Near The Babies. Test To Be Sure The Temperature Isn’t Too Hot, And Place A Tee-shirt Around It To Be Sure It Doesn’t Roll Onto The Babies. Supervise The Reunion Attempt Carefully But From A Distance. Make Sure The Babies Are Safe From Natural Predators Such As Cats, Dogs, Hawks, Crows, And Snakes. But You Must Also Remain Out Of Mom's Sight, So That She Feels Safe Coming For The Babies. If The Babies Are Found Just Before Dark, Do Not Place Them Out For Mom. She Won’t Be Moving After Dark. You Can Put Them Out In Place As Soon As The Sun Is Up In The Morning. If She Is In The Area She Will Start Looking For Them Then. If Reuniting Doesn’t Work, Then It's Time To Read On! Wearing Your Gloves, Put The Baby Or Babies In A Box That Has Soft Cloths Such As Old Tee Shirts In The Bottom For Snuggling In. This Box Should Be Placed In A Dark, Warm And Very Quiet Area Indoors Away From Children And Pets. The Cloths Will Have To Be Changed Often As They Get Soiled. Make Sure The Cloths That You Use Do Not Have Loose Strings Or Loops That The Animal’s Fingers, Legs, Or Teeth Could Get Caught Up On. Terrycloth Is Not Recommended For Use. The Baby Should Feel Warm To The Touch. If It Feels Cold, Place A Heating Pad Under Half Of The Box. Set It On Low. If You Do Not Have A Heating Pad, You Can Use A Hot Water Bottle Wrapped In A Tee Shirt. You Can Make One By Filling An Empty Soda Bottle With Hot Water. Make Sure It Doesn’t Leak, Then Put It In A Sock And Put It In The Box Next To The Babies. Arrange A Tee Shirt Or Other Soft Cloth Near It To Be Sure It Doesn’t Roll Onto The Babies. Whatever Heat Source You Use, Keep Checking The Temperature To Make Sure The Babies Are Kept Warm And Comfortable. Metaknight's Planking.
tl;dr

10tl;dr
 

Sorto

Smash Journeyman
Joined
Jul 21, 2008
Messages
409
W/ 55:45 being very winnable I would still want MK banned. I highly doubt Diddy can do anything to have the advantage on Falco. W/ MK gone, Falco minus well be up as best character w/ Diddy going by that criteria and Snake would be around there too despite D3. But D3 kisses Falco's tail so nvm.

The reasons pro-ban relies on for MK to be banned cannot be applied to D3 and/or ICs 'cause both of those characters actually have flaws you could take advantage of to the extent that you should. :samus2:
MK has flaws too. Watch ADHD verse any MK player, he capitalizes on MKs flaws, as well as the players. MKS flaws can be taken advantage of. IF you think MK is without flaws then you are sadly mistaken.
 

Judo777

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Timing out is not the only reason MK should be banned because MK is plenty overpowered without timing you out. The fact that MKs dominate tournaments without timing out is a decent indicator of how good he is its just the fact that the option is always there and u ahve to focus extremely hard to never lose ur lead or else it can be an automatic loss. In a sense u have to always be outplaying ur opponent or else they can time u out . And it doesnt help that Mk is still the best offesnive character.

Also yea sure there are other characters that can plank and scrooge but the real problem is this characters like pit can time u out sure but pit isnt in a position to where if u try to stop him from timing u out ur gonna die. The fact that MK ***** absolutely every single person in the game offstage and if u go offstage close to him he has multiple ways of killing u in 1 hit are the reasons why MK planking is unfair. Sure pit can plank but if i go after him im not likely die for it at say 30%. Sure jiggs can chill in the top corner of smashville but he cant make it impossible for me to come after him because she isnt freaking ridiculous in the air like MK is.
 

ADHD

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tl;dr

10tl;dr
Not like I wanted people to actually read it, or did I? RDK, you have just been *****.

MK has flaws too. Watch ADHD verse any MK player, he capitalizes on MKs flaws, as well as the players. MKS flaws can be taken advantage of. IF you think MK is without flaws then you are sadly mistaken.
Tbh, some of his flaws are created when you're holding an item. Unlike alot of chars, I can actually punish the lag on his moves even when they shield push me. The ftilt and dtilt's lag is even enough time for me.
 

Kewkky

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1. My point is, if pits a stock ahead, he will not have to regain the lead, if he is scrooging. The whole point of scrooging is to not get hit. Or to atleast not get hit hard enough to die. And certain characters, simply can not follow you, if you scrooge. He does not need to attack or regain any lead, he has it already, and if he scrooges correctly, he will maintain it. So matches would become, if I have a stock advantage, all I got to do is run the timer. The tactics that allow a game to be " I have a stock advantage, all I got to do is run the timer." , should be banned, as they stop opponents from FIGHTING, in a FIGHTING game tournament. They allow opponents to stall... even if sbr doesnt call it that.
Pit might be able to scrooge... But an edgegrab>invincible bair from many characters can give Pit quite a scare, considering his upB can be stopped completely, and he only has 3 jumps. Unlike MK, who has 5 jumps and very good recovery moves that he regains when he gets hit, mindgaming the Pit player that you expected the scrooge and run halfway across the stage before he covers half the distance you have covered so far making him cancel his glide and jump back to his ledge, then YOU expecting him to do this so you turn around and beat him to the ledge with your better ground speed vs his horizontal air speed, is completely doable... Not to mention that Pit has bad MUs, which would make taking your stock first a very tough challenge. I don't doubt the Pit player's skill, but those character's ability to take a stock off of the tourney-viable character mainers before they take a stock off of him (aggressive/approach options) aren't really good, unlike MK's, which makes it completely doable against every character in the roster.

2. Suppose MK didnt approach, but wasn't allowed to use these stalling tactics (scrooging and the like) would those matchups become possible in your mind?
Yes they would, completely possible. I'm not scared of any MK with both my mains, especially with all the time I've put to learning the MU. What I dislike, though, is how MKs can just retreat and time anyone out if they're afraid of losing a head-to-head confrontation, making the "learn the MK MU" approach useless.

3. Do you think MK would still be banworthy if the SBR included all of those tactics mentioned early, under the stalling clause? And if that stalling was strictly monitored.
Nope, he wouldn't be banworthy in my eyes. The whole point for me arguing against MK is that he breaks the game apart by deliberately avoiding any and all confrontations by positioning himself in an advantageous position, where the opponent would most probably either take a lot of damage/die before he gets out of said position... And even then he won't get out.

I actually think MK vs Kirby isn't as bad as the boards make it out to be. It just takes a bit of "thinking outside the box", and paying close attention to what the MK does. Some good timing and baiting will make that matchup completely winnable for Kirby. HOWEVER! If MK decides that he should gain a good advantage then run away the entire match, it becomes a ***** NOT JUST FOR KIRBY, but for the entire cast. That's the reason why I think he should be banned, and considering that people still want to reach that money prize by whatever means possible, they'll probably find ways around the TO's rules.

If you read my posts up until now, I've mentioned every once in a while that I want something done about MK, even if he isn't banned. If he never gets banned but the situation finds a fix, I'm content with it. But since so far whatever approach TOs have been taking are being wormed around by MK mainers, I feel that it'd be a better approach to just cut him out of the competitive scene (at LEAST temporarily, at most permanently)... It's just my opinion as an individual player, though, not the whole pro-ban's opinion.

Not like I wanted people to actually read it, or did I? RDK, you have just been *****.
I read it, and actually found it amusing... I was imagining it all while reading, including the fly eggs and maggots burrowing into the baby squirrel's flesh part.
 

o-Serin-o

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I basically just tl;dr'ed this whole thread because I didn't wanna get into yet.

Someone inform me of what we are doing so I can get on this ****.
 
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