ADHD
Smash Hero
We are attacking eachother with beautiful, long worded fortresses of text.I basically just tl;dr'ed this whole thread because I didn't wanna get into yet.
Someone inform me of what we are doing so I can get on this ****.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
We are attacking eachother with beautiful, long worded fortresses of text.I basically just tl;dr'ed this whole thread because I didn't wanna get into yet.
Someone inform me of what we are doing so I can get on this ****.
Fix'd1. Scrooging Ban- If a player goes under any specific stage twice within a 15 second timeframe of the previous scrooge, without being hit or dealing damage in between, that player is in violation of scrooging. If a scrooge was done in order to recover, it doesn't add to the "scrooge counter" .
I like your revisions. But I really can not see the arguments? Explain em to me?Fix'd
Trust me, without this, some pretty stupid arguements can be formed, this would avoid them.
The second part is more my own opinion if anything, but if you compare this to things such as the Rising Pound in Melee, it is a necessity.
Ofcourse MK has flaws. He's the 5th (?) lightest character in the game and no projectile. Can you capitalize on such flaws consistently w/o taking two years of practice? Not quite...MK has flaws too. Watch ADHD verse any MK player, he capitalizes on MKs flaws, as well as the players. MKS flaws can be taken advantage of. IF you think MK is without flaws then you are sadly mistaken.
Regarding capitalization of those flaws, it depends who you ask. And depends who you play as.Ofcourse MK has flaws. He's the 5th (?) lightest character in the game and no projectile. Can you capitalize on such flaws consistently w/o taking two years of practice? Not quite...
Can't become world champ in a day.Ofcourse MK has flaws. He's the 5th (?) lightest character in the game and no projectile. Can you capitalize on such flaws consistently w/o taking two years of practice? Not quite...
he does not have the 28th best grab range he has the 24th best tied with bowser, jiggs, ike, pit, sonicRegarding capitalization of those flaws, it depends who you ask. And depends who you play as.
Add to that-
Bad air speed
Does little damage per hit
28th worst grab range (tied with ike)
Grab Releasable
Popular Move: Up-b, the shuttle loop, when missed put MK in a bad position (Other Missed B Moves put him into freefall, still not easily taken advanage of though)
Your correct. But it is still tied with IKE as I said. And most people consider IKE terrible at grabbing.he does not have the 28th best grab range he has the 24th best tied with bowser, jiggs, ike, pit, sonic
olimar only counts as one person , here is the link http://super-smash-bros.wikia.com/wiki/Grab
Really? Sounds cool. What is theres? I felt mines strict. But I feel it must be strict to deter even the chance of stalling.Japan has a nice scrooging rule in place, sorta like the one sorto came up with.
No u will tell me about it laterDid you read my ruleset ideas?
=/ can't find the thread. Shmot made a thread about Japan's metagame since he went over there. One of the rules they had was that Pit and MK can't glide under the stage more than 2 times.Really? Sounds cool. What is theres? I felt mines strict. But I feel it must be strict to deter even the chance of stalling.
For the recovery one, as I said, the rising pound in Melee is a perfect example. This'll cutoff that arguement.I like your revisions. But I really can not see the arguments? Explain em to me?
1. The recovery thing is already covered. My rule says if he goes under twice its scrooging. You would never have to go under a stage twice to recover. Once is possible to be sneaky. But if you go back then its scrooging. Your no longer recovering. Now ur just edge traveling and wasting time.For the recovery one, as I said, the rising pound in Melee is a perfect example. This'll cutoff that arguement.
Also, trust me, there WILL be people that point out that without that 15 second part, they'd say "Well what if somehow the MK Scrooges and them him and the opponent do this impossible thing where neither of them gets hit for like a minute, and then MK Scrooges again, he'd be disqualified."
Stupider arguements have happened.
Okay, I can do hypothetical questions.I have a theoretical question to bring to this topic. Just trying to figure out the mindset of both sides of the argument. The two questions are completely different scenarios and aren't linked, just to avoid confusion.
To Anti-Ban: Lets say we as a Brawl community somehow got a time/space traveling machine. Using such a machine, we discovered that if MK was banned, Brawl tournaments six months after said ban had a 15% increase in turnout over the turnout of those exact same tournaments but with MK legal. Brawl's lifespan was also roughly nine months longer. With this knowledge, would you still want to keep MK legal?
To Pro-Ban: Lets say we as a Brawl community somehow got a time/space traveling machine. Using such a machine, we discovered that if MK was banned, Diddy Kong would basically took MK's place. With the MK MU out of the way, the Diddy Kong mains fully dived into their other MUs and discovered that unlike Snake, as long as the match ups were played just right, they were never at a disadvantage. They figured this out six months after MK was banned due to extensive testing. Marth was also discovered that, outside of Diddy Kong, to also have no disadvantaged MUs. Diddy Kong vs Marth is 55:45 for those who are curious. With this knowledge, would you still want to ban MK?
COMPETITIVE SMASH. Not casualBut in that case, smash is SUPPOSED to be played with items.
who said smash was all about CPing? most people are still going to cling to their mains, a few high tiers can't *really* be character CP'd, if I go all snake I'm not going to be bothered by someone getting off their main to play a character that barely beats me but they haven't practiced nearly as much.
I believe he is talking more about the higher tier characters (especially mk) who dont really have any bad matchups, if someone switches from a 60-40 matchup to a 55-45 matchup is it really going to bother you enough to make you switch your character? Probably not, the same could be said about snake, and diddy for the most partCOMPETITIVE SMASH. Not casual
COMPETITIVE smash is about CPing........since melee.
In melee if a match-up wasnt in your favor you could CPed by STAGE or by CHARACTER and it would turn the match-up a little.
Brawl works the SAME way if meta is gone.
Now CLEARLY if its m2k vs random newb3000 it wont matter who the newb CPs. Im talking at medium to high level of smash.
Did people really forget this? Im VERY sad.
Anyways that's kindoff off topic, back to the matter at hand! Whilst looking through the data provided by Overswarm. The one thing that truly stood out the most was the data provided by Overswarm's thread about Meta-Knight's dominance in the top 8. This can not be ignored, since it is simply so. However there are quite some conclusions which are highly doubtable from a statistical point of view.A simple mind experiment said:Let's say Super Smash Sisters had two characters, Betsy and Bertha. The first tournament had been organized and the results are in. We know that the results are always going to be close to the results of this tournament (just an assumption so I don't have to make a 100 examples). Smashboards.com is anxious to analyze the results!
- Betsy
- Betsy
- Bertha
- Bertha
- Betsy
- Betsy
- Betsy
- Betsy
- Bertha
- Betsy
Betsy - 21pts
Bertha - 8pts
Now it is obvious that Betsy is SS-tier and Bertha is Noobette-tier, right?
What if I added that from 11 to 32 were all Bertha's and 33 to 50 were all Betsy's? Making the total number of Betsy's and Bertha's 25 and 25.
Including everyone may add lesser skilled players, but this counts for all the characters. This does not only represent the community as a whole but can also shed light to major match-up problems of which the pro's may be aware off but the less gifted smasher may not notice. Since banning a character is a rule which affects the WHOLE community, one should look at the effect it has on the WHOLE community. Not just the pro's. That's being elitist.
Just think about what should be done in this case.
If the pro-banning community is right, the number of Meta-Knight's attending a tournament should have a small impact on the number of Meta-Knight's in the top 8.Overswarm's Thread said:results show a RISE in metaknight usage AND victory
This little hypothetical experiment is the current case however. There are more Meta-Knight's competing and there are more Meta-Knight's victorious.A simple mind experiment said:If we hypotheticly speaking had a game with one character, one stage and every attendy had the same skill level. The only distinction between this one character is it's color.
Which color would statisticly speaking be represented the most in the top 8?
- 25% - Blue
- 25% - Yellow
- 25% - Red
- 25% - Green
How about now?
- 15% - Blue
- 10% - Yellow
- 50% - Red
- 25% - Green
Ice cream and sharks said:It is know that there is a strong correlation between ice cream sales and shark attacks. However these two have nothing to do with each other. Can you think of the real reason?
Now take these weird correlations and compare them to yours. I could think of a lot of reasons why tourney attendence could be less. People get bored with the metagame. Less tourney's were being hosted. Maybe even the credit-crunch? Which could simply explain why there was less hosting and less attendency. I mean, back your numbers up. That graph really doesn't mean anything.Storks and births said:One of the most reveiling of all is those between the number of storks in a certain and the number of children born in the same area. The phenomenon has been studied a while ago in the Netherlands and they actually found a significant correlation between the two. The real reason however is that families who want to have children often moved out of the city or even into the sub-urbs (and sub-urbs in the Netherlands are pretty different to those in the US). At these places storks could actually live and breed. Many dutch farmers have artificial stork's nests placed in their fields.
When I first saw the tournament attendance issue brought up, my first thought was "Street Fighter 4" and the various other fighting games coming out that would take some attention away from Brawl.Now take these weird correlations and compare them to yours. I could think of a lot of reasons why tourney attendence could be less. People get bored with the metagame. Less tourney's were being hosted. Maybe even the credit-crunch? Which could simply explain why there was less hosting and less attendency. I mean, back your numbers up. That graph really doesn't mean anything.
this. snake, diddy, and maybe wario or marth without MK in the game don't need to character CP at all. the few matchups they lose aren't by a wide enough margin to make it worth it to play a character you're not as good with. IC's would be in the same boat if not for snake.I believe he is talking more about the higher tier characters (especially mk) who dont really have any bad matchups, if someone switches from a 60-40 matchup to a 55-45 matchup is it really going to bother you enough to make you switch your character? Probably not, the same could be said about snake, and diddy for the most part
why would you expect someone who's picked up the game recently to do as well as people who've played the game for two years? experience counts, banning MK isn't going to change that.Ofcourse MK has flaws. He's the 5th (?) lightest character in the game and no projectile. Can you capitalize on such flaws consistently w/o taking two years of practice? Not quite...
plz go away. you really dont know anything.Xyro, Smash has never been about counterpicking.
In barlw you win the first match and then lose the next 1 and then win the last. Theres too many anti-character stages.....plz go away. you really dont know anything.
You're just looking at the bad sets. What about the good sets, you know... The ones that turn around after a good CP?In barlw you win the first match and then lose the next 1 and then win the last. Theres too many anti-character stages.....unless your metaknight
I don't see what the problem with that is.and why are people that don't play brawl arguing matchups in brawl -_-
Then what's the real problem with Meta-Knight? For all I can see from a completely unbiased view (I really have only touched Brawl's 1P-mode) is that Meta-Knight players are abundant.I see people going on for pages talking about frame data and tournament results when the most important part of the MK issue is largely ignored.
Smash is not about CPing at all. At mid-high levels of play, players learn to deal with bad MU's instead of switching characters like low level players. Maybe for mid-low tier characters CPing characters is slightly more important, but for higher tiered characters there isn't hardly any reason to switch characters.plz go away. you really dont know anything.
it does exist but its rendered useless if meta enters a match.I remember someone saying in one of the poll threads awhile ago that mk doesn't destroy the CP system because it doesn't exist.
Yea CPing stages is important too bad MK is absolutely devastating on every stage. The concept of counterpicking is that u pick a stage to counter ur opponent then he can pick a character to better cope with the stage then u can of course pick a character to better handle their change in character. That how it works but when someone changes to MK step 3 of that prcess is void cause u cant pick a character to counter or even hardly cope with MK.Smash is not about CPing at all. At mid-high levels of play, players learn to deal with bad MU's instead of switching characters like low level players. Maybe for mid-low tier characters CPing characters is slightly more important, but for higher tiered characters there isn't hardly any reason to switch characters.
Stage CPing is definitely more important though.
I remember someone saying in one of the poll threads awhile ago that mk doesn't destroy the CP system because it doesn't exist.
I don't know if there is actually is a problem with meta-knight per se. I won't pretend to know either.Then what's the real problem with Meta-Knight? For all I can see from a completely unbiased view (I really have only touched Brawl's 1P-mode) is that Meta-Knight players are abundant.
Again, TO's have the choice to make up their own rules. Try some stuff out and see what happens. Talking about opinions, emotions and such have nothing to do with an unbiased view of what to do about Meta-Knight. If you believe the community is suffering under Meta-Knight, state exactly why. It might be that there is something else going on.
Don't forget it's in human nature to find a scapegoat. It happens with politicians, CEO's, minorities, busdrivers and even your own parents. Proof that it is truly Meta-Knight and not just how the metagame is evolving. It might be that a lot of players start to believe Melee is the better of the two because it's metagame doesn't revolve about camping as much as in Brawl. It could just simply be that Brawl itself is dying...
Again I'm sprouting random theories just as the lot of you guys actually are.
Gheb is right, though.plz go away. you really dont know anything.