AvaricePanda
Smash Lord
You have to realize that when it's for a couple hundred dollars, nobody minds planking for 10+ minutes.
Sudden death being played out is just inane.
Sudden death being played out is just inane.
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Sure, if they can do that, more power to them. But this still doesn't solve the problem of now four people telling me Sudden Death should now be banned because of MK. Doesn't it bring that to three rules that are in place solely because of him?Except MK is never vulnerable with Cape planking. He is invulnerable from dropping off the edge until he becomes invulnerable from the cape, and then invulnerable from the auto-sweetspot. Maybe the other player can try edgehogging Mk through the bombs lol.
My statement is that if MK were banned, then you'd have no argument. I'm saying I support a ban, so there's no real contradiction in my opinions.either i'm really really slow for still not getting it the following statement or [your statement] should be fixed.
Again, show me a character other than MK who can do that realistically, and I'll concede the point.Planking > Sudden Death bombs.
I am perfectly willing to plank you for a week while waitng for you to go onto the stage and get killed by the bombs.
And only one character can realistically be expected to be able to do that.You have to realize that when it's for a couple hundred dollars, nobody minds planking for 10+ minutes.
Sudden death being played out is just inane.
Honestly the entire cast, but the easiest counter-example is characters who can plank with invincibility frames the entire time, ex. marth and bowser.Again, show me a character other than MK who can do that realistically, and I'll concede the point.
I wasn't aware of this. Never mind then.But they only hit onstage, and the hitbox doesn't actually go under the ledge, so anybody can do it.
At our tourneys the LGL only applies to stalling. And there are always little narks hanging over our shoulders. So if someone forced it and tried to LGL they would rat the snitch out.there are a number of tourneys that have set up the LGL such that if you exceed the LGL, you lose, whether the time ran out or not.
so in those particular tourneys that explicitly say that if you exceed the LGL with or without the game going to time, you lose, you could force an opponent to grab the ledge too many times, SD, and then call for the ledges.
like i said, silly and improbable, but i would so do it if the opp came up.
Only if the match times out:Look at it this way: Sudden Death comes up only if both players have the same number of stocks. This means that either the match was played very campy, or someone stalled when they only had a percent lead. Then, when you're in sudden death, the game waits several seconds before dropping bombs. Until then, you have a wealth of opportunities to find holes in your opponent's defense, and capitalize on them. The threat is thus: If you stall, or play too defensively against an opponent with whom you are evenly matched, your result will be determined randomly. No one wants that, so that should be incentive to be more aggressive.
Essentially, it counteracts campy play between opponents who are evenly matched. If you're not the type of player who actively seeks openings, then you **** well better get good at dodging bob-bombs.
Now, it doesn't solve stalling when there's a stock lead, but except for MK, no character that I'm aware of actually has a broken stalling method.
Our ruleset is full of arbitrary numbers...as for your scrooging rule... you know, *insert classic arbitrary number argument here*.
bUTiT'ShOWtEHgAMEwUSmADElOL. wEsHOULDfOLLOWtHEgAMEdESIGNaNDtRYaNDrEDUCEsCRUBBISHrULEsETSlIKElGL'S.Forcing players to play sudden death in the event of a time-out will encourage even campier game play for the fact that victory can be achieved by simply planking.
We're talking about brawl right? Agressive playstiles are pretty obsolete in this game, mk is one of the few if not the only one with any sory of playstile that could be considered to be agressive, so giving the sudden death setting to players seems like more of a reason to play mk.And the winner would be randomly decided based on who got hit first when they weren't in ledge invincibility. Who wants that? Certainly not the MK, maybe not the other player, unless they suck, but then I doubt their opponent would have let it go to Sudden Death anyway. Unless they both suck, in which case, who cares?
Basically, either you play really stupidly campy and get really good at Sudden Death, or you just step up and learn to play safely aggressive so you don't have to go to Sudden Death. Note: it's not like being good at Sudden Death is an illegitimate skill.
The best argument you can come up with for keeping a scrubby, surgical rule in place is that Metaknight would be broken with it in place. Go figure.
(Hint: Add it to the list of things we have to have to keep MK from being broken.)
Melee's 4 stocks were arbitrary as well.3 stock is kinda arbitrary, but it's down from 4 from Melee
That stops it from being arbitrary... why?8 minutes is kinda arbitrary, but derived from Melee.
http://en.wikipedia.org/wiki/Appeal_to_tradition2 out of 3 and 3 out of 5 is arbitrary, but it's practically fighting game tradition.
Yeah it's the highest handicap. And that makes it a good handicap for the highest perecentage to use chain grabs... why?300% for the infinites is arbitrary, but it's the highest handicap or something like that
I think 20-25, MK only, would be fine.50, i mean 40, i mean 35, i mean 45 ledge grabs... well... lol.
You can't justify 3 stocks. It's less than Melee. Justify why Melee uses 4 stocks. And then give logical justification for why we should have less than Melee. Sure it's a more defensive and campy game, but that's not justification for lower lives. Why not timer mode like it comes out of the box?scrooging 3 times... I can always ask why 3 and not 4, and I'm not sure if you could even vaguely justify it.
and that went down from 5 in Smash64.Melee's 4 stocks were arbitrary as well.
I didn't say it did.That stops it from being arbitrary... why?
Why is an amazing question. The best I can tell you is time constraints. Hardly justification, but enough people will be like, "oh, ok." doesn't make it rite tho.Why not 10 minutes, or 7? We already changed the amount of stocks, why not the amount of time? Why did we change the amount of stocks anyway?
I didn't say that it wasn't arbitrary because of tradition. I said it's arbitrary, but was picked probably because of competitive fighting game tradition.http://en.wikipedia.org/wiki/Appeal_to_tradition
Fallacious argument, right there.
Arbitrary rule, as well.
My guess is that because when you out there with sudden deaths, enough of a character's moveset can kill you at that percent.Yeah it's the highest handicap. And that makes it a good handicap for the highest perecentage to use chain grabs... why?
not this again.I think 20-25, MK only, would be fine.
An aggressive edge guarding MK is likely to hit 20-25.Unlikely number to hit in a normal match. It's arbitrary, sure, but it gets the job done.
Time constraints for the tourney is the best answer I can give you for the stock and the time. As for why not the time out the box.... because said mode doesn't promote competition well. At least that what I've been told.Seriously the exact same thing you're saying right now could be said about any other rule before it was made. Arbitrary =/= inherently bad You can't justify 3 stocks. It's less than Melee. Justify why Melee uses 4 stocks. And then give logical justification for why we should have less than Melee. Sure it's a more defensive and campy game, but that's not justification for lower lives. Why not timer mode like it comes out of the box?
Scrooging helps plankers not get that deadly number.Not that I defend scrooging rules yet. I haven't seen any data that shows it to be unbeatable, so currently I don't think any rules should be made to stop scrooging.
If MK isn't planking, he's going to force other people on the ledge more and the less ledge-grabs hes going to have himself. The more he planks, the more of a chance he has to have a lot more ledge-grabs than his opponent.Example:
MK has 51 ledge grabs, Snake has 7.
Match ends with MK 2 stocks 140%, Snake 1 stock 10% time out.
Take the difference of 51-7=44
40 grabs is one stock=Bringing MK to 1 stock; Now it's MK 1 stock 0%, Snake 1 stock 10%
44-40(for the stock)=4*2=8%
MK=8%, Snake=10% both last stock
MK wins.
lol?
as for your scrooging rule... you know, *insert classic arbitrary number argument here*.
I want to stop this argument that's happened 20 times before and reintroduce these two questions. I'm not looking for a debate on this, I just want honest answers to see where people stand on this.What problems, if any, are MK causing to the Brawl competitive scene?
What is going to be accomplished by banning MK?
Which is STILL arbitrary.and that went down from 5 in Smash64.
Then remove the timer during stock because it's arbitrary, right?I didn't say it did.
That doesn't make the rule any better, so why mention it?I didn't say that it wasn't arbitrary because of tradition. I said it's arbitrary, but was picked probably because of competitive fighting game tradition.
We have never played sudden deaths out, though, so they are irrelevant...My guess is that because when you out there with sudden deaths, enough of a character's moveset can kill you at that percent.
Which they shouldn't, imo. MK is the only one with an illegal tactic, so in my opinion MK is the only one who should have anything done about his unbeatable planking.you realize that no matter how arbitrary any of the previous numbers were, they applied to every character... right?
Why not just timer at 2 minutes? Whoever got the most kills wins, or whoever was at the lowest percent wins.Nah, I don't think the 2 minute all items on gaming promotes skill either.
And? Some characters can beat it (I think, anyways. Until someone pulls a DMG and shows us why we can/can't beat it), and afaik it really only works well on one stage.Scrooging helps plankers not get that deadly number.
You know what'll be accomplished by banning MK? ADHD and Ally will still win everything except there won't be any challenger in the way.I want to stop this argument that's happened 20 times before and reintroduce these two questions. I'm not looking for a debate on this, I just want honest answers to see where people stand on this.
na thiocyanide will prolly get second. hEStOOgOOD!ADHD and Ally will still win everything except there won't be any challenger in the way.
actually, adhd loses to any character that is not MK (slight exaggeration, but you get the point)ADHD and Ally will still win everything except there won't be any challenger in the way.
well I think galaxia is tackyI think Metaknight's sword is really cool.
ALl the other swords in the game have that classic look- but MK's sword is so fantastic; and I mean that as in it belongs in a fairy tale (from a fantasy).
It's even got a jewel on its hilt. Classy.
Right...not trying to insult this poster but...actually, adhd loses to any character that is not MK (slight exaggeration, but you get the point)
and i can see ally, although hes awesome, lose to marths andikessan.
also, i love how you evade the timeconstraint point. you suck.
There would probably be more Marth's if MK wasn't around to squelch them.Right...not trying to insult this poster but...
ADHD would do amazing with or without MK. Yeah, he's disgustingly good at the MU, but what do you think he does in tournament? Plays against nothing but MKs?
Ally...loses to Marths? How so? He lost to MikeHAZE at Evo IIRC and came back to beat him in a later set. He beat Neo last time they played...What Marth's are there to beat him? Has he lost to any recently?
San/Ike...you did watch the match, correct? It was a 2-0. Ally didn't even look like he was taking it seriously.
Na their would be more Snakes.There would probably be more Marth's if MK wasn't around to squelch them.
Whether Ally would have a problem with Marth is an entirely different point, but not having many Marth's around doesn't mean much given how the most popular character in the game just kinda outdoes Marth at Marth's job.
hi i'm a fairly undiscussed pointI want to stop this argument that's happened 20 times before and reintroduce these two questions. I'm not looking for a debate on this, I just want honest answers to see where people stand on this.
I'd try it myself but I'm terribad with MK. Other than recovering from the ledge to the stage, I can't think of many uses honestly.Try it yourself. The uses are numerous, and it's actually pretty cool.
Other than Dojo vs. M2K I haven't seen it much. You should send me a couple of videos of its usages because I honestly want to see. But my point was that if TOs don't consider it to be worthy of being DQd for, they just don't. It's completely under their discretion, so I feel like it's inane to argue the discrepancies of a rule online (how long is too long? etc) when it will rarely be carried out in person.Fun fact: extension of the dimensional cape is actually DOES happen at tournaments (it's a good move!) and it IS wittnessed. But apparently, so far nobody has enforced it, ever. And this is of little surprise; the current rule fails to define what constitutes a use of the "infinite" dimensional cape "glitch."
These are all subjective points. In my opinion, MK is not an unfair advantage (unless you were talking about planking, which I agree might be an unfair advantage, I dunno). But as you can tell with the year and a half the ban has been discussed and the nowhere we've gotten with it, arguing iffy subjective points like that isn't going to do anything.Because it stands against any sense of competitive responsibility... see the next few items.
If being denied their unfair advantage is sufficient to make them stop attending, let them stop. But most people are better than that, I believe, and soon would be having more fun than they ever could have as MK.
I honestly haven't seen this used (aside from Super Theory Bros. Brawl, lol). I haven't seen tournaments with such a low LGL that an MK can actually do this. 40-50 seems to be the norm, where characters with ledge games aren't exactly harmed whereas MK can't plank the entire game. Are there any videos of the above happening, though?You had asked what is wrong with modifying the rules to keep MK around. Here's one of the reasons why this particular rule fails: the LGL introduces a new victory condition to the game. If the LGL is made small enough to prevent any subtstantial amount of planking, it allows characters (such as MK!) to pressure their opponent into regrabbing the ledge repetitively until the LGL is exceeded, and then stall only well enough to not lose all 3 stocks. So, depending on the number chose, LGLs either are ineffective, will actually make victories by stalling easier than it was before in some cases, or both simultaneously!
It's not being a jerk to utilize every rule available to force a loss on your opponent in a competitive setting.Another reason why this work well on paper is that it seems like you're forgetting the TO and player elements. The TO or whoever watching would realize it's not actually planking and just an exploitation of the rule and wouldn't DQ the guy who lost, probably. And if not, someone would have to be quite the jerk to exploit a rule like that. Maybe on paper it's fair for a player to do that, but anyone who's watching and the opponent he's playing against would lose lots of respect for them. Most people aren't "ballsy" enough to do that.
People in in-person tournaments aren't playing Super Theory Bros. like we are. People would clearly get mad in a situation like that. If you forced someone to pass the LGL (somehow) and camped to time out the match, then pushed towards the TO that the opponent should be disqualified, pretty much everyone there would hate you.It's not being a jerk to utilize every rule available to force a loss on your opponent in a competitive setting.
It's under the TOs discretion, as I've said multiple times. The entire thing's subjective anyway: if they believe that the person shouldn't be DQd then they don't DQ them. The BBR won't hunt them down (especially with all of the added rules, or the people who don't always DQ people for being late despite listing Mage's DQ rules in the rules). If they believe that the person should be DQd, then they DQ them (but of course a lot of people will lose respect for the person that did that, so it's their decision if they want to deal with it).lol @ not enforcing a rule because the way the condition was met didn't fit the intent of the rule.
Sorry that I missed one thing out of 7 quotes I made...also, i love how you evade the timeconstraint point. you suck.
Ally lost to MikeHAZE at ActiveGamers IIRC.Ally...loses to Marths? How so? He lost to MikeHAZE at Evo IIRC and came back to beat him in a later set. He beat Neo last time they played...What Marth's are there to beat him? Has he lost to any recently?
The IDC doesn't work in the air.I'd try it myself but I'm terribad with MK. Other than recovering from the ledge to the stage, I can't think of many uses honestly.
In that case, you should refrain from talking about rules regarding cape until such time as either you or someone you have played against has.[responding to using extensions of the dimensional cape for non-stalling purposes]
I'd try it myself but I'm terribad with MK. Other than recovering from the ledge to the stage, I can't think of many uses honestly.
Here's one vid I have off the top of my head. Finding others would take time.Other than Dojo vs. M2K I haven't seen it much. You should send me a couple of videos of its usages because I honestly want to see. But my point was that if TOs don't consider it to be worthy of being DQd for, they just don't. It's completely under their discretion, so I feel like it's inane to argue the discrepancies of a rule online (how long is too long? etc) when it will rarely be carried out in person.
There is nothing subjective about it. Playing as Meta Knight enables players to do better than equally skilled players who select other characters. My analysis has shown that among the players at comparable, high skill levels, selecting Meta Knight improves tournament performance by somewhere between 2 and 3 times (using Ankoku's weightings) over any other character, and it only gets worse from there.These are all subjective points. In my opinion, MK is not an unfair advantage (unless you were talking about planking, which I agree might be an unfair advantage, I dunno). But as you can tell with the year and a half the ban has been discussed and the nowhere we've gotten with it, arguing iffy subjective points like that isn't going to do anything.
MLG's got a limit of 35. Using the rules to win the game is totally doable at that point.I honestly haven't seen this used (aside from Super Theory Bros. Brawl, lol). I haven't seen tournaments with such a low LGL that an MK can actually do this. 40-50 seems to be the norm, where characters with ledge games aren't exactly harmed whereas MK can't plank the entire game. Are there any videos of the above happening, though?
Anyone who has the opportunity to exploit a rule like that to win but doesn't is, by common definition, a scrub. I would like to think that it is beneath you to resort to name calling directed at those players who truly play the game competitively. What the heck good are rules if they fall apart when you try to use them?Another reason why this work well on paper is that it seems like you're forgetting the TO and player elements. The TO or whoever watching would realize it's not actually planking and just an exploitation of the rule and wouldn't DQ the guy who lost, probably. And if not, someone would have to be quite the jerk to exploit a rule like that. Maybe on paper it's fair for a player to do that, but anyone who's watching and the opponent he's playing against would lose lots of respect for them. Most people aren't "ballsy" enough to do that.
The questions AvaricePanda refers to here amount to "What good is gained and what bad things are lost by eliminating Meta Knight?"Also Crow, I'd like a response to the two questions. I just want to see where people stand on this.
Honestly thanks for taking your time to point all that out, I'll think about all of that and get back to you later.stuff