We've been over this. Being "broken" isn't the only reason to ban something.
If this is the case, please explain why we ban stages and items, and we'll go from there.
I'm some what of a purist so this is the wrong route to go with me. I'm pro items,but their not being on is something I can accept because I love and want to be a part of this community; I lost that battle I'll suck it up.
We banned items mostly because that's how it was in melee. Our logic back then was it was random and removed an element of skill by introducing luck as a factor, exploding capsules were gay. Hardly has anything to do with MK ban arguments.
I'm not really pro stages. Although note I think way more stages should be available for CPs
We ban stages for a few reasons. To avoid stalling (hyrule, new pork, etc.), and for "random" environmental effects. (cars on Port Town, etc.), and walk offs (lol, we banned these early because of just ONE character, ICs can still chain into death. And right now the community is banning MK over what?)
I think the main one you are aiming at is stalling? Sure lets say MK can infinitely stall and never be hit. Similar to how we banned his infinite invincibility wouldn't it be more logical to ban the technique(s) instead of the character?
Or the over centralization argument. I fail to see how that warrents a ban at all. You are going to see a majority of people playing the "best character in the game" If after this MK ban marth, for example, became the new character that bogged down mid/low tiers, would we ban him to make more characters "viable"?
If I've got anything wrong please, just explain it to me instead of trying to make me guess.