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- Feb 27, 2008
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the tier list is not based on match-ups, but if you want to go that route, Falco loses to nobody and beats Fox, while Fox loses to nobody other than Falco.
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blah.the tier list is not based on match-ups, but if you want to go that route, Falco loses to nobody and beats Fox, while Fox loses to nobody other than Falco.
Relative to the top echelon, do you honestly disagree?loooooooooool you know it all
spacies deserve their own tier, why is this up for debate? what other character has achieved anything close to their overall success?
Lol, fox never wins anything major, and historically, he has never dominated either.so what's YOUR theory about why spacies are by far the most popular characters?
why are there much fewer sheik players?
I hate how true this quote is.and everyone wants to be Mango to some degree.
the legendary ricketyPay no attention to me, I'm a silly nobody,
but I just wanted to state the obvious and say that
KirbyKaze and Strong Bad create such consistently excellent posts,
it's just so heartwarming. The wit, the wisdom, ack! Too wonderful for words. <3
Okay, back to creepy post-stalking for me! <3
why would you even talk about falco's neutral game without the laseri agree falco is the best character, but i also dont see his neutral game as the reason like others do. falco has a pretty average neutral game apart from lasers. obviously his lasers take it to top tier, but they dont make him better than fox on their own. he also gets gimped easily and has a basically MU vs. marth whereas fox i feel only goes even with falco. i feel falco is a more balanced character, and the current stage list fleshes out his strengths more than fox's. imo fox is a better character overall, its the ruleset that makes falco #1
I would love to be proven wrong, Melee's uppermost metagame hasn't surprised me in the slightest in recent years. You say prophecy, I say stagnant predictability.Come Apex I might go back and compile a volume of posts called The Unshakable Truths of Blistering Speed and see how many of them hold up so we can once and for all decide if he/she/it's a prophetic genius or a blithering blowhard.
This sounds like fun and I love oversimplifying things in general.I hate how true this quote is.
For the sake of curiosity, would anyone like to entertain a challenge: can you summarize the upper level tourney play of the top tier in a sentence or two? Like. . . how they work and what they do. From what I've heard and experienced I like to think:
Best way to end itJigglypuff - Gay.
Free stage control everywhere forever = if they give you enough room to commit to a SH, you are able to laser. It will only cover the horizontal plane, and you are too slow to avoid their counterattack if it doesn't get in their way. If they shield it they can move OoS easily, and if they get hit you still can't approach from a few feet away because it has no stun, and the only way you will actually combo is if you land on top of them (which is basically the equivalent of SHFFLing at them anyways, except that it covers backwards retreats). Don't get me wrong, lasers are great. Like I said, it takes Falco's neutral game from ***-tier to damn good tier, but I'd much rather be able to move like any of the other top tiers except maybe Sheik than have lasers (this is keeping in mind Puff's aerial mobility and Peach's float).i agree that falco is the best.
i gave the PM people more **** than anyone about sheik's downthrow.
bones, you're bad. free stage control everywhere forever into unblockable frame 1 invincible launcher is completely ridiculous. at best i could see mvc2 storm or ggxx eddie as comparable in terms of ability, but in smash there is no comparison.
Damn bro, you're right. I forgot how ridiculously useful Falco's grab, shine, and jab are in neutral... WAIT...Even if you don't think his neutral game is the best, how can you deny that it is good? Solid grab, shine, solid jab, laser, decent priority.
I can PS really well but it only beats bad falcos.Free stage control everywhere forever = if they give you enough room to commit to a SH, you are able to laser. It will only cover the horizontal plane, and you are too slow to avoid their counterattack if it doesn't get in their way. If they shield it they can move OoS easily, and if they get hit you still can't approach from a few feet away because it has no stun, and the only way you will actually combo is if you land on top of them (which is basically the equivalent of SHFFLing at them anyways, except that it covers backwards retreats). Don't get me wrong, lasers are great. Like I said, it takes Falco's neutral game from ***-tier to damn good tier, but I'd much rather be able to move like any of the other top tiers except maybe Sheik than have lasers (this is keeping in mind Puff's aerial mobility and Peach's float).
I get the sense that you're just not good at dealing with lasers. No offense of course, since very few people are (myself included).
And just as a disclaimer, this isn't taking powershielding into consideration at all. I think PSing can be a reliable tactic to use occasionally, but anyone who thinks it "fixes" the problem of lasers is an idiot.
I think DK's neutral game is actually really underrated. His fair goes really far. I also think SH forward-B has some potential to force early knockdowns.If Falco's neutral game isn't good, please enlighten us on who's neutral game actually is.
I'm saying that Falco is too slow to capitalize on most spacing mistakes and laser hits that other top tiers eat for breakfast. If Marth randomly utilts vs. Falco, he can't just run in and hit him because he's too slow. He can laser and work off of it indirectly, but that's about it. Most of the other top tiers can take that same opening and get a free grab or launcher (like Sheik's and Peach's dash attacks). Luckily for Falco, once he manages to trap the opponent enough to get a first hit, he typically punishes harder than the rest of the cast, and does it on a more consistent basis. He also has great pressure abilities when he's on the offensive because if his opponents do not have the options to abuse speed, he can control them that much better.I can PS really well but it only beats bad falcos.
you're basically saying that falco's neutral game isn't perfect because sometimes they can interact with you if you're not perfect and they have a read on you and you commit when you don't need to.
:stupidfox:DK's fair comes out on like frame 65. Side B is like 40. Too slow to be practical most of the time IMHO. They also aren't particularly good as far as priority goes AFAIK so you're probably gonna lose a lot of move clashes due to speed, the attack's inherently bad hitboxes, or both. I would endorse SH RGPS bair before either of those but even that doesn't work because it has an enormous startup time...
Anyway, DK's neutral game is garbage IMO aside from being fat (empowers crouch grab) and having a decent dash dance and grab range. His normals are mediocre at best and bad on an average day. His specials are similarly crappy aside from Giant Punch and Up+B (which is admittedly kind of useful and a solid move when it comes up). So let's look at his air game. DK's options in the air suck aside from bair (and punch if it's charged even somewhat) because everything else is either slow or has no hitbox at all. And even bair (his best poke, aerial, and one of his primary combo starters) has glaring limitations because he has no real sophisticated mixup when he SHs (and FJing with DK as a real strat is lol). Upon SHing, his option tree goes in two directions: he can attack or he can DJ. But he can't attack > DJ or anything like that so as long as you're out of range of his main poke (which has limited utility 'cuz you have to be backwards to do it and therefore he can't dash into it with momentum like a nair or w/e) and he doesn't have a punch charged then you have little to worry about - he can't really mount an offense against you. And from there good dash dance characters pick him apart (Falcon, Fox, Marth).
Falco nullifies DK's whole character by jumping and pushing B. Sheik can death touch him. Oddly, I feel she exploits some of his weaknesses the least effectively of the top tiers (aside from perhaps Peach) but she also death touches him really easily (I think she can CG him at 36%+ or something?) and does everything he does better and has needle > grab > plausible death so I mean she's still a **** MU and the amount of mistakes DK is allowed is horrific so she might be harder than the dash dancers just off that.
So you're saying his neutral game would be just as strong with say, Mario's grab/jab/down B? Because you are severely underestimating how much Falco can do relative to the cast as a whole. Hell, he can get away with way more empty jumps than Marth or Sheik can, and his DD game isn't the best, but it definitely isn't the worst. Praytell what a good neutral game to you is.Damn bro, you're right. I forgot how ridiculously useful Falco's grab, shine, and jab are in neutral... WAIT...
I give up.Mario's jab and grab mixups are soooooo much better than Falco's.
What makes you think Falco has only has a metagae surge "recently"?For whatever it's worth, and that's probably nothing, I think most of the community just sucks at handling Falco's lasers, and him in general. He's only seen a huge metagame surge recently, and I guess we're bad at adapting to that? I mean sure, theoretically, his lasers give him infinite stage control, but I don't think he can actually control the entire stage safely, due to how FJ lasering works.
I'm also not anywhere near top level, so perhaps there's a piece of the puzzle that, in my noobiness, I'm missing.