Warhawk
Smash Lord
At best I can see it being Peach = Marth
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this is looking great so far!nah its cool, but theres been a tier list project in the works for a while now. Next week was supposed to be the "final voting" time. Thats all i meant by you being out of the loop.
actually, i think she should be the top of A tier.this is looking great so far!
i feel like sheik should be grouped in S tier. actually she's between S and A (about 1.3 apart from Falco and Marth) but I'd say she fits better in S.
This is essentially where I stand.At best I can see it being Peach = Marth
A lot of people seem to think Marth beats Puff. Even M2K (which is saying something lol).Puff only has 1 match-up thats worse than "even", fox. All those others are arguably even (I think puff wins most of them slightly, but who am i to say). Sounds pretty top tier to me
I disagree.Puff is probably the most death resilient character in the game: she can't really be edge guarded and few characters have guaranteed kill combos on her.
False.And Marth is better than Peach wtf
I think puff is 3rd, possibly 2nd if you put her over fox.As long as we can all agree that Puff is trash and shouldn't be third, I'm fine.
I'm glad you made this post :D i'm stealing so many ideasI disagree.
At least about the edgeguarding part for now lol. People just either attack too early and get hit or they wait too long and Puff gets the edge for free. You just have to read Puff's jumps and what she's doing with them and then it's just like edgeguarding anyone else.
If Puff wants to jump at you with an aerial first and then jump again to grab the edge, then don't run away and stay away. You shield/dodge the first attack and then grab the edge/hit Puff trying to grab it.
Puff can't really sweetspot and her last 2 jumps are pretty garbage so she's more limited when recovering than you think.
She also can't really go over someone without burning at least 2 jumps so if you catch that(pretty easy since most characters rise faster than she goes horizontally) then she's in a really tight spot while recovering.
She has to go really low or into you then. Most characters can shield or dodge and punish any attack into them(especially Pound) and if Puff goes low then it should be a free hit. People just need to pay attention to weaving patterns and jumping patterns more.
Puff might have a better recovery than most characters, but that does not mean she is nearly impossible to edgeguard or anything of the sort. She simply takes a different mindset to handle than what most people are accustomed to.
Also, someone mentioned the Marth vs Puff matchup. For what it's worth, I think Marth wins that matchup. I don't think it's a counter matchup(65-35 to me is counter) or anything, but I firmly believe he wins. Range+disjoint advantage on a character that also can only zone is incredibly powerful. Marth having way more ground mobility than Puff helps(+ great DD also hurts her) and Marth's solid aerial mobility also allows him to guess less when using his aerials vs Puff's faster ones. They both juggle each other okay but Marth juggles Puff better imo since his ground mobility is better and his hitboxes are bigger. You just have to be patient and learn jumping/weaving patterns. Marth combos Puff better at low percent especially off of a grab, but Puff can get those clutch rests to help even up damage output. Marth gets free rest punishes since he should never be surprised by one though(uptilt to rest and whiffing shield grab to rest should be really easy to DI).
There's more but that's some reasoning for why I think what I do.
True.peach is slightly better than marth.
Doc can do really good vs puff. He can punish rest better than almost everybody else and his fair can be pain.Mid tier? Probably only Ganon ya. Though Doc doesn't seem like he would do horrible vs Jiggs either. I also wonder how Jiggs vs Samus work?
ICs also have arguable good match-up vs Jiggs from what I've seen, they have good tools to keep Jiggs away from approaching and can rack up damage pretty damn quick and also has reliable kill setups.