Doc/Mario Stuff
The general consensus about these characters is that Mario combos better and has a slightly better recovery, while Doc has better projectile, KOing moves and edgeguarding tools. However, both Mario's are short, fat and slower than most of the top tiers above them. This means they have less range, are slower and can get comboed pretty free by someone who know's their weight class. For that reason, it's really hard to play them in an aggro/combo heavy style, and frankly I don't think they are suited for it. If you try to fight an opponent who knows the matchup in a head to head, you will most likely lose unless you're better than them.
IMO the optimal way to play the Mario's is a shield heavy turtle style that leads to quick 2 or 3 hit combos that end in a finisher and then set them up offstage for edgeguards. Some of these are universal between the two (dthrow -> dsmash, uair -> dsmash/fsmash) but Doc gains a bunch more from his janky Usmash and it's weird grounded properties and they also tend to do more damage, get people off stage faster and thus set up into his better edgeguarding.
Mario can rack up damage quickly, but his utilt stops being effective against most of the cast past 50% (even lower on floaty characters) since he can't combo into anything that will KO or set up into KO. He lacks reliable setups into his Fsmash outside of % windows in the mid %'s (which on work on FFers), and imo he struggles vs. a lot of floaties since he doesn't have tools to KO them off the top. Doc on the other hand has the Fair which KO's off the top reliably. It can be comboed into from Uairs, grounded Usmash or Usmash OOS, or best of all from one of his throws (which works on everyone in the cast outside of Luigi/Samus).
A few other little things I'll throw in here since I have to run to work:
- Pills > Fireballs in terms of damage/priority
- Mario's "better" recovery is negligible since both recoveries are pretty horrible at the en of the day imo, but the extra cape/wall jump upB jank def help. However, I do feel Doc's magnet hands sweet spot the ledge from a lill lower.
- Mario's down angled Ftilt is terrible and doesn't do anything (this applies to Luigi as well), Doc's functions normally and is great for hitting spacies out off sweetspot illusions/angled firefox's
- I mentioned this before, but Doc's utilt can combo just like Mario's with proper spacing and he can Fair people out of it at mid/higher%'s, so yeah, it's pretty good.
- At the end of the day Doc's combo game is just as good as Mario's if not better since he has better finishers that are more reliable to combo into. Juggling someone to 100% is great, but when you can't KO, and they come back and **** you that sucks. By comparison, doing a 60% combo and then getting a free edgeguard sounds pretty good, and is more conducive for winning.
- Doc's cape is sooooo much better. hitting people below the stage allows him to cape a number of characters recoveries that Mario can't touch, a big one that comes to mind immediately is Marth, who is pretty much dead if you force him to upB. The more I think about it, I don't think I ever get capes with Mario.
- Bair's should be obvious, Doc's sends lower, Mario's pops people up. This allows Doc to do things like Bair -> Pivot Dsmash at lower/mid %'s on a lot of the cast (another quick 2 hitter) while Mario gets ****. In terms of edgeguarding, Doc's chains into itself, and even if only one connects it forces people into situations where they have to jump or react immediately or die, while Mario's sends people out and gives them more time to recover/think about what they will do.
Obviously if you hit someone with a bair when they don't have a double jump they will most likely die from either of their bairs. This applies to almost every move in the game, I'm talking about in situations where you JUST get them offstage and they have full access to their options.
Anyway, there is probably more I'm missing here. They are both pretty bad at the end of the day, I just think you'll have more success with Doc if you choose to use him. Tho you'd probably have real success if you use Falco or something.
I know Scorp makes Mario look like a combo king (Scorp vs. Tai on Yoshi's omg), but when paired up against a player who is around/above/just below his level, he resorts to one thing that Mario CAN do effectively, WD back Fsmash. Just watch Scorp vs. SS from 2010, a large majority if the matches he wins are done exclusively with WD back Fsmash.
I'm out.