xDD-Master
Smash Champion
Yeah xD
But it would be cool x)
But it would be cool x)
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Two more requests. Samus's bombs explode on impact like in melee and Shieks needles are hold b to charge like in melee.Double Jump Canceling
Freeze Pictochat
Pokemon Stadium 1 Freeze
Shield colour modifier
Replace Stock Icons with Character Icons (Melee Style)
Snake can move around in box
Rock, Paper, Scissors code (Player 1 would be extra strong against P2, P2 would be strong against P3, and P3 strong against P1)
Grab While in the air
Name Specific Random Character Choices (http://www.smashboards.com/showpost.php?p=7035729&postcount=204)
Freeze Castle Siege at throne room
Skip intro movie/Wiimote safety warning
Start match with no Pikmin as Olimar
Random stage selection biased (http://www.smashboards.com/showpost.php?p=7041098&postcount=218)
Pokemon selections from Pokemon Change are input based
Zamus can transform to Samus (Reverse Animation from Taunt sequence, no armor pieces should she return to Zamus)
FLUDD/Water Gun pushes the opponent a little further
Taunt Canceling
JC Grabs
CC affects KB on weak moves (disabled during crawl)
Ganon/Falcon get back their 2nd jump after aerial DownB
No Footstool Jumps/Map Footstool Jumps to Another Button
Ability for D3 to attack with A button instead of picking up Waddle when standing on one.
Ability to store "stats?" inside the Wiimote along with your tag and button config
thank you very much, i now realize that if i had taken an extra min to look around i would have seen in on the first page of threads in the workshop but i thank you for helping me out anyway and not bashing me : )Save Tags in Replays v3
0404B140 38A00000
The PAL code are different to the NTSC codes the same way PAL SSBB is different to the NTSC SSBB. The only time the code shouldn't work online is when they don't work online, period.can people from Europe (pal) play online against people from America (NTSC) I ask because they have different versions of the codes
There IS a custom random code, but I don't happen to have it on me at the moment. It's probably in either the WiiRD Codes thread or the Custom CSS thread. As far as I know there's no way to make a different random for each player, though.here's an interesting code request, but don't know if it was already asked.
is there a way to alter the randomness of using the random button in character select screen. like you can make the random pick out from a specific list of characters instead of randomly picking from the whole cast. also, can each individual random list be mapped to each player?
example:
player 1 likes to play mk, snake, g&w, marth, and falco.
player 2 likes to play fox, wolf, pokemon trainer, wario
player 3 likes to play mario, luigi, bowser, peach
when each of the players pick random, they will get the character as perscribed in the list.
your requests, and more: http://www.smashboards.com/showthread.php?t=226211btw can someone give me the code for same costumes?
I posted it in the Wiird Codes thread, check it out, test it plzz.can someone merge the infinite replay code with the save tags on replays code?
Bumping up request.I hope it's not rude to ask but the unrestricted control editing has this annoying glitch. If you change smash with C-Stick to something else then change it back to smash, it's a different attack. You can only do F-smash on the ground. Is there any way to fix that. And also, the Wii+Chuck allows specific smashes (U-Smash, D-Smash, F-Smash). Is there a way to make it so that you can set those specific smashes on a button on any controller? Like U-Smash on X?
This is one of the better/more useful ideas I've heard.New request: Autosaving replays
Any mutliplayer match automatically has replays save at the end.
A variation to make it automatically save to SD card would be great as well.
This would be especially useful at tournaments.
K. Get the values for its hitboxes and do it yourself. The hitbox mod code can be found in the code agenda thread. You'll have to ask someone with a gecko what the hitbox values are for pika's upB, though.i'd like a code to make pika's up-B have no knockback/stun or no damage
Here's how you can disable certain things like double jumps:I'm gonna ask this again, is there any code that can just turn off certain moves/animations? For example, If I don't want duoble jumping, just have a code that turns it off. Or if I just want to turn off Spot dodging.
Let's say you want to disable double jumping. Well, double jumps have to be done in the air, right? So just replace the double jump action with a ground-based attack (a smash or tilt), and you shouldn't be able to double jump. Since you can't do that, it just won't do anything. You can also disable airdodges this way.Player Action Modifier: (Phantom Wings)
4A000000 8077F780
D2000000 00000004
2C030000 41820010
2C1C0XXX 40820008
3B800YYY 60000000
939E0038 00000000
XXX=replaced
YYY=replaced with
Notes:
1. Some actions are only for specific people (crawling for example) and will cause a freeze if used with those who can't use that action.
2. Some action replacements will cause the game to freeze if certain requirements aren't met(throwing when you don't have someone, or standing in midair don't work)
LIST:
000 Stand
001 Walk
002
003 Dash
004 Run
005 Stop
006 Turn 1
007 Turn 2
008 Stop Turn
009
00A Start Jump
00B Jump
00C Second Jump
00E Fall 1
00F Fall 2
010 Fall Dissabled
011 Enter Crouch
012 Crouch
013
014
015 Exit Crouch
016 Land 1
017 Land 2
018
019 Land Dissabled
01A Enter Shield
01B Shield
01C Exit Shield
01D Perfect Shield??
01E Dodge
01F Roll Forward
020 Roll Back
021 Air Dodge
022
023
024 N Attack(and Combo)
025
026 R Attack
027 S Attack
028 U Attack
029 D Attack
02A S Smash Charge
02B S Smash
02C S Smash(again?)
02D D Smash Charge
02E D Smash
02F D Smash
030 U Smash Charge
031 U Smash
032 U Smash
033 Air Attack(All???)
034 Grab
035 Grabbing Enemy
036
037
038
039 Hold
03A Grab Attack
03B Release
03C Throw
03E Held
03F Held Damage
040 Escape
041
042 Thrown
043 Damage 1
044 Damage 2
045 Air Damage
046 Hit ground(back)
047 Hit ground(face)
0BD Death
*0BE Respawn
0F2 Enlarge(and Size Revert)
0F3 Shrink(and Size Revert)
10B Unloaded
10C Taunt(All 3)
10D
*10E Entrance
*10F Victory(All)
*110 Loss
* These ones can't be replaced with the standard action replacement code. But they can be used for a replacement. If you want to replace these, use the Special Action Modifier code.
Special Action Modifier: (Phantom Wings)
4A000000 8077F908
D2000000 00000003
2C1e0XXX 40820008
3BC00YYY 60000000
93DD0038 00000000
XXX=replaced
YYY=replaced with
Notes:
1. Some actions are only for specific people (crawling for example) and will cause a freeze if used with those who can't use that action.
2. Some action replacements will cause the game to freeze if certain requirements aren't met(throwing when you don't have someone, or standing in midair don't work)
LIST:
000 Stand
001 Walk
002
003 Dash
004 Run
005 Stop
006 Turn 1
007 Turn 2
008 Stop Turn
009
00A Start Jump
00B Jump
00C Second Jump
00E Fall 1
00F Fall 2
010 Fall Dissabled
011 Enter Crouch
012 Crouch
013
014
015 Exit Crouch
016 Land 1
017 Land 2
018
019 Land Dissabled
01A Enter Shield
01B Shield
01C Exit Shield
01D Perfect Shield??
01E Dodge
01F Roll Forward
020 Roll Back
021 Air Dodge
022
023
024 N Attack(and Combo)
025
026 R Attack
027 S Attack
028 U Attack
029 D Attack
02A S Smash Charge
02B S Smash
02C S Smash(again?)
02D D Smash Charge
02E D Smash
02F D Smash
030 U Smash Charge
031 U Smash
032 U Smash
033 Air Attack(All???)
034 Grab
035 Grabbing Enemy
036
037
038
039 Hold
03A Grab Attack
03B Release
03C Throw
03E Held
03F Held Damage
040 Escape
041
042 Thrown
043 Damage 1
044 Damage 2
045 Air Damage
046 Hit ground(back)
047 Hit ground(face)
0BD Death
*0BE Respawn
0F2 Enlarge(and Size Revert)
0F3 Shrink(and Size Revert)
10B Unloaded
10C Taunt(All 3)
10D
*10E Entrance
*10F Victory(All)
*110 Loss
*this code is for replacing the actions marked with a *