Double Jump Canceling
Freeze Pictochat
Pokemon Stadium 1 Freeze
Shield colour modifier
Replace Stock Icons with Character Icons (Melee Style)
Snake can move around in box
Rock, Paper, Scissors code (Player 1 would be extra strong against P2, P2 would be strong against P3, and P3 strong against P1)
Grab While in the air
Name Specific Random Character Choices (
http://www.smashboards.com/showpost.php?p=7035729&postcount=204)
Freeze Castle Siege at throne room
Skip intro movie/Wiimote safety warning
Start match with no Pikmin as Olimar
Random stage selection biased (
http://www.smashboards.com/showpost.php?p=7041098&postcount=218)
Pokemon selections from Pokemon Change are input based
Zamus can transform to Samus (Reverse Animation from Taunt sequence, no armor pieces should she return to Zamus)
FLUDD/Water Gun pushes the opponent a little further
Taunt Canceling
JC Grabs
CC affects KB on weak moves (disabled during crawl)
Ganon/Falcon get back their 2nd jump after aerial DownB
No Footstool Jumps/Map Footstool Jumps to Another Button
Ability for D3 to attack with A button instead of picking up Waddle when standing on one.
I have another code request, Im not sure how possible it is but it would sure be an awesome code.
As you may know, its possible to store a Brawl Name Tag to a Wiimote, then copy onto someone elses Brawl save data. You can do this by going to the Name options, it allows you to carry your tag around with you on your Wiimote to use with other peoples copies of brawl.
However, its a pretty useless feature because all it does is save your name and controller configuration. It doesn't store any of your stats.
So, do you think it would be possible to create a code that lets you store your stats on a wiimote when you copy your name tag over to it.