SSD
Smash Journeyman
Okay, I just did a search in the thread and didn't get any results, so...
Is it possible to bring back the shield density from melee?
Is it possible to bring back the shield density from melee?
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i made a new replay specifically to test the tag code, i did not work (i think i was using comtroller port 3 could have something to do with it).Again, it doesn't affect old replays, you have to save new ones with the code on. Also, the reason why your B+ matches may be messed up is because you're not watching them with the same code set on (you have to have the same code set on down to the very letter).
By that do you mean light shield? If so, that's not possible. Brawl doesn't recognize the springs in the GC controller because Brawl was made to play with the classic controller as well.Okay, I just did a search in the thread and didn't get any results, so...
Is it possible to bring back the shield density from melee?
edge cancels would be **** in brawl cause you slide wicked far on landing, making them really easy to do. o man that would be a fun game... for 45 minutes.By that do you mean light shield? If so, that's not possible. Brawl doesn't recognize the springs in the GC controller because Brawl was made to play with the classic controller as well.
Anyways, was wondering if Ledge Cancel code was possible? Any aerial (whether be it dAir, fAir, bAir, or uAir) or upB's to be canceled upon encountering the edge after the peak of it's jump.
Do you have unique zelda icon, custom random, css fix for Zelda/Shiek+Samus/ZSS, giga&company fix, and indy pokes engine?Does anone know if the tags in replays code also stores taunts?
Im pretty sure it doesn't, but if it does ignore this post.
Im assuming that now a tags in replays code is out, it wouldn't be too difficult to store the data for taunt messages in replays? If anyone could make a code for it I'd be very grateful.
Also, my custom CSS code isn't working... I followed all the instructions but for some reason it crashes when I try to load the CSS.
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2C170028 41820168
02680DE0 0022FFFF
06680DE0 0000002D
000C0203 0607081B
1209150E 04161323
5D170D01 0F0B1F25
205E1005 1A141911
27185C22 2828240A
21262928 28000000
It should look like...
Mario | Bowser| Link | Samus | Kirby | Fax* | Pika | PT | G&W
Luigi | Wario | Zelda | ZSS | Meta | Flaco | Jigg | Squit | Pit
Peach| DK | Shiek | Ness | D3 | Wolf | Luca | Ivysaur | Ice Climbers
Yoshi | Diddy | Ganon | Lucas | Marth | Sonic | Olimar | Char | ROB
None | None | Toon | Falcon | Ike | Snake | Random | None | None
Do you have unique zelda icon, custom random, css fix for Zelda/Shiek+Samus/ZSS, giga&company fix, and indy pokes engine?
If you do, are you going over the 256-line limit?
Tags in replays doesn't store taunts.
======
Is it possible to make a code that can fix Zero Suit Samus' really squished name in her CSS icon (maybe shorten it to ZSS or display it on two lines like most other long names)?
the resource for which you ask is commonly known as google.Can someone direct me to the thread that tells you how to get homebrew? The thread the TC linked to doesn't work.
edit: im blind, just found it.
edit again: lol is there anywhere where I can get instructions, since apparently smashboards can't post it anymore(?)
lol nevermind
There isn't a value that controls tap jumping in the code so no.is there anyway to alter the default control set up? like to turn tap hopping off by default.
On this note, could somebody make a code to have bombs drop during normal matches like they do in sudden death? I would love you forever if you made this.I've searched but did not find what I was looking for so I'll ask here.
Is there a code to disable Bob-ombs from dropping during a Sudden-Death match? Is that even possible?
I see, but surely there is a "which control configuration is loaded" value somewhere in there.There isn't a value that controls tap jumping in the code so no.
Ah, ok thanks for that. Got it working now.if you're using any "none" characters, or any additional randoms, not using the custom random can cause it to mess up.
I totally agree with us getting our own boards. If i remember correctly, one of the back rooms is discussing whether we will get them or not.we need a character board for brawl+, just one forum for all characters, people are starting to get pissed at people posting stuff on the regulaer brawl char forums.
I requested a DJ code after Ganon+Falcon's DownBs a couple of pages back, I havn't heard anything about it since then. But I was told that it is possible to make the code, at the time there was a line space issue, now there really isn't an issue with that. Hopefully it will get made.is any one working on falcon kick double jump code?
You can have more than one GCT file the SD Card, you just need to make sure that GCT that you DO want use is labeled correctly (RSBE01.gct) and the other can be labeled whatever. Just make sure to switch the name to RSBE01.gct for whichever codeset you want to use.I haven't tried it, but is it possible to have more than one Brawl gct file on your SD card to choose from in Ocarina?
For example if I wanted to try out Brawl+ but also sometimes go back to normal with small codes still turned on, such as being able to save replays longer than 3 minutes.
Ah okay, thanks.You can have more than one GCT file the SD Card, you just need to make sure that GCT that you DO want use is labeled correctly (RSBE01.gct) and the other can be labeled whatever. Just make sure to switch the name to RSBE01.gct for whichever codeset you want to use.
The Wii Code Manager works great for me. :þThere is a Wii Code Manager, but it doesn't work. I tried using it, and people where telling me just to use the PC Code Manager.
Infinite replay [NTSC] (1 line)
040EB804 60000000
Infinite replay [NTSC] (3 lines)
040E5DE8 60000000
04953184 60000000
04953224 60000000
------------------------------------
Infinite replay [PAL] (1 line)
040ED354 60000000
i don't think thats possible, on a wii at-least.i need someone to port the dynamic sd loader so it will work on pal. i would contribute but i dont have a USB Gecko. if someone can tlel me how to edit the code without using USB Gecko i would glady help.
Hey guys, just reiterating my above post/request.I have a code request that doesn't SEEM to difficult at least.
This is only a request, I have no intention of suggesting it for the Brawlplussery official competitive codelist.
Would it be possible to change the spawn invincibility time to zero? That way as soon as you respawn from being KO'd you can be hurt again?
Thanks in advance!
Infinite replay [NTSC] (1 line)
040EB804 60000000
Infinite replay [NTSC] (3 lines)
040E5DE8 60000000
04953184 60000000
04953224 60000000
------------------------------------
Infinite replay [PAL] (1 line)
040ED354 60000000
PAL : 0ED354
-
NTSC : 0EB804
=
1B50