Everyone's been putting Fox way off where he deserves to be in most tier lists. I see him averaging like spot 13 to 18 or some stupid thing like that. He's terrible...etc.
Xiivi it was flattering that you mentioned me in your post, but I think you are not giving fox enough credit. A lot of the stuff you did point out is true. For instance fox having nearly no approach. You were however horrible wrong on a lot on that match up chart. First off falco is not nearly as impossible as an 8-2, thats utterly ridiculous. Also fox and wario are not even, wario is definitely one of the harder match ups as a lot of fox's set ups simply dont work on wario.
For the no approach you are right, he has nearly none. His only real approach is to grab. Grabbing is the essence of fox, luckily fox can do a lot of damage from a good read from a throw. You say uair is useless cause people see it coming, if they see it coming your using it wrong. Uair is more disjointed then you would believe and has a lot of priority. For instance, NONE of snakes aerials go through a nicely spaced uair. That's right none, tested time and time again. So you dthrow snake, read he is going to attack, space an uair.
If they choose to airdodge, read it and buffer it with an usmash. A well read buffered usmash can kill snake at 80%. Against a lot of characters fox boils down to, getting the grab, reading what he will do, and punish him viciously for it. Also the usmash can be done out of sheild very fast to punish bad spacing. Even if they have good spacing you can do running usmash out of shield, which is incredibly good. Would also like to say that fox utterly destroys sonic. No matter what move he hits fox's sheild with, fox can punish with a running usmash out of shield. Fox has no problem killing at all.
Fox can do some damage too. The dair follow ups cant be shielded all the time. At really low percents all 7 hits of the dair hit, even at 0%, the utilt will hit and it is a 8 hit combo. If you dont get all 7 hits you can grab them out of the drill. The drill still is not that very good of a move, but it is not completely useful and always punishable. Just like anything else you have to smart with it. Another thing, unless you do hit all 7 hits of the dair, marth can up B you out or it and wario can waft you out of it (happened to me against futile).The dair combos are useful at later percents, the higher the opponent percent the less hits of the dair are needed to do a follow up. At 50%+ dair to utilt combos become almost completely reliable, with some reads you can follow up on them. at then though At 80%+ you can do a dair to dsmash which is great for keeping you opponent off and doing damage. At 100%+ you can do dair to usmash, which is another kill option. The dair is not a spammable move though, as you mentioned. If it is shelded, fox will be punished, just how the world works.
Fox can do a fair to DJ fair/uair and it is a true combo. Also does beyond 40%. Just have to read that jump. Fair can also be used offstage to screen. For instance you can jump off stage double jump immediately fair. Which will create a huge hitbox screen which will stop double jumps. Bair is the only poking aerial fox has, if you space it right its nearly unpunishable. It does have very good knock back and trajectory. If you get one off stage or hit someone out of their double jump you can kill people very early.
Fox's recovery is not as bad as you put it, he can come back from a very far distance. Even though his side B is laggier than falcos, it is still very difficult to punish on reaction. you can judge where they are and side B accordingly. If you think they are going to edgehog bait it by going just above the ledge, what this will do is if they grab the ledge you will land on the edge, if they dont you will grab the ledge. If they do autojabs you can side B above them. If they run to where you will land, you can shorten it, land on a platform, or just grab the ledge. Side B isnt as easy to punish as you say. You dont have to always side B, firefox goes stupid distance, but its wound up time does get it hit. You can also look like you are going to side B to the ledge, fast fall then fire fox really close to the ledge to grab it. it's all about the mix up.
He does have faults a lot you touched on:
- No approach besides grabbing
- Edgeguarding options are extremely limited
- can not poke well
- almost completely dependent on reads
- weight gets him in almost every infinite/combo in the game
- his recovery is easily edgeguarded compared to others
- really god **** light
- lots of bad match ups
- he has a really bad english voice actor.
He does have strong positives which you did not touch on:
- very fast running speed
- very strong killing aerials that can make the opponent look lighter than you.
- Uair has enough priority to go though almost anything without a blade.
- Usmash is perfect for buffering airdodges to kill at ridiculously low percents
- one of the few characters able to follow up from grabs reliablely
- a few reads can lead to a lot of damage or an early kill
- Can do a running usmash out of shield, punishing people from long distances.
- Shine can be used to delay actions to be used as a mix up, or to recharge shield (from high distances)
- most of the bad match ups are underused characters.
fox is a good character and definitely tournament viable. He is however the worst out of the three space animals.