sheik is a great character good aproach options good defense with needle attack but lacks good ko power zelda though is great at koing but approaches are bad.using sheilda sheik builds damage quick and zelda can finish it with a single blow.
Regardless, you can avoid Zelda killing you for a long time while safely harming her. Its quite the opposite of sheik, who can safely harm people for a long time and kill late. Everyone gets to treat Zelda that way.
zelda can ko easy with most her attacks and if you know how to use them it does not matter one hit you're most likely dead.
i think sheilda should be higher by know sheik is a very good fighter who can rack up damage but has problems koing.zelda though is powerful with a ton of ko moves.they complament each other being very good together.
now randomly changing subject why don't people use ness i use him and i win most the time and my freinds are ike,toon link,link,wario,kirby,lucas,ic and mk.he's a good character and has strong attacks mixed with good combo's like run attack witch will hit almost always.he can hit projectiles away with his > smash and absorb energy projectiles.he of course has his probolems being small and light witch can be avoided by knowing how to dodge powerful attacks and survive,one of the reasons i will win most the time.also can pk fire a character while there off the edge and the meteor smash them.does have problems with his recovery but i am about always great with my aim because i know how to use the move right.i play as him and i am almost always suprised at how good he is it is really suprising.i dont understand why people think he is bad the more i play as him.
Sorry, I thought since no-one's responded to you yet, it's only fair that you do get a response.
A lot of the stuff you're saying comes naturally from your previous experience as a casual player. We're all like that. i know I was, anyway ha. In a competitive setting, however, a fair few of these things you suggest don't work or other factors influence the whole thing.
So in the case of shielda, the problem with zelda is that, for one, the opponent
does have a sense of caution and may avoid your smashes. Or, the more likely pursuit, some characters won't even bother coming near you, focusing on ranged attacks (that won't bounce back on them, if possible lol) to force you to approach and this is where zelda has difficulty. Zelda has a predictable and bad approach that people can punish very easily. If she can't get in, how is she gonna use these smashes? It's also unfortunate for her that her ranged attack, Din's Fire, isn't that great either. :-(
I don't have a lot of exp. on zelda but that's how I see her main flaws.
Now on Ness, who I know a lot better because he's a secondary/co-main of mine:
Ness is actually a pretty decent character (so is Lucas IMO but I ain't gonna get in to that lol). HOWEVER he has two extremely damaging flaws in his character that put him where he is and stop him moving up a large distance in the tier list.
The first is his recovery. Once upon a time, I used to argue it was about getting used to it but now I accept, for all our mix-ups, for all we do, Ness is very easy to kill once he's offstage. Unless he recovers from up high, it's a risk of death (think the other person deliberately falling in to your PK thunder or grabbing the ledge first and making use of invincibility frames to stop you grabbing it) and even when recovering from up high, it's a risk of damage. Either way, except for some cases, Ness shouldn't be getting back on stage without taking damage if the other char knows what he's doing. Ness has to resort to mix-ups in recovery if he wants to get back on-stage successfully and that's a damaging trait compared to characters that have a much easier time getting back on-stage. *coughcoughthebatandkirbyanddededeandrobcoughcough*
Now the second damaging factor to Ness that casual players don't know about (thus why Ness/Lucas are always thought to be higher than they are when you first see the tier list eheheh) is the grab shenanigans. When Ness/Lucas get released from a grab, their 'grab release animation' is 10 frames longer than most characters. Some characters can take advantage of that, in fact most can take advantage of it in some way: A smash attack, an aerial, a tilt... or another grab. This is where things get silly. Marth, DDD, DK... just a couple of the characters that wreck the PSI kids because of these 10 silly extra animation frames. They regrab and pummel until the kids get released, then regrab, more pummeling and repeat. It's so stupid. Once the damage on Ness/Lucas is high enough, they use a smash attack and finish the job: One of your stocks, gone.
The only respite here is the end of the stage, where finally you get let off, usually with at least 50% more than you were at the start of that wretched 'chain grab'. You can also get an air release but while that gets you out of the grab, you can still be punished by chars such as Marth and Bowser (who has a 10 frame advantage on everyone when it comes to grab releases anyway and thus has a 20 or 21 frame advantage on the PSI kids -_- ) with an aerial.
So now you see why the PSI kids are lower than we'd like them to be on the tier list. We are getting better at the 'don't get grabbed' game, moreso than anyone else except for perhaps DK who has a problem with DDD for similar reasons... we're also getting better with recoveries, though Lucas at the least has far more options than Ness when it comes to recovery, Ness is learning to mix-up his recoveries more. It's because of that and recent tournament success that I believe both should go up on the tier list... but I doubt Ness or Lucas will ever break the mid-tier barrier, i'm afraid.
I hope that explains a lot. Don't worry lol, they're not all bad, they have some nice traits but there's also a lot that stops them.
Also, it's probably a good idea not to double post haha. It's not a huge problem, just try to edit a post once you've made it instead of double posting because that's against the forums rules.
@Big D: Those eyes... <3