[FBC] Papa Mink
Smash Legend
Does no one else find it funny the discussion in here led to having a gender icon?
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Is that the reason the gender icon became created?Does no one else find it funny the discussion in here led to having a gender icon?
Nice to know. :3I'm never not ever never ever putting my real gender.
Nah it's at least +2 Peach, son.This is obviously a troll post because you forgot DK, who goes even with peach
I'd never forget DK... or Marth, or Snake.It's so easy to forget someone like DK...
Funny how people think Gheb is not trolling. xD
Had to re-read that in his voice once I saw the image.By the beginning of this page I actually read DP's posts like:
"I'm not gonna write shorter sentences, I have to write long posts, because I have to give a lot of information when I speak, and it's not my fault you won't read it all, because I already gave a full explanation; I have spoken, and I spoke a lot because that's how I am, and it's your fault if you don't understand or don't agree with my post just because you didn't read it all."
By the beginning of this page I actually read DP's posts like:
"I'm not gonna write shorter sentences, I have to write long posts, because I have to give a lot of information when I speak, and it's not my fault you won't read it all, because I already gave a full explanation; I have spoken, and I spoke a lot because that's how I am, and it's your fault if you don't understand or don't agree with my post just because you didn't read it all."
I said in the video that MK only has 26 frsmes after his Dtilt ends. I NEVER said it was some universal rule that applies to all moves that cause forced get up. That'd be silly.'Here's some fun information for you theorycrafters to mess with:
I don't know how common this knowledge is, but it's uncommon enough that GIMR got it wrong in his MK dtilt loop video. In the video he states that one has 26 frames to continue a lock during a forced get-up, and that MK's roll+dtilt was exactly 26 frames, allowing him to continue the combo.
As it turns out, that's not true. The end lag on MK's dtilt is 10 frames, which makes the entire thing go on 36 frames, which should be impossible. After some prodding by DeLux I tested it this morning and discovered something really interesting: while you have 26 frames to hit someone after they fail a tech or fall on the ground after ledge slip, you have 46 frames before invincibility starts during forced get-up, after which they are vulnerable again for a brief period (hence stuff like snake's reset->fsmash).
I already checked: MK is the only character that can force reset->roll->force reset, but Squirtle comes close. Interested in seeing if anyone can think of some lame uses for this.
I'd trust a hermaphrodite's opinion on Brawl over yours.Says the guy who pretends to be female on the internet.
What if the he/she/it/potato was a genius?That matches your lack of intelligence pretty well.
There's a third side?I pick whatever side makes Gheb stop talking.
I could write an essay explaining the intracacies of this matchup and why it is even or possibly 55-45 in peach's favor at worst. I have more experience against Peach as DK than any other DK main, having played Illmatic both online and offline many times over the past 2.5 years as well as other notable peach mains such as Nicole, and Razmakazi. I also have an impressive peach (according to Illmatic) giving me the unique vantage point of knowing the matchup from both perspectives. Since it's obvious that you're overestimating peach/trolling I doubt that I'd actually ever give you the pleasure of debating me in this matchup, which I am far more knowledgeable in than you.Nah it's at least +2 Peach, son.