Out of curiosity, what top level Wario's have you played and how did it go for you?
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Malcom and he beat me once in tournament.Out of curiosity, what top level Wario's have you played and how did it go for you?
I just want to cosign this post.Of course solo Peach wont be winning anything big? Why?
- People don't know how to corner pressure well.
- When they have an chance to corner pressure they give the enemy too much space or run for a turnip.
- They are not equally skilled in general as top players
- They don't attention to the characters weakness and how what they are doing is exposing it.
- Some auto pilot alot and depend on luck hoping stuff will work and if they opponent has no clue how to deal with it.
Peach takes work and you can NOT be lazy. You simply can not.
This is what I seen, done my self and heard for years. So damm right she aint gonna be winning anything. But thats not a characters problem. Thats the problem of the player behind the character, Like meta knight has all these tools and is just insane. But people stop placing top 8. meats are getting bopped. Does that mean meta is not the best in the game? I bet you meta would not drop on the list if this was to start happening. Cause really, its the players fault for slacking with meta.
Think is alot of people always go by words on the street and with what they see instead of thinking for themselves. Going to do thier whole. 80+% of people who say she sucks don't even break her down and explain her good and bad traits. How she works and suppose to be played. Can't speak on something you don't know about. This happens with alot of characters when people open thier mouths. Thats no good.
Im using Luigi player right now as an example to see just what he knows. He says he knows how Peach works. So he should be able to explain to me how Peach is suppose to beat wario. If he can't that means his drink is spiked. And proves my point I made a while ago.
Why would you ever take FD into account for anything Wario related? (except maybe in the MK MU but then MK bans it lol)Peach definitely does not lose to Wario when considering her ability to wall him with Fair/Bair, especially on stages like FD and (possibly) YI
That's the thing.And Peach kinda sucks because she can't kill.
She's pretty good until it comes to KOing her opponent...
Oh hell yea. I agree with you. See to believe This is why people have the image that she is bad. Cause they go only by results. I can do that. Lets say the best peach in the world does not uses all of her tools or techs. This dude plays her lazy And always burning kill moves when he can save them. Would you not think he is limiting himself? Is he really abuse peach and all that she can do to a full extent? If he did all that he would have less problems in tournaments. Would he win a big one? I can't say. Cause there has never been a Peach that actually abused all she can do to the fulliest. The world has yet to see a Peach that has the mind of top players in the globe along with one that works his *** off abuseing all she can do.When I said 'prove it', I didn't necessarily mean to get the results yourself. If you can somehow cause Peach players to perform better (maybe mentoring them or something) then people might take you seriously. Otherwise, fat chance.
I mean none of this really matters. Even if you're 100% correct and Peach is actually a good character, it won't matter at all if all the Peach players are unskilled and don't use her properly. As of now, realistically speaking, she's not a tournament threat. Whether it's because she's not used to her fullest potential, or because she's a bad character even on paper is irrelevant.
Ooooooooooooooo. Peach sucks cause she can't kill. let me see then. Me knowing my character, I know Peach does not end lives early. Thats a flaw. So how can I deal with this. Well I know for a fact that Peach is hella good at racking up damage. And pressuring. So I am gonna use that to rack up damage to get the opponent at w/e % needed for me to land the finishing blow. Oh yes my friend. peach can indeed do that. Just cause peach PLAYERS choose not too and let you off easy cause of it does not mean its a character problem that you live for days when you really should not be. And to do all this, it takes patients. I can rack up damage and not stale my moves just fine. But people just don't wanna take there time. They wanna go in and just hit you already. Get the job done and move on. Thats being lazy. You have to work hard with peach, if you don't, thats your fault, not a character.Why would you ever take FD into account for anything Wario related? (except maybe in the MK MU but then MK bans it lol)
Peach can't wall Wario with Fair/Bair.
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And Peach kinda sucks because she can't kill.
She's pretty good until it comes to KOing her opponent...
She does:What Peach players need to do is find a way to safely avoid spacing and pressuring with fair at high percents. It can kill at a reasonable percent (like 120%?) but it is always stale. Whenever I'm watching Peach and I see her punish with fair at 95% I'm like "she's going to regret that later."
Not true. peach does not have to limit her options at all to punish. Let me paint you a picture. When I pressure someone WELL on block I expect an evasion tactic. Wether rolling or side stepping. Now based on how I see they would try to evade I make educated guess of how to pressure, when to end my pressure strings and punish their evasions. Now if they are respecting me and I see them on block, I'll end pressure early and grab (all this falls in the line of adapting and being observant BTW)Unfortunately that means limiting her own punish options which is ugly, too. Peach is pretty slow and fair is an excellent "gap closer" of sorts when she wants to punish something further away from her.
I agree, and you just proves my point what what I been saying. Not a character problem. A player problem.To me, if Peach is going to be better, her players need to start being closer to their opponents when they make a mistake, which sounds bizarre, but imagine if Peach players (for whatever reason and in whatever universe) could avoid using fair for most of the game. How many more matches would Peach win? My guess is, it would be a pretty significant change.
People like to throw +/-2 around, but this game honestly isn't that polarizing.I refuse to believe that Wario vs. Peach is any worse than +1 Peach. I'm actually of the mind that the matchup is pretty even. Playing against Excel_Zero solidified my belief in that.
seems you misunderstood me then.I just want to throw this out there to Dark Peach.
being able to work around your weaknesses does not all of a sudden mean that your character no longer have that weakness. Its still a weakness and no matter what work arounds you have, youll still never be able to up tilt/up smash and kill every character at 100.
That being said. what is important is not the means by which you go about covering your flaws, because every character in the game has work arounds for their flaws. What matters is the size of effect of the flaw, compared to the size and effect of the work around.
DDD doesnt have very many kill options but they worked around that by memorising percents and effective set ups for up tilt. Up tilt is a great move that is pretty much only used to kill and has big range. in that case his killing issues are properly mitigated due to the up tilt being so useful even though its really his only sub-150 kill move.
based on the WoTs that you write on how to work around peachs killing problems, I surmise that the work around for her is harder and more complicated than 'get better at up tilt'. So no matter how much work you put in, its still going to be a big problem
Peach would need an upsmash read to KO Diddy @ 120, but that can be hard to get, or an early turnip edgeguard which can be easily preventable if the Diddy recovers well.I feel like 120% is an early kill percent. What characters die that early regularly? Only characters I know of with sure fire kill moves that can guarantee KO's under 120% is like , , and .
can't usually kill till like 140-150% on most characters that aren't heavy like /, but he racks up damage easily because his moves do an obscene amount of damage for whatever reason (12% for Bair, Dthrow does 12%, etc...).
How can kill any better? I'm honestly curious. She can do a great deal of damage because she has good strings, but how does she kill around 120% on say ?
First off this isnt melee, unless you are playing as a character who is notorious for having offstage prowess, against a character that is known for being weak offstage, a lot of the time you dont really get all that much damage or stocks from simply edgeguarding. due to up b snapping being so much better now.As a Sonic (we kill even worse than Peach does), I am honestly okay with working someone up to like 160 using all my options instead of getting the kill at like 130 but awkwardly avoiding the two or so moves that are worth killing with.
In other words, I'd rather compensate for low kill power by doing more damage rather than compensate by reserving what little kill power I already have. And if nothing else, a failed kill is still a free shot at edgeguard damage against many characters.
Is this ill-advised?
I am currently developing a list I made back then on the kill % a character would die with Peach kill moves from center and corner stage. Diddy I have not got too yet. Though leon has taught me something back at apex on diddy recovery. If diddy recovers low and up-B to the stage, I can jump/float down a lil while facing the stage and Hit the side of the move with dair. it will cancel the up-B and diddy will fall to his death. its that animation where the barrels go flying and he is in that animation like he just got foot stool or something. Peach can make it hard for diddy to return on stage that they would have to recover low, givve me this shot to snipe him with dair. I remembered this like 2 weeks ago and each time I get diddy in this spot, I have gotten better and ending his stock easy.How can kill any better? I'm honestly curious. She can do a great deal of damage because she has good strings, but how does she kill around 120% on say ?
I am currently developing a list I made back then on the kill % a character would die with Peach kill moves from center and corner stage. Diddy I have not got too yet. Though leon has taught me something back at apex on diddy recovery. If diddy recovers low and up-B to the stage, I can jump/float down a lil while facing the stage and Hit the side of the move with dair. it will cancel the up-B and diddy will fall to his death. its that animation where the barrels go flying and he is in that animation like he just got foot stool or something. Peach can make it hard for diddy to return on stage that they would have to recover low, givve me this shot to snipe him with dair. I remembered this like 2 weeks ago and each time I get diddy in this spot, I have gotten better and ending his stock easy.How can kill any better? I'm honestly curious. She can do a great deal of damage because she has good strings, but how does she kill around 120% on say ?
Don't act as if you are suffering some mental deficiency since it is an insult to those who actually do.Basically Marth mains defense of no good tourny results since forever.
"lolz he haz lots of potensial just gotta outspace fair u perefectly leeet sephiroth!!"
But isn't that the goal?...make characters appear better than they actually are.
I know that. I just put that there just to put it there. I really had not much reason to. It's just me wanting to break things down into so many parts. Geez im one hell of a nerd/geek......DP, As a person who also plays a character with bad kill power, and as a person who came up with KO % lists very similar to what you are doing now, I would suggest that you dont bother learning non DI kill percents. It serves no purpose in real matches where EVERY one DIs even if they dont do it properly. Its better to know when a move will always kill. showing %s without DI only serve to make characters appear better than they actually are.