Seagull Joe
Smash Legend
Did people actually believe me when I said even?
's favor actually.
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Captain Falcon is -3 vs ICs.Why is -3 out of the question for a MU that (AFAIK) has never been won (ie won a set) at a high level?
If I'm wrong on that then someone direct me to a Falco beating ICs at a high level pls
I wouldn't say he has to space things perfectly to not get shield grabbed. There is some room for error, but I'll admit, it is very small.I just feel like Falco has no outstanding assets vs ICs. He can spike nana from certain setups, but he doesn't have any reliable tools to approach ICs. His side b camping is far from unstoppable, there are ways to grab it if it gets read. His projectiles cause almost no hitstun, and he has to space things PERFECTLY otherwise he gets shieldgrabbed.
Also, other than moves like ftilt and fullhop aerials, Falco can be found over-committing when he attacks Nana. He usually can't go for things like dash attack usmash against Nana, since it's so laggy. His best bet is to try to anti-approach 100% of the time, and be REALLY CAREFUL when following up... while still not getting read when using side B. I feel like the Falco player much be considerably better than the IC player to take games, let alone win. That's why I think this matchup is -3.
So Wolf is only +2 against ICs now?Alternatively take very MU ratio I say and move it one place in favor of ICs
So ZSS is either +2 ICs or -3 for ICsTake every MU ratio Vinnie says about ICs and move it one place in favor of the opponent.
Alternatively take very MU ratio I say and move it one place in favor of ICs
True, true, true.Zelda > Ganondorf.
Fsmash may be SDI'ed but you can still rely a bit on the last few hits. Usmash poops on aerial approaches and has a decent reward. Dtilt can actually lead up to stuff and Dsmash is a fast and strong gtfo with good range. She's less slow and has decent aerial mobility, her recovery is not as bad, she gets juggled but she doesn't get combod like Ganon gets. And she has a pretty decent dash attack herself.
For some reason people just seem to take Ganon more serious than Zelda, I don't see why as their both a joke, Zelda being a slightly better (or less worse) joke.
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Is not that he's better, but Zelda gets less reward from taking the same risks he does.Ganon has side-b and uair, and both are legitimately strong, but everything else about Ganon is bad. Zelda's nair, usmash, utilt, dtilt, and dsmash are all pretty decent. Fsmash doesn't work like it should but it does have uses. She also doesn't get destroyed by every CG and lock in the game...
I don't see how he could be better. >_<
I also think her dashgrab is nice.Dtilt and dsmash are also very good. These 2 and usmash are probably her best moves.
Her dash attack, jab, Nayru's Love and Din's Fire are all good for different things but certainly aren't on the level of usmash/dsmash/dtilt.
Aerials are (outside of nair) terrifyingly strong, however they're all very unsafe on shield, situational and telegraphed.
I really think she has nice mobility, but lacks of tools to make something with it.Her main problem is that she can't approach, due to
-Pretty bad mobility
-All of her attacks are terrible on shield and have terrible range
-Has one of the worst grabs in the game (horrible startup, horrible range, good chunk of cooldown)
I don't think she can't be walled easily, at least not by every character. Din's Fire is terrifying if someone just wants to wall her and lacks of a good projectyle or a fast, ranged attack.She also lacks strong OoS options, has bad recovery, has a terrible air game and gets juggled easily, can be camped and walled out easily...that's all I know.
iirc, trip rate is a global 1%. I may be wrong on that.Her d-tilt is pretty good, not just okay. It has a very high trip rate, and it can be followed up with additional d-tilts. Later on, you can follow it up with a KO attack.
Because he's fast and mobile, and can mix-up his (bad) moves in order to make them work, unlike Ganon and Zelda.Why are people never taking Captain Falcon into consideration when talking about the worst character?
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Low tiers are always a grey area when it comes to Brawl, they are so obscure and few people use them well, and others realize they are bad and simply drop them, preventing them from improving the characters' metagame, which may not get much further but it's still not at its optimal point...Not that anyone should care anyway. These character are severely underrepresented because they are so ridiculously bad. It's hard to make an accurate assessment on any of these characters.
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Technically is still 1%:The 1% trip rate applies to every time you initiate a dash, with any character (although with ICs I guess it's kinda 2% cause it's 1% per climber)
can you link me to said confirmation?No weegee definitely has a 2% trip rate, its been confirmed by the lab of smash.
But other than weegee, yeah, everyone else has 1%.
tenproofsplzProof of Luigi double trip-rate plz?
I disagree, Ishey.
Running two independent tests, you add the probabilities when looking for either/or to happen.
You have 2 decks of cards. Pick one at random from each. You want at last one of them to be a king.
4/52 + 4/52
Likewise, you add the probabilities (.01 in this case) when looking for either/or climber to trip.
I agree with the rest because those are "and" statements. But for "or" statements, you just add the probabilities.
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Wait, what?
Two decks, 4/52=1/13 chance of a draw from one deck being a king.
Chances of a king from only one deck = 2 (for the two decks) times 1/13 (probability of getting a king) times 12/13 (probability of not getting a king) = 24/169
Chances of getting a king from both = 1/13*1/13= 1/169
Chances of not getting a king from either = 12/13*12/13 = 144/169
Chances of getting at least one king = (24+1)/169, which is not the same as 8/52.
If I'm doing something wrong, halp? I really don't like being wrong about basic math :x
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