Grim Tuesday
Smash Legend
What are you even talking about then?
Nearly every character in every competitive game ever aims to "safely pressure" - why would that be unique to Melee?
Basically, any argument you give for Melee top tiers being one-dimensional will be flat-out wrong - because they definitely aren't.
Nearly every character in every competitive game ever aims to "safely pressure" - why would that be unique to Melee?
Basically, any argument you give for Melee top tiers being one-dimensional will be flat-out wrong - because they definitely aren't.