Browny
Smash Hater
If lucas can hit you out of whatever youre doing with PK thunder, you cant call it entirely invulnerable ![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
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This would only be true if one of the players is trying to time out the other player in every match. As we all know, not everyone that plays this game is going to go for the time out and most matches usually usually last about 6 minutes. This rule is intended for those matches were two characters with no kill moves or kill set ups have to fight each other and they don't have enough time to finish a match. Since we can't make a rule that allows a timer change for those situations alone, The rule should just be to increase the timer by two minutes.Well, it's certainly not illegitimate, as it's merely a change of an in-game setting. However, it's going to make tournaments way longer. It's, at most, an extra 6-12 minutes per set. That's time you could use striking from a bigger starter list.
how do you make a poll to decide how many people would actually want to switch the rule set to 10 minutes?I think eight minute timers are fine. They haven't posed any significant problems thus far and the only reason to change it would be that you wish to see a different type of gameplay. As both times are arbitrary, I suppose if the majority of the Brawl community supported a 10 min timer then it could be changed, but until then I don't think anything needs to be done.
And @Shaya: Could Marth really remain entirely invulnerable for five minutes straight, hypothetically?
You don't. You wait until a large segment of the community is advocating for it. If you wish to start such a movement, try going to the social or tactical threads on the community boards and asking to see if there is support there.how do you make a poll to decide how many people would actually want to switch the rule set to 10 minutes?
I thought they created this thread to stop people from making threads like these.You don't. You wait until a large segment of the community is advocating for it. If you wish to start such a movement, try going to the social or tactical threads on the community boards and asking to see if there is support there.
>.>I thought they created this thread to stop people from making threads like these.
^Good suggestion right huror alternatively, you hold your own tourney with a ten minute timer. and than when people come and enjoy the rule, you tell them to spread it around and get other tourneys around them to adopt said rule
Well if no one enjoys the rule specifically then nothing needs to be changed ^_^Well... all someone would have to do is speed hug him... so 5 minutes is a bit of a stretch.
http://www.smashboards.com/showthread.php?t=283685It keeps going until someone gets a non-draw. I remember going to round 5 in street fighter (in a bo3), that was fun.
edit: Oh, do you mean what the game tells you? I'm not sure but I think Ganondorf loses. If someone doesn't post the result I'll test it myslef later.
Why did you link this? You didn't test what happens in sudden death.http://www.smashboards.com/showthread.php?t=283685
If it's an ordinary stock match, the same random factor applies; however, it would be logically feasible for him to do this repeatedly on character with a low or non-existant chance of victory from Ganoncide, such as Snake. Realistically though, this would never happen![]()
Oh that's what you wanted to know? I sure wish someone had tested that...Why did you link this? You didn't test what happens in sudden death.
ZOMG IT WAS IN THAT LINK :O\|/Theories\|/
- Victory from Ganoncide is actually a glitch with an unknown cause. Support for this theory is gained from (of all places) Sudden Death: if a Ganoncide is performed during Sudden Death, the game will declare a victor based upon percentages, but there is still a chance of victim victory (with the accompanying 4% increase in percentage).
Because information about Sudden Death isn't relevant to gameplayYou put it in the theory section -_____________-
At what point is it that Jigglypuff's Rising Pound is considered stalling? Is it when you cannot hit Jiggs AT ALL?Jigglypuff's Rising Pound is stalling because the opponent can't reach you.
Even though it's probably ridiculous and suicidal to try, you CAN reach MK while he's planking.
Could you imagine brstm hacks with Snake saying "NOW" randomly throughout each hacked song?Music johns too? What the hell is wrong with people.
Since I got bored of this thread I may have missed it...
but if Sonics HA under the stage is not banned and ONLY the TO can call it as stalling, thats just ********. Here you are preaching the objectivity of rules and then suggest pure subjectivity to control it. If someone pays money to enter a tournament and the tourney is run by BBR rules with no mention whatsoever of HA I dont see any reason why it would remain DQ worthy, you cant just invent new rules (which this entirely is, the rule does not exist) after the tournament begins. If the TO states they dont want HA under the stage allowed well thats fine but I wonder why they would say that. Is it too much of an assumption to say the reason anyone is against it is because the BBR rules used to state that HA was banned, despite the fact it has since then been removed from the rules? People are running tourneys off mis-information, its not so much a case of they can do what they want, but people should be educated on this matter. You wouldnt agree to a TO banning ICGs if they had no idea how non-metagame breaking it is, I see no reason why this rule should stay in place either.
Tell me, what other tactics in this game are under the discretion of a TO to disqualify a player on which is not explicity stated? It seems like this ruleset is a really pathetic attempt to redirect disagreements onto something horribly outdated and wrong. A TO could cite this ruleset as an argument but at no stage has the BBR made it clear what they want on this matter, thats unfair to the player who may be using a perfectly fair, legitimate, beatable tactic but is banned by pure ignorance and subjectivity which the BBR promotes with the current stalling rule.
/hate
What I would like to know is why Sonics HA under the stage does not have a rule about it. Its clear there is a lot of ambiguity here, there is no reason why the BBR cant ammend the rules and simply state that HA under the stage is banned, or allowed. Nothing beneficial is gained by not stating their viewpoint on the matter. You cant tell the TO's to do what you want but the least you can do is give them advice on what is best for competition. Isnt that the reason the entire ruleset exists in the first place lol?
of course, if that ammendment happens to be that it is banned, well then this is going to continue for a lot longer than you would like![]()
How would Snake beat this? Diddy? Marth? Wario? DDD? Olimar? Game and Watch? If the majority of A and B tier has no answer, it's a pretty difficult to beat. That said, I've never actually seen it done in an actual match, though the same can be said for rising Pound.The thing is, it isnt nearly unbeatable. It was never extensively tested. Yes its nearly unbeatable for characters like falco and IC's, but its no more powerful than planking is, and is effective in just as many or less matchups on only 3 stages so that changes things a lot.
That could also be said about ledge grabs(any character). There are many characters who can do little to stop this with out putting themselves at risk.I could agree to Homing Stall being banned. Although it doesn't make Sonic technically invincible like IDC does for MK, it's still a nearly unbeatable tactic if a character wants to live. I acknowledge that this opens the door for things subjectively defined as stalling to be banned, and I'm fine with opening that door.
You're now saying that grabbing the ledge is broken.That could also be said about ledge grabs(any character). There are many characters who can do little to stop this with out putting themselves at risk.