That's pretty over powered.
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I'm pretty sure her arm is a hurtbox though, which is why it's unusual that I've beaten out things like Squall Hammer, Bair and F-smash with it.![]()
Zelda's f tilt has transcendent priority.
Transcendent priority means the move can't clash with or be canceled out by other moves.Does clashing apply if you hit their hurtboxes as well as the hitbox?
I am unsure.
Hmmmmmmmmmm.
True, probably more of a blessing though.Transcendent priority is also what stops him from clashing with projectiles to stop them.
It's both a blessing and a curse.
Depends on your characters fall speed and recovery, some characters like Link or Ganondorf can't really afford to air dodge through projectiles sometimes.Eh, I'd rather air dodge through projectiles tbh.
Fsmash with Dedede power, Ike range, and MK Dsmash startup time
They're still not very good, either. Uphill battle against a lot of characters. TOO SLOWSo...
Peach has surprisingly decent matchups.
Only like a few characters because of slope infinites.Why would Brinstar be a good stage to try to CG people?
True, but still, they can be useful. The whole thing is basically slopes, so characters that suffer from slopes like Wario, Lucario, Wolf, and Ganon will have a hard time trying to escape out of the chain grab.but the acid limits the infinites anyways.
That's not weird; ask 90% of characters in the current ruleset how they feel about playing against Meta Knight on their best (legal) stage.The cool thing with the D3 vs. Wario matchup is that D3 has an infinite (Not including the acid) on Wario on Brinstar, when it's considered one of Wario's best stages. It's weird for a character to lose to someone on their very known good overall stage.
Also, D3's air release finishers can kill at low percents there. I'm thinking this could be a decent counter pick for D3 on several characters.
I didn't think dthrow > usmash worked on Wolf? Idk, I keep getting mixed answers on that one lol, but it wouldn't change the MU really because there's smallstep CG > ledge infinite > dtilt that basically 0-deaths us anyways (in theory, at least).Does anyone here think that King Dedede vs. Wolf should be a +4 for King Dedede? King Dedede has many options against Wolf like a lot of chain grabbing, edge infinite, Downward slope infinite, Down throw to up smash, and severe RCO Lag punishes on Wolf that lead to an instant death. He also has **** cps on Wolf like Rainbow Cruise, Delfino Plaza, Halberd, PS2, Lylat, Frigate, Brinstar, and Seige.
I still do it anyways and it's always a horrible idea lol. So many pocket MKs for that stage :/ with MK banned, it's an awesome CP though.Unless MK was banned, I would never knowingly take anyone to Brinstar unless I was intending to switch to Wario/G&W/MK, or if I knew the opponent was, without a shadow of a doubt, going to play non-MK.
+3 King Dedede sounds good too. You are right that Wolf has a few good options like the blaster, fast air attacks, etc. But overall, King Dedede beats Wolf very good. It's probably a +4 on Rainbow and Halberd.I didn't think dthrow > usmash worked on Wolf? Idk, I keep getting mixed answers on that one lol, but it wouldn't change the MU really because there's smallstep CG > ledge infinite > dtilt that basically 0-deaths us anyways (in theory, at least).
Skipping past the rest of your post because you tend to overrate your character and I'm pretty sure you know very little about Wolf's performance on these stages (no offense, I mean, why would anyone bother to really know Wolf unless they mained him lol), but IMO it's a definite -3 for Wolf. D3 is our worst MU, but Wolf gets a decent boost on his CP and can barely overcome the MU on neutral stages with ridiculously consistent spacing, lots of camping, and extreme offstage presence. That and D3's inability to actually force us to approach stops it from being on that unwinnable status, but the risk/reward when Wolf tries to do something is so ridiculously skewed X_x
I still do it anyways and it's always a horrible idea lol. So many pocket MKs for that stage :/ with MK banned, it's an awesome CP though.
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I lost. HARD.Wario can't camp lol.
Implying camping is based on projectiles. Also implying waddle throw > laser. Also implying that DDD wins a timeout when both are at 0%.Wolf's camping isn't that great. He only has one projectile, which is good, but D3 can just shield it and just apporach Wolf. It isn't that hard to approach. Also you're gonna have to approach at some point or else D3 will beat you with a time out.
What are your reasonings for RC and Halberd? Do not underestimate Wolf's ability to dance around a stage like RC, and he's very good at utilizing central platforms like the one one Halberd. Not that I'd CP these stages (unsure about RC, I know about the infinite because of the stage moving and temporary walls and no ledges etc etc, but that stage gives Wolf more options to not get grabbed; Halberd's low ceiling kinda makes D3's utilt more of an issue so idk how I'd feel about going there either), but I don't see what would make them that much worse.+3 King Dedede sounds good too. You are right that Wolf has a few good options like the blaster, fast air attacks, etc. But overall, King Dedede beats Wolf very good. It's probably a +4 on Rainbow and Halberd.
Eh... possibly, but it's definitely Wolf's hardest MU so most of us are leaning towards -3 to differentiate it from Pikachu and Wario. I suppose it isn't much worse than Wario's MU with D3 in comparison, right?It's not -that- bad. Probably a strong +2, but it's hardly unwinnable as long as Wolf camps like he's Wario.
On time-outs... here's the short version:Wolf's camping isn't that great. He only has one projectile, which is good, but D3 can just shield it and just apporach Wolf. It isn't that hard to approach. Also you're gonna have to approach at some point or else D3 will beat you with a time out.
Wolf can make back a % lead pretty easily, and dancing around on platforms is very effective against D3 imo, especially higher ones like on BF or the floating part of Delfino. You'll have a hard time catching Wolf in the air as D3, I assure you. Wolf can approach and whatnot, it's just really skewed risk/reward which is what makes the MU so bad. Well, that combined with how D3 can force Wolf onto the ledge and shut him down there.Implying camping is based on projectiles. Also implying waddle throw > laser. Also implying that DDD wins a timeout when both are at 0%.