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Pretty much this, and lucario's walling does unusually well at stopping their primary tools (also Trela ***** at these MUs for some odd reason lol)infinites aren't banned
also Lucario has a +3 on sonic and yoshi because yeah they can't really kill him and Lucario had an edge on them to begin with. though some of the sonics/yoshis are starting to think it's not so bad because they're working on the matchup.
The main reasons why I do this is because I adapted to RCO Lag a lot with King Dedede and found a lot of cool followups he can do (Even lightweights). I think this can become something game changing to King Dedede because he's the only one who has a lot of use out of this, due to his d throw having set knockback, having powerful, but slow moves (RCO Lag gives Dedede time to followup), and how the d throw goes to hitstun to hard land lag (Give D3 time to perform cool followups). Even if you can't get the followup, you can put some pressure on the character like make his recovering more predictable so you can easily mind game him/her.Doc King why do you always make such a big deal about RCO lag punish? It's nothing game changing.
Characters like Peach don't get too much affect since her RCO Lag is pretty situational, but characters like Marth have some pretty hard stuff. I mean if the D3 knows Marth is just gonna softland and nair, D3 can punish it with a f tilt and try to keep Marth off of the stage. Marth's recovery options become pretty predictable against Dedede and with D3's good edge guarding game, D3 can make it hard for Marth to recover and pressure him a lot off stage.But the opponent can easily just land before you get the grab. Unless they use an aerial of some sort. Doesn't seem too applicable when the opponent is also aware of his RCO lag.
Again, it doesn't just improve D3's combo system, it also improves D3's mindgames, lag punishes, edge guarding, and pressuring.Well Marth sucks at getting off the ledge, it's no breaking news.
It's just that Marth players will be aware of it and not just jump into your grab to be RCO punished.
Sorry. Forgot that mindgaming was a player thing rather than a character thing.Never, ever take mindgames into a discussion when it's about matchups.
lol no. I meant the God of Brawl, Meta Knight!for a moment i thought you were referring to the item.....
Marth haz no countrs he beats evry1 and is brokn ban him plz
No way man. Potentially it's actually a +2 for King Dedede because if the King Dedede is smart, he can try to fully adapt to Marth's rco lag as much as he can.D3 vs marth is quite even, potentially marths favor.
The only thing though is that once ppl found out about Marth's rco lag, I've been actually adapting to it a lot and I seemed to find some followups, pressures, and punishes that D3 can do. An example would be how Marth tries to get back up the stages with a soft land lag, but I was able to punish it with an up tilt. RCO Lag makes it hard for Marth to get back up the stage without getting punished or killed by D3. If Marth is gonna soft land, then D3 can punish it with an f tilt or up tilt.Marth's still seem to be getting better at the match up over time (there used to be wipe outs from the marth camp in this regard). People like Neo supposedly destroy any d3 he plays? very well spaced neutral air (and it's tactics) combined with good landing mix up + reasonably solid mix ups from grabs of his own.
Marth can get off so much damage from them getting a good start (grabs... jab... aerials), and marth players are getting better at avoiding d3's stupidly amazing gimping and edge guard game he has going on marth (which of course Marth does a fair bit to d3 too).
Honestly... seems evenish at this point... maybe still slight disadvantage (like -0.4)
You do have a point about mk. Although D3 can actually force rco lag and make more use out of rco lag than mk can. Like King Dedede's dair can drill Marth to the ground and Marth will go to his hard land lag. In some situations like when Marth is trying to cancel rco lag with a nair, D3 can use the dair to up tilt to finish Marth off (Sort of like Fox's dair).RCO lag is dumb, this is true. However, it's not a big deal. RCO doesn't REALLY affect match-ups. It's annoying sure, but it's not as important as you think it is.
If we can get off the ledge vs MK with it, we can get off the ledge vs DDD with it.
However, that was when it wasn't discovered yet. Now that it's discovered, I've found cool ways to adapt to it.RCO lag is dumb, and its been apart of the match up for 3 years.
What of it? We **** you with edge guards too.
Correction: 4 jumps, f tilt, f air, down tilt..... you have more options in your edge guarding game.... umm... yeah 3 jumps, fast fall and back air.... that's your options...
And I don't know about you... but I've been playing against Dededes and Marth's as Dedede to know that they realised Marth has terrible lag from dolphin slashing at the ledge.... seriously....
I would agree as of now, both players have good followups, chain throws, and combos, but King Dedede has more and better of those than Marth has.RCO lag has been known for ages, Doc King.
AGES.
Like... I knew about it back in 09 before I got into Brawl competitively.
imo the MU is +1 our favour.
Interesting, I didn't know ppl knew about this already. I never knew it. It's probably because you play Luigi and so when you played, you probably realized whenever you landed, this lag thing would come. Also the metagame minute 10 said it was a newly discovered thing, so I thought it was something new.I knew about it in 2008, y' know, when I got the game and noticed that whenever I did a recovery move and when I grabbed the ledge, I would get that annoying lag when I got back on stage? I even knew that landing with an aerial attack would get rid of the lag. How on Earth could they have possibly missed that glitch? It sure wasn't in Melee or 64.
http://www.youtube.com/watch?v=FWH-py8VENU#t=43sLuigi doesn't have RCO lag though.
And people have been abusing RCO lag for ages.
I mean, the number of times I've NAir-> USmash'd Falco's Phantasm with Ivysaur over the years...
All you had to do was go to Training, pick Luigi, just up B to your closest ledge on FD, then land normally, causing the lag. It only would've taken you 1 minute.I stand corrected.
Yeah, now it's obvious because people watched GIMR's video. Back when no one cared about RCO mechanics (people still don't care), no one would've bothered to know whether or not Luigi had RCO lag or not. They would just play the MU as they've always done.All you had to do was go to Training, pick Luigi, just up B to your closest ledge on FD, then land normally, causing the lag. It only would've taken you 1 minute.
You can't just assume things.![]()