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heh oohs and ahhs are always good, and really zss is too **** fun to drop. and if i were to switch mains i'd probably kick myself in the long run anyway. thanks for the adviceI actually get like that a lot. Whenever I start feeling that way, everything I do is kind of "bleh" and feels repetitive. It's like very little truly works, and not only is it boring to play that way, but it's not going to win you matches in the long run right?
This is true, however, we are really putting limits on ourselves, not the character. You can in fact be unpredictable with her, and when you play a match with great creativeness, it feels both fun and incredibly satisfying. Not to mention, you might draw a small crowd and get a few "oooOO"s and "aaaHHH"s
Playing a character like ZSS certainly has its ups and downs. Hopefully though, you'll see the ups outweigh the downs (sorry if this sounded corny but oh well)
I'm picking it up tomorrow when it gets shipped into the store where I preordered. I'm all over multiplayer for that. I'm pretty much done with Smash once I start playing it.Anyone get BlazBlue for the 360 and would like to play me? My Gamertag is ZSSnake...lol stupid name
Marth MK, G&W, a few ppl.what is a good secondary character for ZSS???
lol....you got my info. just message me when you can
its like falco but not as hard, uhh walk forward shield walk forward shield, I mean he can't really punish that , then just over B while moving backwards to catch his hand if he does a blaster but far enough away ghost claw will whiff and give you time for a standing d-tilt.Approaching Wolf... how does it work best?
if he says its better than 6:4 ZSS's favor its bull, but I doubt he will say that I personally think its close to even.Snakeee!
Just a few Q's:
1. What do you think on the Fox Matchup?
Best Neutral against him?
He kinda is, actually.he isn't like the undisputed best or anything.
Not in my mind, I think riddles and dazwa are around him, maybe better maybe worse.He kinda is, actually.
He isn't. Dazwa's definitely at around his level. Riddle is pretty close, too.He kinda is, actually.
I agree.I'd put it 55-45 us just because we have the potential for that 0-90 or w/e, and Fox is light and easily comboed.
We're light too and Fox has ******** good killing in Usmash. Be very careful when you short hop, Fox is fast enough to dash in and kill you if you aren't spaced correctly.
I agree.
Best Neutral against Fox? I'd have to say Battlefield, or Lylat if it's on as a neutral.
And hey, let's cut back on the "who's the best?" talk on here please. It just creates silly arguments, and I'd rather them not be on this thread.
Well, to nip this in the bud...Trying to answer "who's the best" when all of the potential best ZSSes don't attend the same tournaments is exactly why Armada caught USA off guard in Melee singles.
Don't do it. D:
Omg, the Squid....I miss Rocket Power . Is it available somewhere on dvd or something? I'd totally buy itTrying to answer "who's the best" when all of the potential best ZSSes don't attend the same tournaments is exactly why Armada caught USA off guard in Melee singles.
Don't do it. D:
Actually, she's 15th. She was 16th on the last tier list. IMO she should be about where the Ice Climbers are currently.16th right now, bound to rise up higher. We're all putting her somewhere in the top end of A tier.
Wrong board! x_x
Joking! Lucario and Shiek are considered tougher characters to play against with SSS, for the exact reason you have trouble against them. The only way you can really safely approach is dash forward and perfect shield/spotdodge. Alternatively, against Lucario, you can force him to approach if you have a percentage lead as your paralyser cancels out his Aura Sphere. Against Shiek, it's all up to your reaction time to the needle throwing sound.
Handling projectiles is one of the difficult things about playing ZSS, because she often has no answer to them.
Thanks both of you. I'll try both! (^_^) My problem is, I always try to jump the projectile than land with an over b. they always hit me before my over b hits them. I'll try approaching with a perfect shield though!Here is a tip get one of your friends to play pit another to play falco(get him to double laser), and play 2v1 team damage off after 1 hour you will be pro at dodging projectiles, except for falcos *his are still gay).
Here is another method because PSing can get a little frustrating and plus then falco(and others) can still use it to unscale his moves (a bad thing to let happen). When you jump backwards you see how you get very horizontal well you can use that and fast falling to assist your jump air dodge approach.Thanks both of you. I'll try both! (^_^) My problem is, I always try to jump the projectile than land with an over b. they always hit me before my over b hits them. I'll try approaching with a perfect shield though!
I used to try this all the time, it always resulted in getting wrecked. It puts you in a disadvantageous position as ZSS (above someone) and generally you suck up a lot more damage than you dish out, which as a light character, is not good.Thanks both of you. I'll try both! (^_^) My problem is, I always try to jump the projectile than land with an over b. they always hit me before my over b hits them. I'll try approaching with a perfect shield though!
It's pretty much what Zero said.Hey, I have a quick question for any zero suit player out there. I main as ZSS and consider myself to be above average. I've won a few local tournaments and seem to win alot of 1V1s against my circle of friends. However, whenever I play in tournaments, I get stuck on one thing; projectile campers. Two characters I mainly struggle with are Lucario and Shiek. Both can destroy me by camping shadow ball or needle storm. I just CAN'T approach to save my life. Can anyone help with this? Snakeee? (^_^);;
( I must admit, I am a little nervous posting here though. I lurk on smash boards all the time and frankly, you guys can be mean! Im worried someone is gonna text-**** me for not posting in the right board or something... (>.>) )
Thanks in advance for any help!