Make them a Dr. Mario echo, too. They will be the Chrom to his Roy.Mobile game rep?
Say no more.
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Make them a Dr. Mario echo, too. They will be the Chrom to his Roy.Mobile game rep?
Say no more.
Your problem has given me an inspired solution:I don't think any live service game should be repped in Smash due to the possibility that they won't exist in the future, so future Smash players will have no way to play their game of origin. Same goes for mobile games.
Yeah, some moves just don't mesh well, since he uses Karate Chops and a different kind of kick. It's not that he couldn't do them either way, but it's a bit more awkward. That said, they've been emphasizing his Chaos Powers moreso than ever, so a regular clone might be more likely at this point.Hmm. So I guess a fairly reasonable rule would be that if a character's personality clashes with too much of the base fighter's moveset, they need to be regular clones as well.
Perhaps Shadow would be a good example? I don't think he's able to Spin Dash, and while that hasn't stopped Dark Samus from Morph Balling around, it's also hard to picture him doing his forward smash, forward tilt, or down smash.
I like Astro better. He's got a nicer design, and he reps all of Sony better.I miss Sackboy
I don’t feel like it’s be hard to make those moves fit him. Like f-smash and d-smash, I imagine they’d rein in the charging animation to make it look less exaggerated (maybe having him hold back his hand instead of winding up for f smash, which would be no less extreme a change than Lucina’s different Shield Breaker animation).Perhaps Shadow would be a good example? I don't think he's able to Spin Dash, and while that hasn't stopped Dark Samus from Morph Balling around, it's also hard to picture him doing his forward smash, forward tilt, or down smash.
You will get Alloy Horizon and your gonna like it.Y'know it just kinda hit me, but I think this would the best Sony rep they could do for Smash:
Lock in folks, it's his time!
Okay but for real though, Astro Bot for Smash would unironically go hard.
His down smash from Brawl is definitely better from an appeal standpoint, but it'd be best if Sonic didn't have more than one move where he turns into a blue sphere. You can distinguish between neutral air, up smash, Homing Attack, and the two that should just be the same move due to changes in trajectory, but it's still not that great a design. If we were to give him something else, my vote would be for a break dance kick. Not like Mario's Break Dance Kick, but a similar concept.(tho highkey Sonic’s d-smash sucks and it should get changed anyways lol. Old d-smash better x100)
Splatoon says hiI don't think any live service game should be repped in Smash due to the possibility that they won't exist in the future, so future Smash players will have no way to play their game of origin. Same goes for mobile games.
That would be the greatest moment of Smash Bros ever lmaoCan't wait for Pokémon Stadium, but instead of transformations, the sky box is just an image of your house off of Google Maps.
Not a bad idea!Mobile games should be represented in Smash in some way.
While there are some that I can see as full fighters, I rather see them as mostly through stages, assist trophies, music or Mii costumes. Granted, there is music from Minecraft Earth and FE Heroes, but my point still stands.
I've been playing a lot of Magolor Epilogue and it made me want an Adventure Mode where you travel an overworld roughly the size of Smash Run's map, and you enter portals that take you through different levels.While a sequel to the Subspace Emissary is highly improbable, how would everyone feel if the next Adventure Mode is like The Great Maze specifically where the player experiences a platforming adventure and fights corrupted versions of fighters as well as bosses, but the player only starts with a handful of fighters where new ones join as their corrupted version is deleted, and locations are based on different gaming universes. Like The Great Maze, there are intermediate save points. Because this is a more condensed adventure, there would probably be fewer cutscenes.
Since you like Misako, have you also considered playing River City Girls Zero?I’m not sure yet but I’m not opposed. I’ll probably at least play any future River City Girls games they make. I’m really enjoying both of them so far. My favorite character design is probably Marian but Misako’s still my favorite character-wise. Marian’s great there too though.
I get the corrupted fighters in Brawl were just greenish-yellow textured character models, but by gosh one of the coolest things to see in Smash would be tailor-made "evil fighter" designs for every member of the cast. Basically what Fusionfall does with the villainous Fusion forms of characters, with every character having a twisted clone that follows a set of uniting design principles (green skin, muted palettes, red eyes and accents, etc)....where the player experiences a platforming adventure and fights corrupted versions of fighters as well as bosses, but the player only starts with a handful of fighters where new ones join as their corrupted version is defeated, and locations are based on different gaming universes.
Only if she comes with her girlfriend.You will get Alloy Horizon and your gonna like it.
I get the corrupted fighters in Brawl were just greenish-yellow textured character models, but by gosh one of the coolest things to see in Smash would be tailor-made "evil fighter" designs for every member of the cast. Basically what Fusionfall does with the villainous Fusion forms of characters, with every character having a twisted clone that follows a set of uniting design principles (green skin, muted palettes, red eyes and accents, etc).
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This was the coolest thing ever to me as a kid, and I think an idea like this could still hold merit in other crossovers. Seeing the CN cast re-interpreted in a crooked way like this was awesome, not to mention my favorite fusions were the ones with mutations (like Fusion Wilt inexplicably having cybernetic attachments and a 0 on his torso, and Prof. Utionium having tentacles erupt from his back.)
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Yeah, these examples reek of that mid-2000's edginess, but you get what I'm trying to go for here. Having evil fighter designs alone would satisfy me, but I'd love gameplay changes even more, even if it only applies to a select handful of fighters. Imagine a Simon clone with bat wings granting him multiple jumps, or Kirby clones with the ability to split themselves into smaller copies that swarm you like in Mass Attack, or a comically ironic hulking and brutish Isabelle boss clone. There's a lot of creative stuff you could do with an idea like this.
I'm not counting on something like this happening in Smash, ever (it'd be very time consuming to make in the event the roster still exceeds 50 or so characters) and I'd imagine a handful of third parties wouldn't be on board with Smash making weird experimental evil versions of their characters, but could you imagine?
Whelp...I guess I'm adding whatever this kids show was called to the list of things I saw once years ago and somehow still remember.
It’s Pocoyo!Whelp...I guess I'm adding whatever this kids show was called to the list of things I saw once years ago and somehow still remember.
I love Plants VS Zombies. I agree the character should be Crazy Dave, he could get one of those unconventional movesets that are really faithful to the mechanics of the original games. He'd spend different amounts of solar energy to be able to use each of his plants, and he'd be able to plant sunflowers around the stage to speed up the energy production. And he could plant a nut next to a sunflower to shield it from attacks, or a catapult on the edge of the stage that shoots from afar... Then his opponent would have to play like one of the zombies, trying to destroy the plants first, in order to dimantle his offense and strip him out of solar energy, and then go after Crazy Dave himself.I wanted to bring up Plants Vs. Zombies in the discussion and even though it isn't a pure mobile game, I still feel it's heavily associated with mobile devices, so here I go.
PvZ is kind of weird to think about because it's a juggernaut of a franchise that frequently gets overlooked. Everyone knows what PvZ is, it's cultural impact is undeniable (I keep seeing memes about PvZ1 to this day. Not even the other games, just PvZ1) and from what I've seen it still sparks a fair share of discussions online. It's a well-known series with a big following and a debut title that's undeniably stood the test of time.
With all of this in mind, it's kind of eye-opening to me how seldom it's brought up in Smash discussion. I really would like to think someone like Crazy Dave has a better chance than most people let on, but I have a hunch that PvZ is a series that isn't really on the Smash team's radar and that's why nobody really talks about it. I can't blame them either; none of the mainline titles past 1 are on consoles, and not even the Garden Warfare spinoffs (excluding Battle for Neighborville if that counts) have come to Nintendo consoles.
Which is a shame because I love the gameplay and characters. I'm sure that if Crazy Dave got a huge fan-push like Banjo or Sora then I could definitely see him happening, but I can't see a campaign like that happening any time soon since everyone's eyes seem to be on other characters.
Shadow can Spin Dash just fine. Most Sonic characters can, actually. The problem comes from stuff like the donkey kick, the splits, and the wind-up punch, like you mentioned. Sonic's always had a carefree attitude to him, so he can get away with more implausible movements. Shadow, on the other hand, is serious and straightforward. Shadow having Sonic's specials would work, even if it'd be a little lackluster, but when it comes to normals I just can't see Shadow goofing around the way Sonic does. He'd have to be a semi-clone at best.Hmm. So I guess a fairly reasonable rule would be that if a character's personality clashes with too much of the base fighter's moveset, they need to be regular clones as well.
Perhaps Shadow would be a good example? I don't think he's able to Spin Dash, and while that hasn't stopped Dark Samus from Morph Balling around, it's also hard to picture him doing his forward smash, forward tilt, or down smash.
And Link is just dark link!
I’ve considered it. If I can find it for cheap I’ll pick it up.Since you like Misako, have you also considered playing River City Girls Zero?
There’s a big difference between not being able to play certain events and not being able to play the game period.Splatoon says hi
There’s text that translates to Smiling ManThere was a problem fetching the tweet
Yup yup. Like it or not, Emio is a lock for Smash 6. He's in.
-not allowed to watch the videoYup yup. Like it or not, Emio is a lock for Smash 6. He's in.
SMH, we get Emio before RE. Wasted slot.There was a problem fetching the tweet
Yup yup. Like it or not, Emio is a lock for Smash 6. He's in.
Well, it shouldn't cost that much. I got it on the Switch:I’ve considered it. If I can find it for cheap I’ll pick it up.
I'm not sure how I feel about the fact that it can change expressions, but I'll certainly see what happens with this.There was a problem fetching the tweet
Yup yup. Like it or not, Emio is a lock for Smash 6. He's in.
Name means Smiling Man-not allowed to watch the video
-twitter imbeds never display for me
Who?
I actually did click on the link, but I still have way more questions than answers.
ZombieU was Ubisoft, but with how ZombieU was advertised, I guess I can see a bit why.A Nintendo horror game huh? Idk why but this reminded me of ZombieU lmao. Let's see how this one goes.
He's 3D Dimentio