TheLamerGamer
Smash Journeyman
- Joined
- Mar 28, 2020
- Messages
- 431
Reminds me of JOKER from Persona 2 Eternal Punishment...
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If he is, that means Nintendo is planning on making him as ****ed up as possible.He's 3D Dimentio
Genuinely I want him now. I don’t even know who he is or anything but I want him.#WhoIsEmio? https://t.co/997pVDrIDL pic.twitter.com/BiNKcCpISe
— Nintendo of America (@NintendoAmerica) July 10, 2024
Yup yup. Like it or not, Emio is a lock for Smash 6. He's in.
There's no confirmation at the moment.Wooooooooo Nintendo Horror Game Wooooooo-
Whether this is related or not, Bloober Team appears to be making a title for Nintendo platforms https://t.co/eLkLBfJVHm https://t.co/qZAY74uu3J pic.twitter.com/HGuN6bVkuq
— Wario64 (@Wario64) July 10, 2024
never mind
Well let's see:For weeks I've been thinking about what symbols these characters would have if they came as newcomers, and there are so many of them I don't know let alone imagine. Here are the characters I mention:
Nah man, it’d be Freddy’s top hat. It’s iconic!Well let's see:
- My best guess for Five Nights at Freddy's Logo would be a present, or the Puppet's mask. If they're trying to pivot away from that imagery in favor of the new stuff, then I'd guess either Helpy due to his use as an in-universe mascot, or a lightning bolt, as a lot of Faz-tech uses that symbol.
Worth noting that Mercury Steam did interviews after Samus Returns that basically said "Working with Nintendo made us better developers" which when expounded upon basically read as "They told us no on a lot of early builds till we met their standards and we realized what their standards were and now we want to meet those."There's no confirmation at the moment.
Also, a reminder that Mercury Steam, the makers of Metroid Samus Returns 3DS and Metroid Dread, had a rocky history before those games. Like if you told people before Metroid Samus Returns that if Mercury Steam, the creator of the Castlevania Lords of Shadows games, would make Metroid 5, the game after Fusion, and it would be one of the most acclaimed Metroid games, those people would try to put you into a mental asylum.
Basically, if Nintendo is in charge of development, even if the team has a rocky history, the product will more than often be a good game still.
I loved the Lords of Shadows games but at the time I'd have been worried about them doing that to Metroid and I'd be like nah it needs to be done by Retro.There's no confirmation at the moment.
Also, a reminder that Mercury Steam, the makers of Metroid Samus Returns 3DS and Metroid Dread, had a rocky history before those games. Like if you told people before Metroid Samus Returns that Mercury Steam, the creator of the Castlevania Lords of Shadows games, would make Metroid 5, the game after Fusion, and it would be one of the most acclaimed Metroid games, those people would try to put you into a mental asylum.
Basically, if Nintendo is in charge of development, even if the team has a rocky history, the product will more than often be a good game still.
I think I remember WayForward saying something similar about the Advance Wars remake, about how working with Nintendo changed their perspective on game design or something?Worth noting that Mercury Steam did interviews after Samus Returns that basically said "Working with Nintendo made us better developers" which when expounded upon basically read as "They told us no on a lot of early builds till we met their standards and we realized what their standards were and now we want to meet those."
Apparently it is the result of dealing with Nintendo if the job ends where you want to do it again.I think I remember WayForward saying something similar about the Advance Wars remake, about how working with Nintendo changed their perspective on game design or something?
star fox used to beThis made me think about Nintendo and how like some franchises are totally in house like Pikmin but then others like Star Fox or Metroid are not.
Isn't that basically what Other M was?I loved the Lords of Shadows games but at the time I'd have been worried about them doing that to Metroid
Can't imagine how Gabriel Belmont say "The Baby" every five minutes through the game.Isn't that basically what Other M was?
I think most of the concern is often in regards to the CERO/ESRB Rating rather than the horror characters portrayal. Because most people don't argue much about Jill Valentine or Leon Kennedy, since RE characters like Chris and Jill were in Marvel vs Capcom.I think it's funny how we've gone from arguing about whether or not horror characters (specifically the monsters) would fit in smash to "ooh Nintendo's making a horror game. I don't know anything about it but I want it in Smash!"
i think odds are they're just publishing it rather than developing itI think it's funny how we've gone from arguing about whether or not horror characters (specifically the monsters) would fit in smash to "ooh Nintendo's making a horror game. I don't know anything about it but I want it in Smash!"
I can get the sentiment, but at this point wouldn't it be kind of a lost cause to try and preserve Pyramid Head's intentions? After all the merchening and crossovers and whatnot?Pyramid Head is one of those characters who I probably actively wouldn't want in Smash. Unless the actual creators behind the character and the game signed off on it, I think that is so actively antithetical to Silent Hill 2 and its message and what the character means. I really dislike how Pyramid Head has been trotted out for merchandising and crossovers by Konami in general, and I can't say I think Smash would be any different. It's not a matter of the care put into the character and series at that point for me.
No one forgot. It's just that Nintendo very rarely publishes horror games to begin with, let alone being involved in their development.I think we forget Nintendo publish eternal darkness.
I don't think there's much merit in pushing it further in any case is the thing, especially if like, Masahiro Ito can continue to express annoyance whenever Pyramid Head is used outside of his original context lol, even with stuff like DBD where Pyramid Head actually fits he was bothered by how they went with the design that's tied to James and not the alternate design he specifically made for "okay well if pyramid head has to be used beyond silent hill 2 at least use this one".I can get the sentiment, but at this point wouldn't it be kind of a lost cause to try and preserve Pyramid Head's intentions? After all the merchening and crossovers and whatnot?
I think it's also a matter that a lot of the talent who made the original games is gone, and it doesn't seem like the knowledge was necessarily passed down within Konami. There's sort of a myth that most of the Metal Gear team left with Kojima to join his studio, which isn't true, a ton of them are still at Konami and working on the MGS3 remake, but the opposite is sort of true for Team Silent. They were already sort of well known for having a rotating set of talent and not necessarily keeping all the same people, but the team has been fully disbanded for a long time now and a lot of the talent has fully dispersed. Even the members who are still at Konami aren't grouped together as a cohesive team anymore, there simply isn't the manpower for them to do a Silent Hill 2 remake on their own, which is why almost all the new projects are outsourced. It's a situation Nintendo has been in a few times, and plenty of other companies as well, and combined with the series's mixed popularity it only makes sense things are the way they are.There's a general awkwardness to how Konami's been handling Silent Hill stuff in general. It feels like a franchise that got bigger with the western audience than the one back home over time, but it doesn't do Metal Gear numbers either. So, with an IP somewhat at odds with their Japan appeal emphasis and not necessarily guaranteed to have hug sales, they're kind of attempting to figure just how much to really do with it.
It doesn't help in general that Konami generally loves to crossover their series via stuff like Bomberman cameos and while most franchises (even Metal Gear to a degree) are light/fantastical enough to easily work for that, SH's kind of an odd one given the tone. It's like if Sony did another crossover fighter where Ellie and Joel from Last of Us were doing really goofy moves/taunts; however fine many fans would be fine with that, there'd be some who would find characters from a fairly heavy drama being used in such a fashion a bit off-putting if not disrespectful.
we haven't, that's why i keep saying publishing not developingI think we forget Nintendo publish eternal darkness.
His popularity has kind of died down since Ultimate ended, so probably not as much on people’s radar.How likely is Crash bandicoot for smash 6?
Would a new game help his chances? Not that I am desperate to have him in at all, I am just curious.His popularity has kind of died down since Ultimate ended, so probably not as much on people’s radar.
I mean, he did have a new game last year.Would a new game help his chances? Not that I am desperate to have him in at all, I am just curious.
I see. Thanks for explaining.I mean, he did have a new game last year.
It... it didn't exactly do too great, but hey, he did have a new game last year.
Oh don't get it wrong, both games did very well (N. Sane Trilogy sold over 20 million, 4 sold about 5 million). I don't think Team Rumble doing poorly would have that much of an impact considering it's just a spin off, but we are getting further and further away from those prior releases without a new mainline game, and Microsoft now owning the IP doesn't exactly help either.I see. Thanks for explaining.
Though I read either the N. Sane Trilogy or Crash 4 had a lot of copies sold. I don’t remember which one, and the hype can’t possibly get back up because of it, but I do think with the number of copies sold for that Crash game, the hype for Crash could go back up, eventually.
I know. I am aware of that. Thanks for pointing that out though, nonetheless.Oh don't get it wrong, both games did very well (N. Sane Trilogy sold over 20 million, 4 sold about 5 million). I don't think Team Rumble doing poorly would have that much of an impact considering it's just a spin off, but we are getting further and further away from those prior releases without a new mainline game, and Microsoft now owning the IP doesn't exactly help either.
Crash is certainly a big enough character to get in on his own merits, but I'm not entirely confident on him being a super likely pick at the moment. Things can absolutely change between now and a couple of years, though.
I was thinking while Microsoft owned the IP we could face a banjo kazooie situation when the deal is easier. Why do you think Microsoft would be difficult to negotiate?Microsoft now owning the IP doesn't exactly help either.
Less to do with difficult negotiations and more to do with Microsoft now having access to a bunch of other characters that have been popular requests.I was thinking while Microsoft owned the IP we could face a banjo kazooie situation when the deal is easier. Why do you think Microsoft would be difficult to negotiate?
Well, yeah. Nintendo doesn't exactly have enough hands on deck to prioritize the likes of Metroid in-house over their larger series like Mario, Zelda and Splatoon. Good Vibes Gaming made a whole video on this if you haven't watched it by now:This made me think about Nintendo and how like some franchises are totally in house like Pikmin but then others like Star Fox or Metroid are not.