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Yea... I've already been saying the O12 was utter horse**** of the masses.Leads me to believe the "original 12" rule is just a load of crap people began to assume. I don't think Sakurai has ever said they were safe, and clearly they WEREN'T always safe.
Yes of course, for that reason I hope Sakurai convinces Iwata about having DLC for Smash, I am feeling very optimistic after learning that Sakurai actually wanted voice chat for Brawl which means he's thought of online.In a way, yes. I'm saying that, since Sora is a different entity from Nintendo, that we can't rule out the possibility unless Sakurai himself says something about it.
And yeah, I personally thought that interview was a gold mine. Surprised it hasn't been brought up before.
Just stop right there.that one what??
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Hmm..I see you have a change of heart concerning Ness, good for you. ^_^Just stop right there.
EDIT: Really? One can't make a post in all caps? Lol.
Unfortunately, a person like SmashChu would never accept this.Worded perfectly. I wanted to address that but I didn't have the proper context in mind.
Hey, nice theme, that would definetly be a good theme to open your new Smash 4 copy lol..Man, I wish this theme would play in SSB4's intro cinematic. I didn't use it in my script just because it's not Nintendo, but how would this sound when you started SSB4?
Nehrim: At Fate's Edge - Hapttehme (The song name is German and translates simply to "Main Theme")
I love this idea as far as Stages goes, it sounds like a very creative and unique stage, if Diddy and K.Rool were to appear man that would be awesome along with this stage of course, we also need some classic DKC themes as well IMO.Java said:If you're not interested in a stage roster, how does a Donkey Kong mine cart level for Adventure Mode or just as a regular stage sound? Players fight enemies on the Mole Train seen in Donkey Kong Country Returns.
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While most of the ride on the train takes place underground, the player could also see glimpses of the jungle outside or ride through a classic DK factory where the ore is processed.
I' do to im sure if they do, that we would have a lot of suprises comeing at us:DI hope it happens, at least for SSB4 that is, we need past stages, extra characters and such.
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It would be rather interesting to implement mine carts into some of the Adventure Mode stages. Mole Miner Max could be a mini-boss in an ambush area, while the Mole Miners are generic enemies.Man, I wish this theme would play in SSB4's intro cinematic. I didn't use it in my script just because it's not Nintendo, but how would this sound when you started SSB4?
Nehrim: At Fate's Edge - Hapttehme (The song name is German and translates simply to "Main Theme")
Anyways, on-topic, what is your preferable or predicted stage roster?
It doesn't necessarily need to have all spots for a stage filled in, since not all of us are familiar with all franchises, but it would be organized to show how many stages each franchise gets, how many past stages we get, etc.
If you're not interested in a stage roster, how does a Donkey Kong mine cart level for Adventure Mode or just as a regular stage sound? Players fight enemies on the Mole Train seen in Donkey Kong Country Returns.
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While most of the ride on the train takes place underground, the player could also see glimpses of the jungle outside or ride through a classic DK factory where the ore is processed.
I must of missed this because I skipped pages and the vast majority of anything SmashChu says.I think most of all he wanted your context to include sources and plausibility and didn't get the context of speculation in discussion, even if its just for the fun of it.
What do you mean by such maps? Enlighten me sir.Speaking of DLC, why hasn't anyone brought up the concept of temporary maps? Online for a week, Play it , give feedback, perhaps it will be included in a DLC map if popular enough after a few tweaks.
I'm not even sure if we'll even get 5 Pokemon reps. I would ditch Jigglypuff if it weren't for the fact that it's an original 12 character.Out of curiosity, would people prefer to have both Mewtwo(buffed) and Lucario back, or one of them back with Zoroark/Victini?
Oh ok i see we do need a big up dat for that!WHAT?! After WEEKS of ignored comments, I finally get some love?
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Well to answer your question, I mean to express the concepts of Beta Stages. Remember that (although it was limited) the stage builder was a big deal in promoting designs. Halo Reach took the approach with Forge world where top notch designs made it into the official batch of maps.
What this means for smash is the possibility of having stage designs that resemble ones made in the stage builder updated by the official smash developers. That could also include stages that the team designs themselves that would be showcased in the way that Sonic Gen had been. Depending on how positive the feedback is for these stages, they could be included for official downloads.
Nice concept idea you have there, I would love the possibility of beta-like stages implemented into DLC and such, it really wouldn't hurt Nintendo to do so, depending on the kind of stage im sure most people would be willing to try and maybe even download some stages as well, IMO it would garner them some more profit doing so.WHAT?! After WEEKS of ignored comments, I finally get some love?
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Well to answer your question, I mean to express the concepts of Beta Stages. Remember that (although it was limited) the stage builder was a big deal in promoting designs. Halo Reach took the approach with Forge world where top notch designs made it into the official batch of maps.
What this means for smash is the possibility of having stage designs that resemble ones made in the stage builder updated by the official smash developers. That could also include stages that the team designs themselves that would be showcased in the way that Sonic Gen had been. Depending on how positive the feedback is for these stages, they could be included for official downloads.
Christmas themed mapsWhat do you mean by such maps? Enlighten me sir.
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What do you think about this if the inputs were switched to FTilt and Side B? I'm not saying the alpha counters would be those moves, just the input for them."When you block your opponent's attack, press the Direction Buttons (Quarter Circle Backwards) in a smooth motion, then press a punch or kick button. This will perform an Alpha Counter attack, which is a quick counter move against your vulnerable opponent. Each character has 2 different Alpha Counters depending which button you press. Alpha Counters consume 1 level on your Super Combo Gauge".
Can you elaborate? I'm glad I know how to do that now though. I was playing SFA2 last week and kept doing it but didn't know why.What do you think about this if the inputs were switched to FTilt and Side B? I'm not saying the alpha counters would be those moves, just the input for them.
I thought about this before, except I suggested normal blocking AND shield bubbles. One for limitless blocking with chip and limited blocking with no chip.this?
Rose Alpha Counter
i'm thinking of the bubble defense in smash... using back would leave the bubble sphere to defend your backside leaving your front wide open... if we get alpha counter, then how will the bubble sphere be changed to compensate?
Can you reword that, I didn't quite understand what you said.That's incredible, but why are attacks allowed cancel out like that?
Everyone would have two alpha counters (going by SFA's system) and the two counter moves are assigned to the FTilt and SideB inputs. The alpha counter wouldn't necessarily be the character's actual moves for those inputs. For example, Mario could have Super Jump Punch and DSmash.Can you elaborate? I'm glad I know how to do that now though. I was playing SFA2 last week and kept doing it but didn't know why.