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New Character: Zelda.

a1j2h5

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Down B Zelda will turn her into Shiek again, it'll make more sense that way.
 

Gindor

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...your all right, and also, Ganon was the triforce of power and could use his bare hands, not the triforce of, I have an awesome sword.

Down B Zelda will turn her into Shiek again, it'll make more sense that way.
and it would make more sense (to me at least) if she didn't have a transformation at all. TP didn't have anything like that.
 

RWB

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What if they changed Zeldas remaining two B-moves...?

B Light Arrow
vB Nayru's Love
 

Gindor

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RWB-good idea! I can't think of any other moves to replace sheik that isn't another transformation, which is something she doesn't need and i am against.

How did i not see it? Even though the arrow of light is from the gods and would best fit her FS, it would so easily replace her transformation!
 

Circus

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What if they changed Zeldas remaining two B-moves...?

B Light Arrow
vB Nayru's Love
I like this idea, and I do support it.

Buuuuuuuuuut. . . .

Not only does Link already have his Bow as his neutral B, but Pit also has his Palutena Arrow as his neautral B (which are arrows made of light).

If Zelda gets arrows as her neutral B as well, we may be looking at too many archers. But if she at least uses the arrows differently than Link and Pit do, then I think she's golden.
 

Gindor

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It would be stupid if they cloned the arrows, anyways ink's and pit's are already different.
link's arc, pit's can be steered, and zelda's will probablu go in a straight line due to divinity and for difference between arrows. Plus the arrows would probably stun more than damage.
Anyways there are many sword weilders already, and all of them are pretty different. And then there are martial characters which take up almost every character, they are different in styles though.
there are some other odd types of fighters also that have incredibly unique styles.

In summary-nintendo know how to make moves and styles unique, so I wouldn't worry.
 

Drake3

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...There are too many pages in this thread and halfway through there's a 10 page argument about Zelda's face. So personally I think I'll skip some and just say what I want to say even though I do agree with whoever was arguing with the guy who just throws around derogatory terms like nobody would get offended by them.

Zelda's remodel looks amazing except for one giant flaw. Her crown is glued to her hair. Her crown is not a separate entity from her hair. It's kindaaaa gross. It doesn't look bad from the front but I want to vomit every time I see her side. I hate when Nintendo does this but Nintendo always does this.

She can't have light arrows. She already has Din's Fire (still) as was proven in the Announcement Video. They'd be the exact same thing except one would deal more damage.

As a hardcore Zelda player (seriously, I wanted to main Zelda from the very first screen of SSBM I saw her in) I hope she's more balanced this time. Nobody played Zelda because there was no reason to. Sheik had everything a character needed. Zelda was just there to jump. Even though I love Zelda, she sucked: ALOT. There's no denying that.

In Brawl I hope they remove Sheik from the equation and focus on Zelda, which will therefore boost her skills as there will no longer be an alternate to compensate for that gaping void.

Also hi, I'm new, but I hate posting a Greet post :)
 

Fawriel

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Welcome, sir(?)!
I agree with all your points except for this one!
She can't have light arrows. She already has Din's Fire (still) as was proven in the Announcement Video. They'd be the exact same thing except one would deal more damage.
I don't see how they are similar. I mean, Din's Fire is practically an explosion you can cause somewhere far away from you. A Light Arrow could work in many different ways, but generally, they hit whoever they hit.
Din's Fire should be made a few thousand times more powerful and given KO-abilities. The Light Arrows could be like arrows that have the ability to to pass through people and thus hit more than one.. or something. Although the whole arrow thing is starting to get old.
 

Drake3

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Because if they don't change the overall flow of Din's Fire (and I don't think they have) they'll both be horizontal attacks that need her to stay still while they take affect. I do wish that Din's Fire was more...Din's Firey but it looks like it still does the exact same thing. :ohwell: Honestly all of Zelda's B attacks could use major tweaking (especially Nayru) and I hope they're changed for the better.

Also, as was mentioned before, Pit has Light Arrows. And I know that multiple people can have the same attacks, but that would be 3 people that have a bow and 2 that use "light arrows".

And lastly I don't think that Zelda will transform because we currently have 2 characters that do and there's a certain point where that gets irritating and overused. Sakurai did mention that "if we thought the characters would be the exact same, we'd be sorely mistaken".

PS Sir is correct. And thank you.:)
 

Noshiee

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Zelda was my main in melee
she's the best
I didn'thave anything against Sheik, he/she was cool, but it wouldn't affect me that much if he is removed
I hope Din's Fire get more powerful and her Down B to be cool
 

Kayn

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Zelda was my main in melee
she's the best
I didn'thave anything against Sheik, he/she was cool, but it wouldn't affect me that much if he is removed
I hope Din's Fire get more powerful and her Down B to be cool
You mained Zelda? I applaud you sir. I applaud you.
 

Venus of the Desert Bloom

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n00bish question.

Is there a icon for Zelda that is similar to the small sig icons we see for Diddy Kong, Ridley, etc?
 

Stryks

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What if they changed Zeldas remaining two B-moves...?

B Light Arrow
vB Nayru's Love
Exactly what I tought days ago...

anyway to make her light arrows diferent, they should have stun, a bit longer than marios pills, but will go slower than links arrows...
 

Gindor

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...There are too many pages in this thread and halfway through there's a 10 page argument about Zelda's face. So personally I think I'll skip some and just say what I want to say even though I do agree with whoever was arguing with the guy who just throws around derogatory terms like nobody would get offended by them.

Zelda's remodel looks amazing except for one giant flaw. Her crown is glued to her hair. Her crown is not a separate entity from her hair. It's kindaaaa gross. It doesn't look bad from the front but I want to vomit every time I see her side. I hate when Nintendo does this but Nintendo always does this.

She can't have light arrows. She already has Din's Fire (still) as was proven in the Announcement Video. They'd be the exact same thing except one would deal more damage.

As a hardcore Zelda player (seriously, I wanted to main Zelda from the very first screen of SSBM I saw her in) I hope she's more balanced this time. Nobody played Zelda because there was no reason to. Sheik had everything a character needed. Zelda was just there to jump. Even though I love Zelda, she sucked: ALOT. There's no denying that.

In Brawl I hope they remove Sheik from the equation and focus on Zelda, which will therefore boost her skills as there will no longer be an alternate to compensate for that gaping void.

Also hi, I'm new, but I hate posting a Greet post :)
Light arrows would be very different from din's fire.
Din's fire can be aimed while it is used and explodes.
Light arrow would work a bit like links, but some stat and effect changes, due to it being a holy weapon. It would probably stun like it did ganon on Oot.

Other than that, i agree with you completely. i never noticed the crwon though.

Because if they don't change the overall flow of Din's Fire (and I don't think they have) they'll both be horizontal attacks that need her to stay still while they take affect. I do wish that Din's Fire was more...Din's Firey but it looks like it still does the exact same thing. :ohwell: Honestly all of Zelda's B attacks could use major tweaking (especially Nayru) and I hope they're changed for the better.

Also, as was mentioned before, Pit has Light Arrows. And I know that multiple people can have the same attacks, but that would be 3 people that have a bow and 2 that use "light arrows".

And lastly I don't think that Zelda will transform because we currently have 2 characters that do and there's a certain point where that gets irritating and overused. Sakurai did mention that "if we thought the characters would be the exact same, we'd be sorely mistaken".

PS Sir is correct. And thank you.:)
Good poit about the light arrow users.

Zelda was my main in melee
she's the best
I didn'thave anything against Sheik, he/she was cool, but it wouldn't affect me that much if he is removed
I hope Din's Fire get more powerful and her Down B to be cool
*clap* *whistle*
 

goodkid

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Zelda's B moves should be reworked, and her tilts need some help. Her F Smash is good, D Smash and U Smash need some help. Keep her Fair and Bair, and give her a better Dair to defend herself, like the Uair but downwards.

Zelda doesn't need alot of speed, but needs reworked B moves, and A moves. Give her more power and range to make up for speed.
 

rm88

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^^^ I agree, Dair is almost useless ~_~ It's really difficult to land safely when there's a Falco/Fox trying to Uair you.
 

Gindor

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Zelda's B moves should be reworked, and her tilts need some help. Her F Smash is good, D Smash and U Smash need some help. Keep her Fair and Bair, and give her a better Dair to defend herself, like the Uair but downwards.

Zelda doesn't need alot of speed, but needs reworked B moves, and A moves. Give her more power and range to make up for speed.
You know...that is the best idea I've heard of her being revamped. There might even be a chance I might main her then.
 

Drake3

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It's pretty shocking that a thread that started out so well died so quickly. And I know that we know nothing new about Zelda since she was released but come on. It's funny how this is a problem with the third column of characters on the site. ZSS, Kirby, Zelda, and Peach have nothing in their profiles (Diddy doesn't either but he's way too new), despite Kirby and Zelda being revealed before the Earth was created (or > 2 months ago), they haven't even gotten a move revealed. Oh well, hopefully this'll change soon.

The next point, and maybe it's just me, is that Din's Fire seems to be much faster. There doesn't seem to be alot of delay when she casts the spell or when she triggers the explosion. This is actually a pretty good way to improve this one I think, since it means people will have to shield faster in order to stop it.

I also really love the fact that her eyes are now open when she uses her spells. It was a cute little gimmick in Melee, her seemingly praying while performing magic, but it's nice that it changed. The look in her eyes when she casts Din's Fire is a look of "I'm actually going to hurt you now" (Eyes open in Farore's Wind too but not quite as cool).

Oh and the last point is that from the Giga Bowser screen, I think it's safe to say she's maintained her lightning kick (yayee).

Yes, yes, nothing new, but it's so sad that this was on page 7 :(
 

GameAngel64

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Page 7? It's page 50 for me. I too am waiting on a move update. I'm sure if that happens, it'll jumpstart this thread back to (some kind of) life.
 

Drake3

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I did a search first...which is so soooo sad. I think the main thing that'll jumpstart it again is when they show her Down+B.
 

Katy Parry

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I really hate how Shiek users just use Zelda for a recovery. It's just wrong.

I also, want a move update. JUST LIKE LINK'S. His shows ALL four moves, and his grab.

Zelda should get a tether recovery. Like, her glove could grab the edge and magic pulls her to it.

Go Zelda!

^^^Zelda's FSmash is good? It's HORRIBLE! It needs to be just one, powerful shock. Amen?
 

Noshiee

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I really hate how Shiek users just use Zelda for a recovery. It's just wrong.

I also, want a move update. JUST LIKE LINK'S. His shows ALL four moves, and his grab.

Zelda should get a tether recovery. Like, her glove could grab the edge and magic pulls her to it.

Go Zelda!

^^^Zelda's FSmash is good? It's HORRIBLE! It needs to be just one, powerful shock. Amen?
I like farore's wind as it is, maybe it should have bigger range when casting it, but it's much better than a tether recovery, couse it damages, gets you more far, and it can be use to fool enemies, just like teleportin from one place to another or teleport to the sameplace, also it can be done anywhere, while a tether recovery needs to touch an edge to actually "recover".

And her FSmash is just fine as it is.
 

SpitFire15

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I like farore's wind as it is, maybe it should have bigger range when casting it, but it's much better than a tether recovery, couse it damages, gets you more far, and it can be use to fool enemies, just like teleportin from one place to another or teleport to the sameplace, also it can be done anywhere, while a tether recovery needs to touch an edge to actually "recover".

And her FSmash is just fine as it is.
Her FSmash in Melee was straight garbage. I hope to God they fix it.

And they need to post up a Zelda update pronto. Kirby too, but I could care less about him.
 

Fawriel

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I like farore's wind as it is
Don't get me started about that move. They gave it a good distance, and other than that, every disadvantage that exists and some more.


EDIT: Oh yeah, go Zelda! *waves Hyrulian flag*
 

Drake3

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How would you guys fix Farore's Wind?

PS I love how Diddy gets his moves up before Zelda. :dizzy:
 

RyokoYaksa

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Fsmash is good only in NTSC 1.0. Even then, it has some major weak points, one of them being that the damage/send is rearloaded and can't trade well with anything. You can't even charge it up without it being DIable. In every other version it's just bad.

Farore's in current incarnation is even more terrible. Whoever says otherwise hasn't been edgehogged by a speed character like Fox.
 

Fawriel

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Well, as I said. Besides range, Farore's Wind has every disadvantage possible. It takes long to start up, thus leaving you vulnerable and minimizing its potential for mindgames, it does not allow Zelda to turn around and she's left unable to DI at all for quite a while. The fact that it has giant lag upon landing makes it only a safe recovery if you can sweetspot the ledge. However, with the previous points considered, this basically means that there are a few select spots next to the battlefield that allow you to return safely. Everywhere else, ZELDA DIES.

Make it faster, give it more priority to make it harder to cancel, give her DI and the ability to turn around and maybe reduce the landing lag. In fact, do reduce the landing lag. It's just absolutely ridiculous how Sheik even surpassed Zelda by miles in what is supposed to be her forte.
 

Drake3

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Everywhere else, ZELDA DIES.
I love this part. I'd make it my sig if I didn't like what Bakemonky said so much.

I think you made some excellent suggestions actually. Every one of those is true. I'm sure they were trying to balance the range of FW by giving it so many problems, but the numerous con's definitely outweigh the one, singular pro.

The one thing about Zelda's Up+B in Melee was that it had the best range of any Up+B attack. However, now that everyone's Recovery move seems to have been lengthened exponentially, I hope they give her something extra.
 

Fawriel

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I love this part. I'd make it my sig if I didn't like what Bakemonky said so much.

I think you made some excellent suggestions actually. Every one of those is true. I'm sure they were trying to balance the range of FW by giving it so many problems, but the numerous con's definitely outweigh the one, singular pro.

The one thing about Zelda's Up+B in Melee was that it had the best range of any Up+B attack. However, now that everyone's Recovery move seems to have been lengthened exponentially, I hope they give her something extra.
Heh. I try. ^^

You got that right, yeah. It seems that the designers had balance in mind a bit too much while designing some characters...
With Zelda they thought "we have this girl with really powerful moves and a great recovery, we should be careful not to make her too strong", and with Sheik it was "well, she has some good combos... but... you know, come on, let's give her some stronger attacks for KOs, I mean.. yeah, not make her totally useless... slightly downwards knockback? Sure, why not."
 

Sonic The Hedgedawg

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so... any idea why they haven't anounced Zelda's final smash yet?

maybe it'll spoil something they haven't anounced yet, like, maybe it involves sheik in some way? or not... but I mean Zelda is capable of some pretty powerful magic, it's her final smash that I am most interested in
 

vesperview

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so... any idea why they haven't anounced Zelda's final smash yet?

maybe it'll spoil something they haven't anounced yet, like, maybe it involves sheik in some way? or not... but I mean Zelda is capable of some pretty powerful magic, it's her final smash that I am most interested in
She'll mos def turn into Sheik the same way Samus turns into ZSamus and she'll get a new Down + B.
 

PyrasTerran

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I feel that Shiek will be standalone and Zelda's down-b will be something else.. ..maybe that glowy-orb-in-palm action she did in the most recent video?
 

Sonic The Hedgedawg

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I think she'll keep sheik as her down+B b ut maybe her final smash involves both of them so sakurai doesn't want to reveal it until he announces shiek as zelda's Down+B
 

PyrasTerran

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I think the reason Zelda isn't in the demo is because Sakurai doesn't want to reveal ANY part of whether or not Shiek is still in, hehe.
 

Pluvia's other account

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I think Sheik might work the same way that Zamus does.

Grab a Smash Ball, turn into Sheik. Grab a Smash Ball again, turn into Zelda.

I was also pretty surprised that she didn't have her Rapier. I guess that means she isn't based on just one Zelda, but all of them together.

I also think that Zelda should have a move that just heals her, and nothing else. It can be a slow move to use, but it heals her about 30%.

Make her attacks stronger and better too, and it'll be Zelda for High Tier!!
 
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