P.I.E.
Smash Ace
Every one of his moves is a chamber in hell made especially for ness.
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1. Never use PK Fire in this MU, if your PK Fire hits G&W it creates a PKF Pillar and the G&W can bucket the pillar for three bars of "Oil Panic".Anyone got good tips for fighting a G&W?
SH airdodge can get you past side-b and stun gun, and once you are close to ZSS fair would be hard to deal with, since her grab isn't the best (i am unsure of the frame data of her shield grab).Not a problem! I appreciate the feedback with what is seen.
On another note: Just today I was looking at MU with ZSS, noticing that it was a -1 for Ness. How is this?! I cannot approach ZSS for the life of me with the stun gun, or her Side B move. I just can't do it! Anyone got tips for fighting her?
Yea... but can't we still grab after landing from an Fair before he does stuff because of shield pressuring?he can only utilt us , if we're to aggressiv , when we space it correctly , he should try to hit with a ftilt , maybe we can jump after the fair without beeing hit , but the ftilt of d³ is not that slow , so punish him could be difficult , so jumping away from him should be better ? (i'm not that sure about that , maybe the ftilt misses) , but when he forces you to jump away from him , your approach failed (but it's better to jump back than just get hit) if the ftilt hits , your approach also failed , but you also got damage , that's why approaching against d³ is that difficult
But, but, differences in D cubed and D x 3... D:I love how Tikao is using D cubed :O
Well i've seen it before but yea I suppose I can over-look the technical error.I don't even care, D cubed is that awesome
I don't understand Math.(27/7) x (9/root.25) + (px25) = -3
P = -2.8992
Observe PF and Coney, he's Lucas but the same principle applies and they do it really well, that made me realize I should do it in game heh. :DI don't understand Math.
Speaking of DDD, I like to use F-air when he throws a Waddle Dee/Doo, because my F-air acts like a a protective shield from them.
If you're lucky, you can suck up a Waddle Doo's spark attack with PSi Magnet, you can recover a lot of health by doing so.
I'll do it in the morning, i'm gonna head to bed now. I'll edit this post to do it though. As I said, in the morning *yawn* .Got a link for that?
/lazy
Oh wait I just saw this lolYou have to kinda delay the Usmash because Ness is too high if you do it as fast as possible. The end of Ness's GR animation has him sink down a little bit, which is when Usmash can hit him.
first one wouldnt say so, wario can SDICan Ness GR tailwhip PKT2 Wario on SV platforms ledge when moving the way Ness is facing? Just a thought. Could work on other characters as well but really situational.
Would test it myself but my wii is borrowed for replay recording..
And is it POSSIBLE to omnigay with PKT? I know it's nearly impossible in practice but in theory?
you're main objective is to shield poke in this (spacing and camping), so try to play on smashville where you can fullhop-pk fire, and jump on the platform while it is retreating and try to loop pkthunder around DK's shield.Any tips on the DK MU? ._. I've faced some pretty good DK's, but I always get hit by their smashes and stupid dawnkey pawnch.
Thanks! I'm in the finals for this tournament, and I'm facing this really good DK main. I really want to win this, so thanks for your help!you're main objective is to shield poke in this (spacing and camping), so try to play on smashville where you can fullhop-pk fire, and jump on the platform while it is retreating and try to loop pkthunder around DK's shield.
good options on DK's shield would be rising nair's (if you're in the position and trying to get away from DK, not to be used aggressively), spaced fairs, full-hop PKF. nothing else is safe really.
do not try to approach DK, his Bair and grab keep us out. conversely, he cannot approach us as we are faster and have projectiles. you will pretty much be camping in this mu to avoid his bair and GR CG. you can try to go for some reads and dash > shield grab a poorly spaced bair.
very overrated MU (as in its not + 3 DK) imo, lucas does better in this though (his PKF is easier to space with and his PKT can gimp DK/ cause 25%ish (i know it's a lot), and you can shield pressure with his multi hit aerials (nair, dair)).
GaW outspaces Ness SOO easily, and he can gimp us so many ways (up-b windbox to pushh us away from PKT2 and screw up recov, up-b to eat PKT head, Bucket, Fair).Yeah I'd say only +2 as well. The Regrab is very unfortunate, but Ness has reasonably strong enough spacing tools to prevent it from being especially powerful ("+3 powerful"). He also has a few tools to make him think twice about going in or moving away at the wrong times.
Also, not sure if this would be the right place to ask, but why would G&W and Peach have a +2 matchup against Ness? I don't see it.