Ok, so a lot of people think GW vs MK is even. I myself thought this for a long time. I have recently played hours on end with M2K though and got to play Dojo a ton and my opinion of the match-up has changed. Not because I lost, but because of what I learned. M2K taught me a lot of things. The reason GW seems to go even with MK is because most MK players approach the match wrong. You have to play a bit differently against GW with MK.
Ok, let's get started.
Let's start this lesson off with the Bair. GW has an amazing bair and many people have problems with it. Guess what though?
Bair is almost useless against MK.
That's right. So far, only two MK players have known about this when I played them and that was M2K and LeeMartin(because M2K told him). It's a very simple trick to get around his bair. Basically, if you ever see GW bair and you are on the ground...then just press upB right when the bair reaches you. The invincibility frames on MK's upB let's you hit GW out of his bair with upB. Don't even shield, just upB. If you shield they can space it to avoid the upB out of shield but if you just upB right before the turtle hits you then you will hit GW.
After you do this a few times, most GW players will just fall apart. Many of them rely on bair and once you shut it down they don't know what to do.
Now, I actually don't rely on bair. I'm known to not use it much at all compared to other GW players, so this didn't effect me THAT much considering I am very good without it. BUT it IS one of GW's best moves and without it you can be pressured into some really hard situations. Against M2K I would stop using it for awhile then randomly use it and he would still catch me out of it with UpB. The only time I could hit him with bair was in the air. With this tool gone MK can start to pick away at the rest of GW's game.
Now, some more information .
When playing against GW, just walk away from him and Fsmash. Yes, this works. Fsmash hit's high and will ruin the majority of GW's approach. It has almost no lag after and GW is really really really hardpressed to punish it. After you hit them a few times, they will start to do really obvious things to get around it. They will jump over you and Dair. This is almost the only way to get around a MK who is walking away and fsmashing. Since you know they are going to do this, all you have to do is shield both hits of the dair(it hits twice and throws many people off guard so just make sure you shield both hits) and then drop your shield and dsmash. It's really easy.
So, with up'bing, fsmashing, and shielding GW's dair you have effectivly shut down almost anything GW can do.
Smart players will gain stage position on you though and force you near the edge. This isn't really a problem. Mix up fairs to Ftilts and Dtilts. Dash grab, or other things.
Some great moves to use against GW: Ftilt when he dtilts, Nado if you see him bair when not close to you, if they full hop fair you can uair them, retreating fair on their shield to ftilt is good, glide attack to nair to ftilt is good if you can get it off...
Now, some MORE things .
Edgeguarding!
GW is a very hard character to edgeguard for most people. He has a very good recovery. Well, MK can punish it pretty easily. Make them drop low to recover and then hug the edge right before they up-B. They will land on the lip of the edge and there is enough lag for you to ledgehop a nair on them. Delay the nair a very tiny bit so it hits with both hits and sends them backwards off the edge. This works almost every single time.
If GW already has the edge then walk a bit away from it and charge fsmash. Once you see him make movement, let go and then Dsmash as soon as possibile. The only thing GW can really do to this is up B away. If you see him up B then after the Fsmash jump up and backwards twice. GW should airdodge because he is in range for an upB, so just wait and then punish.
On to the next subject!
What to do if GW grabs you!
Most GW players will Dthrow you. Make sure you know the timing on the tech. It's not that hard. Otherwise you will eat a dsmash. Mix up your techs randomly so they have trouble hitting you.
Better GW players will Uthrow you. Once they uthrow, try and get to the ledge as quickly as possibile. Gliding is a good way to do this. The edge is the safest way back on to the stage. It's almost impossibile to get back on the ground without taking damage from a good GW player.
Things to watch out for:
GW's Dtilt. GW players like to Dtilt after their smashes to cover themselves. This is really hard to punish, so be careful. And try not to get grabbed.
If you are recovering and choose to glide, be aware that GW can run off and fair you really really low. Also be aware that GW's Dtilt will hit MK's up B from the ledge.
There you have it.
You might be wondering why I made this topic considering I main GW.
My only response to that is:
To better my game and understanding of the match-up.
Enjoy MK players.
Ok, let's get started.
Let's start this lesson off with the Bair. GW has an amazing bair and many people have problems with it. Guess what though?
Bair is almost useless against MK.
That's right. So far, only two MK players have known about this when I played them and that was M2K and LeeMartin(because M2K told him). It's a very simple trick to get around his bair. Basically, if you ever see GW bair and you are on the ground...then just press upB right when the bair reaches you. The invincibility frames on MK's upB let's you hit GW out of his bair with upB. Don't even shield, just upB. If you shield they can space it to avoid the upB out of shield but if you just upB right before the turtle hits you then you will hit GW.
After you do this a few times, most GW players will just fall apart. Many of them rely on bair and once you shut it down they don't know what to do.
Now, I actually don't rely on bair. I'm known to not use it much at all compared to other GW players, so this didn't effect me THAT much considering I am very good without it. BUT it IS one of GW's best moves and without it you can be pressured into some really hard situations. Against M2K I would stop using it for awhile then randomly use it and he would still catch me out of it with UpB. The only time I could hit him with bair was in the air. With this tool gone MK can start to pick away at the rest of GW's game.
Now, some more information .
When playing against GW, just walk away from him and Fsmash. Yes, this works. Fsmash hit's high and will ruin the majority of GW's approach. It has almost no lag after and GW is really really really hardpressed to punish it. After you hit them a few times, they will start to do really obvious things to get around it. They will jump over you and Dair. This is almost the only way to get around a MK who is walking away and fsmashing. Since you know they are going to do this, all you have to do is shield both hits of the dair(it hits twice and throws many people off guard so just make sure you shield both hits) and then drop your shield and dsmash. It's really easy.
So, with up'bing, fsmashing, and shielding GW's dair you have effectivly shut down almost anything GW can do.
Smart players will gain stage position on you though and force you near the edge. This isn't really a problem. Mix up fairs to Ftilts and Dtilts. Dash grab, or other things.
Some great moves to use against GW: Ftilt when he dtilts, Nado if you see him bair when not close to you, if they full hop fair you can uair them, retreating fair on their shield to ftilt is good, glide attack to nair to ftilt is good if you can get it off...
Now, some MORE things .
Edgeguarding!
GW is a very hard character to edgeguard for most people. He has a very good recovery. Well, MK can punish it pretty easily. Make them drop low to recover and then hug the edge right before they up-B. They will land on the lip of the edge and there is enough lag for you to ledgehop a nair on them. Delay the nair a very tiny bit so it hits with both hits and sends them backwards off the edge. This works almost every single time.
If GW already has the edge then walk a bit away from it and charge fsmash. Once you see him make movement, let go and then Dsmash as soon as possibile. The only thing GW can really do to this is up B away. If you see him up B then after the Fsmash jump up and backwards twice. GW should airdodge because he is in range for an upB, so just wait and then punish.
On to the next subject!
What to do if GW grabs you!
Most GW players will Dthrow you. Make sure you know the timing on the tech. It's not that hard. Otherwise you will eat a dsmash. Mix up your techs randomly so they have trouble hitting you.
Better GW players will Uthrow you. Once they uthrow, try and get to the ledge as quickly as possibile. Gliding is a good way to do this. The edge is the safest way back on to the stage. It's almost impossibile to get back on the ground without taking damage from a good GW player.
Things to watch out for:
GW's Dtilt. GW players like to Dtilt after their smashes to cover themselves. This is really hard to punish, so be careful. And try not to get grabbed.
If you are recovering and choose to glide, be aware that GW can run off and fair you really really low. Also be aware that GW's Dtilt will hit MK's up B from the ledge.
There you have it.
You might be wondering why I made this topic considering I main GW.
My only response to that is:
To better my game and understanding of the match-up.
Enjoy MK players.