Infinitysmash
Smash Champion
Don't get hit by Lucas' UpSmash and he'll never kill you. Ever. He broadcasts that move too so there's little to no reason to ever get hit by it.
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That depends entirely on the skill of the Lucas player. If he has good prediction (or, if you're being predictable) then he'll be able to punish your approach. It's not going to hit every time, obviously, but against MK you really only need one usmash to hit to get the stock.Don't get hit by Lucas' UpSmash and he'll never kill you. Ever. He broadcasts that move too so there's little to no reason to ever get hit by it.
Resolution: Don't play predictably. Play smart.That depends entirely on the skill of the Lucas player. If he has good prediction (or, if you're being predictable) then he'll be able to punish your approach. It's not going to hit every time, obviously, but against MK you really only need one usmash to hit to get the stock.
Dude you're playing against the wrong Metaknights.king ddd. his moves have the range, tons of power, & multiple jumps so staying airborne doesnt help.
mks damage racking ability doesnt do jack ****, ddd is classed as a heavyweight, he wont go flying after a smash.
MK is faster.Definitely Marth. His fast attacks and specials make it hard to give any damage. It is kinda difficult and annoying.
Zelda is probably a pretty close to even matchup... but serioucly, this isn't why... who relies on lightning kicks?zelda out dose meta at long range but meta out dose zelda at close range and her lightning kicks are hard to sweet spot on meta due to his size even match
kirby is extremly annoying cause hes got good priority on most movesPit is an obvious choice. Projectiles give Meta Knight problems. Thankfully, Pit is one of my mains. The shield could be used as an offensive weapon (this is a pro's tactic). Arrows are typical. I dont need to say anything else about this magnificient Angel ^^
Zelda causes trouble with Din's Fire. As we all know, Brawl's Din's fire has greater explosion range and is easier to control. Zelda's kill moves (The lightning kicks, U-Smash, F-Smash, U-Air and sometimes D-Smash) have chances of KOing Meta Knight before he hits the 100% line, especially U-air. Her teleportation, when used a lot (This is my strategy) can cause frustration for Meta Knight. The Projectile is the main reason.
Though I think Donkey Kong is 100% Meta Knight counter, he's still a decent counter. With all those KO moves, the Meta Knight player had better know how to avoid the moves before he gets to the 100% line, or lights out. DK's F-Smash and U-Smash are 2 dangerous attacks that can KO Meta fast.
Similar to DK's, Bowser is a Tank and it takes a while for Meta Knight to KO him. If Bowser's Power attacks connect, Meta Knight will be in trouble. Bowser is only effective in close-combat, and without Projectiles, Meta Knight must engage the Tank. Fire breath causes trouble when used correctly. In this matchup, skill can play a major factor in achieving victory. A pro Bowser could level even a pro Meta Knight if that Meta does not have much defensive skills.
I dont know why I'm mentioning a character I hate, but Pikachu... yea. His Thunder does good when Meta Knight is Gliding. I know this because my Pit suffered from some Pika Thunders by gliding (Even though i still say Pit is a counter to Pika). Pika's Projectile is also trouble.
A Link player that has mastered his projectiles can pose a threat to Meta Knight.
Marth outranges Meta Knight, but i dont want to talk about this guy, because I dont like him.
That's all I can give you. May it help you well.
This is the Admiral, Over and Out.
Marth and MK have about an even match I went against a good marth who did all of that and I still beat him in two and I think MK might have a slight advantage over marth a littleSnake and Marth are the most obvious ones IMO.
They are comparable as characters. And they both rack up damage fast, but the main thing is that Marth DOES outrange Metaknight and Marth kills Metaknight alot sooner then he kills Marth.
Metaknight is faster then Marth, but not enough to make a huge difference. They are comparable in speed.
They are not comparable in power though. Marth hits far harder then Metaknight. Marth can camp Metaknight hard which gives him the advantage. And Marth and MK are pretty even in priority although Marth may have a bit more.
Marth really can't gimp Metaknight, but that's ok since Marth kills MK early around 80%. And Marth isn't extremely easy to gimp either, unlike say Wolf who is pretty much the easiest character to gimp in the game.
Marth has advantage in the match-up. They are both fast, but MK's can't rack up damage as well as Marth because he isn't as strong. Marth has dancing blade and is generally stronger. Airdodge denies MK's possible combos while Marth has dancing blade and d-tilt combos to fall back on. MK also has d-tilt combos, but will have less opportunity to use them since he has trouble getting in. Also MK won't kill Marth until usually around 120%, which gives Marth more time to deal damage and KO MK.
Also Marth only lags more on his smashes, but a smart Marth isn't going to be throwing out smashes left and right. He he will use them to net kills and that's it. Marth can use his non-laggy moves to zone MK and make it hard to approach.
There is simply no way MK has advantage or even has a 50/50 match-up with Marth.
Snake has a solid advantage. His tilts have the same range as Marth's and more power and alot of priority. He can kill MK just as easily as Marth. And he can camp the hell out of MK making it very hard to approach. And when MK gets in he has to deal with Snake's superior range, power and priority not to mention that even though Snake moves slow he attacks FAST with all his tilts and his jab combo.
This is probably MK's worst match-up.