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Metaknight's worst matchups

ollenberger121

Smash Apprentice
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Jan 7, 2008
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109
wolf is easy to punish and his projectile isn't very good .... falco is easly harder to kill then wolf
 

kazaken455

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Marth is pretty hard for MK. Marth has larger range and his air moves have great priority. His side b can rack up a ton of damage, too.
 

lonelytraveler8

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Well, my "extensive testing" on the fight between MK and Marth more or less failed. It's really hard to do something like that without a second person :p

So instead, I tested various attacks the best I could on FD and Battlefield (a small stage and a bigger one). Here's a quick summary of what I found:


- Marth's tippered fsmash will indeed kill MK at about 80% (tested with knockback reduction at 0) from just about anywhere except the opposite edge of FD...with or without proper DI.

- Any other tipped attacks kills MUCH lower.

- His range is barely bigger than MK's in most situations, which means that unless the Marth has perfect timing with all attacks, he's going to get hit sometimes.

- All of Marth's aerials except the fair and nair have significant enough lag to leave him wide open when missed. Of the two that are fast enough, only the nair is a plausible kill move most of the time.

- This was tested repeatedly against a level 9 Marth. NOT a human player***. Marth's recovery is extremely easy to gimp when done carefully. If not, it's easy to get stage-spiked by the dolphin slash. For the most part, though, Marth's recovery is very straightfoward and there isn't much flexibility, so it's quite predictable. I also found many many ways to gimp the recovery.

- This was tested repeatedly against a level 9 Marth. NOT a human player***. Marth is excellent at edge guarding without jumping off the stage. His attacks are hard to get through, and even if you find something that works, a simple counter will take care of it if you get predictable.

- His uair, utilt and usmash are extremely easy to airdodge, so as long as the MK player is careful, dying off the top of the stage is pretty easy to avoid.

- Marth's Foward-B is very fast and builds up damage quickly. Once caught in it, the only time I escaped was if he stopped or if I happened to get knocked back too far.

- MK's ftilt has comparable (possibly better) range than Marth's, comes out faster and there are three hits. It's an excellent alternative to moves like the dsmash to use against Marth (or in general, for that matter)

- Unless the knockback is drastically reduced (which isn't likely in this match up), the dsmash will kill no later than 120%

- An aerial Shuttle Loop at the edge, or just over the edge, of the stage will kill Marth as low as 70% and set him up for easy gimping at almost any percentage lower than that.


There might be more, but I'm going off of memory, right now. I'll be able to look into things more when I can get a friend to actually play the character.

***I tested this against a level 9 computer, but I have a few comments about it. The AI in this game is vastly improved. Computer players can edge guard effectively and will even edgehog you if it will mean your death. They make great use of short hopping, aerials, specials, air dodging, and DI. They're not perfect, and they certainly aren't as good as a good player, but they use strategies that are common place among good players and don't do a poor job of it.

I'm actually quite surprised and impressed with the AI system in Brawl. Fighting a level 9 character in Melee was useless since they just outprioritized your attacks by reading your button inputs but fell for stupid tactics all the time. Fighting a computer in Brawl allows you to see the character in action if you don't have a person who can play that character efficiently.


In the end, I have to admit that Marth is indeed a very tough opponent for Meta Knight. But the same goes the other way around. In this match up, it goes to whoever is most skilled. All advantages for either character are situational and, at best, are not huge advantages.
 

metaknigit

Smash Rookie
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Marth vs Metaknight

MK floats use it, abuse the crap out of it. No he cannot kill at 90% like Marth can (not including mostly charged Dsmash or Fsmash) but he can mantain control WAY better than Marth. Once you knock marth off his footing it's really hard to get his groove back. Marth will be a challenge the first couple times you come up too him, but trust me as time goes on you'll be like "dude what was I afraid of". And let me say this when you get marth off the edge, FOLLOW HIM I can not stress that enough. Too many times I see people just trying to get the edgehog, you have wings! Fly out there and smack the crap out of him, he can't fly plus it makes him flounder setting up the edgehog WAY easier. Counter is another worry, but after a few times it becomes predictable and you can time around it.

Metaknight vs Bowser

Strangely this is one of MK's biggest competitors, Bowser isn't the lumbering behemoth his was in melee. His air attacks are fast and they hit REALLY HARD. Plus he's hard to move making his revenges ten times easier. Do not go blow for blow with bowser, the kamikaze approach will not help you here (unlike Marth). Thankfully Bowser is very large and makes a great grabbing target, and when you thow him he doesn't go very far. Now this may sound like a bad thing, but if you time it right you can charge immediantly after the throw and grab him again just before he hits the ground. I've done this across and entire stage and basically gotten a free kill before he realized he needed to jump out of the throw. Once again floating is your friend, float over the fire he will invariably breath and smack him then get the hell out of the way. It's going to be a slow and boring battle but if you use your speed and mobility right you can wear him down and get him of the edge, where he instantly turns into a rock.
 

Atmapalazzo

Smash Cadet
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Mar 13, 2008
Messages
48
I do see how the Pit Match up could be bad, but MT seems to have the key advantage of knocking Pit off guard. Another thing is that Pit HAS to hit with Angel Ring in order to not be hit by MT's Fsmash. This is what I gathered from my matches against my older and much better brother when he played as Pit (sure I loss EVERY MATCH, but I came a lot closer than normal).

Maybe it was him being distracted, maybe I got lucky, but hey.
 

metaknigit

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Ike kills at 75 percent and fox kills at ninety, does that make Ike better? The answer is invariably no. Just because a character has too do more dmg to kill someone does not mean there gimped.
I'm sticking too the fact that all characters can be played at a tournament level it doesn't come down too how good the character is, it comes down too how good the player is. We are all not computers capable of playing these characters too there maximum potential we are people with different play styles.
Yes for Tier purposes some characters will always be bettter when played by a supercomputer who doesn't have too worry about how fast they can actually push a button. But saying a character like marth is always going to have the advantage in a human vs human scenario is like saying big blue did and so can u.
Different people are going too struggle against different people, it's a fact of life. I personally **** marth's with MK but I struggle against commonly considered terrible chars like link.
 

El_Komosutro

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Oct 12, 2005
Messages
283
I'm actually having problems with some good diddy kong players lol! It's mostly because I play a very grounded meta and once he gets a banana out, if he camps it, I have a tough time approaching. They like to pop gun my approach which leads to me grabbing a peanut and then getting comboed, lol. Oh man, this is embarrising...

As for marth

They counter each other, Short hop marth beats all meta's ground options. Grounded marth is not worth the risk of an aerial approach (f-tilt anyone). Grounded meta out maneuvers, baits and out grabs grounded marth if they both can foxtrot and dash dance turn. Aerial meta has more than enough options to severly damage an aerial marth (Glide, more air control, b-moves, ect...) Flat stages go to meta, platforms for marth. Which ever one is below is probably winning... They have almost the same edge game (gain invincibility back air, if missed up-b immediately maybe a level spike, rinse and repeat.) It goes on, I think that this match is decided by knowledge of the match-up and the stage, that's my outlook...

I'm not el komosutro, I'm his bro, plz refer to me as ekom's bro, thx
 

lonelytraveler8

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Properly spaced aerials should be enough to handle Bowser in most situations. You should simply avoid his tilt attacks as they are deadly.

Also, you can just Mach Tornado through his fire. He's heavy, so he won't get out. Nice easy damage.

Also, I gave ample information on the match up between Meta and Marth on page three. The information is quite specific in some cases and points out the strengths on both sides.

But just to clarify. Marth has nowhere near the edge guard potential of Meta Knight (and especially against Meta Knight). That being said, Marth's edge guarding is still top notch.
 

BlueBlue

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I play TL and MK scares the piss out of me. You fellows are the experts, any tips? Just in case you get bored talking about Marth.
 

Lib3r4t3

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It's rather funny having Marth being a bad match up to Metaknight. Being a Marth user myself, I have to say it is very difficult to combat one. Try to keep marth in the air, as you can easily beat him that way. His dair is terrible, unless he gets a spike, which is hardly likely, so attacking him upward is a good choice, IMO. Be careful against a ground Marth user. He will mostlikely be a more difficult matchup than a more aerial oriented Marth.
 

UltiMario

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Occording to Mew2King, MK has no counters. And is a god. If your going against a good MK player you might as well give up.
Horay for M2K!
 

Emblem Lord

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M2K has obviously never played against a good Snake as MK.
 

Admiral Pit

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Nor did he play against a good Zelda as MK.
Dont forget how annoying a Pikachu could be for MK.
 

xS A M U R A Ix

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A good game and watch gives me a lot of trouble as metaknight. A lot of his attacks outrange meta's, and he's relatively quick and can KO you with fsmash at relatively low percents. The only way I win this match is by turtling and just capitalizing on the other guys mistakes. I want to figure out a way around his attacks though.

Any tips for fighting him?
 

brur

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i just played against a good G&W myself and had alot of trouble.
Basicly u should try to keep on the ground when fighting because if u try to come with attacks from above he can easily hit u with the fishbowl.

NeutralB, fair, dair and f-tilt is the best way to take alot of damage, then u try to fSmash or Dsmash(my favorite) to get him off the stage, and then follow up with a upB or fair again.

Really exploit MK's possibilities to jump off the stage and KO the enemy.

Also:
- Use the shieldgrab alot-downthrow-followup attack for combo (side b, Neutral B, dashkick and uptilt or fair)
-watch out for G&W's grab and downsmash..can do heavy damage to you and easy way to get KO'd
 

DynamicDuo

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So far these r Metaknights worst match-ups:

IN RANDOM ORDER

G&W
Toon Link
Diddy Kong
Pikachu
Snake
Falco
Pit
Metaknight
ROB
Zelda

Even though MK is my main and will always be my main I have gotten use to other characters as well and I use the following char to counter pick some of them.

G&W - use Diddy Kong (spam banana peels and watch that paper flop lol)
Toon Link - use Olimar (for some reason I always 2 stock him! maybe its just me)
Pikachu - use MK (this can be a very difficult matchup to win but if u play patiently u'll win)
Snake - use Wolf (reguardless of his speed wolf is dum fast when he does his smash attcks)
Falco - use Wolf (falco can't spam against a reflector and he can't kill wolf so easily)
Pit - use MK (this matchup is 50/50 if ur going up against a very good pit)
MK - MK dittos (try to reason with ur opponent and say that Meta dittos r boring and that neither of u can play him if that doesn't work then good luck in the meta ditto matchup cuz it is the most boring one of them ALL!!!)
ROB - use G&W (rob can't spam his laser and if G&W absorbs 3 he can kill rob in the 20%)
Zelda - use MK (reguardless if she can spam sideb's use his air dodge at the right moment and you'll be fine)
 

Admiral Pit

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I rather use Pit to counter Pika, since he gots those reflectors to reflect Thunder. Stupid Pika humuliated my Meta Knight though. As for facing a Pit, using my own Pit to show him that I'm the better Pit is natural.
 

ssbbFICTION

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lv 9 CPU yoshi.
Uh, no. Level nines die like instantly. But a good yoshi player is just plain annoying. The "slight super armor" on yoshi's second jump forces you to kill him without real edgeguarding, something that is very difficult for mk to do even though you outprioritize yoshi.
 

Boolossus

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wolf is easy to punish and his projectile isn't very good .... falco is easly harder to kill then wolf
I think that his projectile is among the best in the game. Not to mention that it hits MK out of both tornado and side B.

Dont underestimate the Ape or the Flame Tank. They can be harder than you think. If my Meta Knight lost to a DK (he did before), then DK is good to use, though he aint the best to use. I'd stick with Pit and Zelda on countering Meta Knight, and occasionally use Bowser to keep my Bowser Pride.
True dat. I love it when people underestimate DK. >=]


And Lol at Emblem Lord... in just about every character match ups thread I have read on smashboards he's in there saying that Marth is a good matchup for _____. XD No offense, I just think it's kinda silly. =P
 

Admiral Pit

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I said this before in the other topic, but I'm going to clear it up here too just as a reminder...
Meta has problems with the following:

Obviously Pit would be one of them. His arrows are dangerous and some can use the Mirror shield offensively. Pit's attacks are average (Better than average to me) and remember that Meta is light, so he should be able to get KOed by Pit at about 110%, but the B-air is the one to watch out for. Good thing I main Pit because i have meta problems.

Zelda is pretty good against Meta for the most part. Din's fire is a great counter when Meta is Gliding, and If he's gliding high enough, and if Din's fire hits him, he could be KOed that quick. Her strong attacks includes F-smash, D-smash (well, sort of), U-smash, the sweetspot for her lightning Kicks, and U-air (Especially U-air). U-air is capable of KOing Meta before 100% depending on how high he is when the move connects. Still, Din's fire is brutal when used correctly.

Snake and his explosives can stop the Mach Tornado in its tracks. He does have some powerful attacks, but F-smash is to watch out for. He is more dangerous on Battlefield due to those platforms.

ROB has 2 projectiles he can launch at Meta and can use his Robo Burner (Up+B) to pursue you in the air. U-smash is brutal especially on Battlefield stage with the platforms.

Donkey Kong is somewhat hard if you are reckless. Remember that DK is strong and could KO meta before the 100% line. Being reckless could allow DK to land moves on you, and his U-smash is one of the ones to watch out for.

Similar to DK, Bowser, being the tank that he always was, gives Meta problems. UP+B is Bowser's trademark move and could launch Meta high for a U-air to connect.

G&W is light like Meta, but has stronger Smashes which includes F-smash, D-smash and U-smash.

Ike is only good on battlefield and when there is lag.

Pika does not need explaining!

Well basically Those with either Projectiles or heavy Firepower give major problems to metaknight. Pit, Zelda, DK, Snake, G&W, and My Bowser are the ones that would give them the most problems
 

Dizzynecro

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Lucario due to metaknight needing to get him to the percents where he is strongest?
 

ComboTurtle

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I said this before in the other topic, but I'm going to clear it up here too just as a reminder...
Meta has problems with the following:

Obviously Pit would be one of them. His arrows are dangerous and some can use the Mirror shield offensively. Pit's attacks are average (Better than average to me) and remember that Meta is light, so he should be able to get KOed by Pit at about 110%, but the B-air is the one to watch out for. Good thing I main Pit because i have meta problems.

Zelda is pretty good against Meta for the most part. Din's fire is a great counter when Meta is Gliding, and If he's gliding high enough, and if Din's fire hits him, he could be KOed that quick. Her strong attacks includes F-smash, D-smash (well, sort of), U-smash, the sweetspot for her lightning Kicks, and U-air (Especially U-air). U-air is capable of KOing Meta before 100% depending on how high he is when the move connects. Still, Din's fire is brutal when used correctly.

Snake and his explosives can stop the Mach Tornado in its tracks. He does have some powerful attacks, but F-smash is to watch out for. He is more dangerous on Battlefield due to those platforms.

ROB has 2 projectiles he can launch at Meta and can use his Robo Burner (Up+B) to pursue you in the air. U-smash is brutal especially on Battlefield stage with the platforms.

Donkey Kong is somewhat hard if you are reckless. Remember that DK is strong and could KO meta before the 100% line. Being reckless could allow DK to land moves on you, and his U-smash is one of the ones to watch out for.

Similar to DK, Bowser, being the tank that he always was, gives Meta problems. UP+B is Bowser's trademark move and could launch Meta high for a U-air to connect.

G&W is light like Meta, but has stronger Smashes which includes F-smash, D-smash and U-smash.

Ike is only good on battlefield and when there is lag.

Pika does not need explaining!

Well basically Those with either Projectiles or heavy Firepower give major problems to metaknight. Pit, Zelda, DK, Snake, G&W, and My Bowser are the ones that would give them the most problems


pit is definately not a metaknight counter, his arrows arent very effective against metaknight, he finds metaknight hard to kill dies at relatively low % gets out prioritized in the air... the match up is totally ****ed for pit.
 

Admiral Pit

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pit is definately not a metaknight counter, his arrows arent very effective against metaknight, he finds metaknight hard to kill dies at relatively low % gets out prioritized in the air... the match up is totally ****ed for pit.
Well, it looks like my Pit will have to fix that then, for he is one of my top 3 characters I main, and I am very brutal as a player. Some Pit players, like UndrDog, and me, are Pros with Pit, and there are some Pit Techniques that I'm sure that you never heard of, giving me an advantage. Sure MK may have slightly more range, but I can capitalize on that using those "Techniques" and my strategies together.

As for Lucario... He's better off at 100% damage since he does get stronger, and has some greater range than Meta... well, his Side-B does.
 

WakerofWinds

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I don't know how much of an advantage or even if it's an even match up but I have trouble vs Toon Link at times, Toon Link and Pikachu actually. Pikachu for his obvious thunder abilities...

Toon Link, the biggest reason I have trouble with him is when they're projectile happy. Boomberang to arrow to bomb and repeat the process. If they do this Mach Tornado doesn't exactly work since the bomb cancels it...
 

OoNoiRoO

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TBH I think DK actually does well against MK. Snake obviously as well. Both pretty fast and hit hard.

That's about it I think. MK's pros overweight his cons against everyone else.
 

krlos F.

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PIKACHUUUUUUUUUUUUUUUUUU!! I think is pikachu because his Down+B, I had several problems with this move because I jump a lot with Mk and a pikachu player is a problem!! what do u think? have u experienced any problelm with pikachu's mainers?
 

Admiral Pit

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Yes, Pika is a Big problem for Meta, and its not just Up-B thats the problem; the fact that Pika has projectiles and some good speed gives meta trouble. My MK faced Pika many times and I lost them all (Human Pikas). Now Pit, that's a different story.

Sometimes Im thinking Ness and Lucas pose a threat to MK with the numerous projectiles they have. And Lucas' U-smash is a pain in the neck when you try to glide towards him.
 

DynamicDuo

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So far i've been losin to snakes and wolfs any advice?

And Pit is a threat to metaknight my bro is vicious with his pit. He beat a high level guy on SBR (Smash Brawl Rankings.com) I think his name is Eternal Crusade 2-0.
 

EternalCrusade

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So far i've been losin to snakes and wolfs any advice?

And Pit is a threat to metaknight my bro is vicious with his pit. He beat a high level guy on SBR (Smash Brawl Rankings.com) I think his name is Eternal Crusade 2-0.
yea that EternalCrusade guy sucks...wait, what? who is your brother on sbr?

and yea, I totally agree, snake and wolf are my two most difficult matchups
 

munkus beaver

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DK is probably the worst matchup for MK. DK shuts down the ground approach for MK.
 

Plasmaexe

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wolf is easy to punish and his projectile isn't very good .... falco is easly harder to kill then wolf
Wolf isn't easy to punish except when he's recovering or in the air, and his projectile is freakin annoying, it stuns and works as a melee knockback move just cause it knocks people back only to get hit by the blast.

I had some trouble winning with Kirby and to some extent Snake. But I switched to Dedede and I 2 stocked them, you can float a little bit under the cliff in final destination and use Dedede's up aerial through the ground and do a fair amount of damage. Plus Dedede's forward tilt has a lot of range and you can keep a decent distance away from Metaknight.
 

Iron

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Snake, naturally. DK, oddly.

And Lucas. He's one of the few characters in the game that can combat MK's air priority, he has a spammable projectile (which always improves your matchup vs MK), but most importantly its his Usmash. While it's extremely slow and punishable, its hitbox is absolutely gigantic and can kill MK vertically at very, very low percentage.
 
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