You hold diagonally. Is there an option besides going sideways?Is is possible with a turbo controller?
And how do you go sideways like is this vid? http://youtube.com/watch?v=th34fKU2jVA
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You hold diagonally. Is there an option besides going sideways?Is is possible with a turbo controller?
And how do you go sideways like is this vid? http://youtube.com/watch?v=th34fKU2jVA
Silly shadowlink. You should know sarcasm translates poorly on the interwebz.maybe next time i should add the *sarcasms*
The speed is "FAST"So I read while leafing through it had been discovered there was a specific timing for this? What all is it? I don't have what it takes to go through all 90 pages of this thread to see it. But I can't get the technique to work for me so far at any speed and I want to try it myself.
Then you need to read more....... i dont see how this will change gameplay... its gonna be a stall thing thats all
Thank you adumbordeus. lolThen you need to read more...
It was already explained in great depth.
it has invulnerability frames, that was known about MK's vB since day one. This technique extends them indefinitely.I know he's claimed invunerable,
But someone said that falco's laser cuts through it, this true?
You fail to see the several issues at hand. First of all, SWD didn't make you incorporeal. It just made you go really fast. Anyone can tell you intangibility is better than speed.
The second issue you fail to grasp is that while this move is situational, it is absolutely and without a doubt the best move in those situations where it is useful. It is so good, that Metaknight can seek to induce those situations, and abuse the move to a deadly extent.
Over on AiB, I analyzed a match where this move was used. Apologies to Dojo and Santi, if they don't approve to be made examples of, then I'll remove the following text, both from this post and the one on AiB.
http://www.youtube.com/watch?v=_wxAsoU2kSc
I'll now analyze each instance of Dojo's use of this move. By the way, if anyone has an issue with my analysis, feel free to present their own.
0:49 - Dojo initiates the infinite to cross-up Santi while the latter retreats. Detecting the flanking maneuver, Santi stops, and Dojo decloaks just out of range of Santi's coming bair. Dojo spotdodges to be sure. He probably could have managed to ftilt Santi afterwards, but he chooses to pressure from a safe distance. In this manner, he pushes Santi all the way to the right edge, then knocks him off. Dojo botches the edgeguard. Aside from the edgeguard, this is a nearly flawless use of the move to create and capitalize upon a massive upper hand.
3:25 - Santi has just respawned, giving him invincibility frames, which he uses to draw a bomb. In order to keep Santi from abusing his invincibility to gain a positional advantage, Dojo cloaks. (For the record, I consider this to be one of the most broken aspects of this move, as it completely bypasses the post-KO balance that allows most characters to capitalize on being KO'd. Instead, the respawned player is immediately put on the defensive, trying to find a defensible position against the Metaknight for when invincibility wears off.) Santi attempts to punish him by throwing a bomb at the place he thinks Dojo will come back, but Dojo holds the cloak a tad longer, and comes out unscathed. Santi's bomb deters him from continuing the pressure, and the positional balance is reset to zero, which puts Santi at a slight advantage, due to spam. However that advantage is practically insignificant, considering that a character who can become incorporeal pooh-poohs at projectiles.
3:29 - Whaddaya know? Dojo uses the cape once again to cross-up Santi, bypassing Santi's arrows, and forcing Santi to go for another bair. Dojo blocks the first bair, but gets too close while trying to pressure on the second and get's a nick for his trouble. Santi loses his momentary advantage by flubbing an arrow.
3:37 - Dojo once again bypasses Santi's projectile spam, faking out Santi, who attempts to punish with an arrow. Dojo pulls out and grabs Santi for his trouble. Santi counters with a brilliant zair-canceled airdodge, negating Dojo's advantage.
In light of the above analysis, I don't think Dojo ever lost his advantage directly as a result of using this tactic, but rather due to incorrectly following up, or because of brilliant moves on Santi's part. I also humbly submit that Santi played too proactively in attempting to punish the Cape.
Well, you messed up in some very useful positionsHaha santi told me we got analyzed. This was like a day or two after the technique was found, and that was me playing around with it. I wasn't intending on doing anything with it, and when I came out that was just me messing it up.
I have gotten it down exceptionally better and can hold it for longer periods of time, but I still don't like to use it too much. I dont know why but yeah.
I've seen this link so many time from my friend it's not even funny. We are much smarter than batman having a seizure to maccaron chaccaron.I have found a way to use this method and cancel the dimensional cape with ANY attack.
Here I demonstrate becoming invisible and canceling it out with tornado.
http://www.youtube.com/watch?v=r7rw8zvNv3Y
^^How smart everyone on this board really is.
He also wasn't doing it the right way.(Mew2King says its too hard to exploit)
-_-