"Broken" with no tournament exposure.
Infinite stalls have plenty of tournament exposure...
This tech is just deemed broken because it COULD be used to stall. Its banishment assumes every1 who uses this tech will ONLY TRY AND STALL. It doesn't look at other uses. It just assumes "once a person does the tech, they will only stall with it and nothing else".
Then create a hard rule that removes the ability to infinitely stall with the tech, but allows it to be used as an approach. If you can get something that's workable, we'll see what we can do.
If the infinite stall was the only reason it was banned, then a rule meeds to be created with these attributes.
1. Allows for other uses to be differentiated from stalling
2. Doesn't require 24/7 presence from a judge with a stopwatch
3. Isn't a fuzzy rule (in other words, explicitly defines what is and is not acceptable).
4. Is actually effective at preventing stalling
If and ONLY if a rule is created in which those 4 criteria are met (I believe I didn't forget anything) then the ruling gets reexamined.
If not, then the tech stays banned.
Anyway, my stance on SBR's decision is final until their is actual evidence to support it (and not just their word). I just can't approve of banning something before it even gets SOME tourny input...
Again, infinite stalls have already gotten tournament exposure. An infinite stall doesn't factor in the opponent, ergo it doesn't require actual testing, just knowledge that the char has obtained an invincible position a period of time dependent on how long the tech is maintained assuming it is repeatable, as tested by previous data.
Invincibility itself obviously qualifies.
So yes, it's gotten defacto exposure, just not the specific technique.