metaXzero
Smash Champion
^The attack isn't slow. It's just laggy and unsafe if you can't aim...
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All the slowness comes from going into cape. From out of cape it's incredibly fast. You're also invulnerable and invisible until the hitbox appears.They mean the slow, laggy and unsafe natural hit from down B, which leaves you open 80% of the time and is very hard to aim.
The percentage varies from character to character based on weight, but only for heavy characters do you have to wait for mid percents to actually become unpunishable if you hit. After you hit that point, spamming the "attack out of cape guessing game approach" becomes the best option because, realistically speaking, once you're practiced enough, you're not gonna miss, you'll be able to exploit expected vulnerability frames in defensive techniques (aka from rolls, airdodges, spotdodges), you'll be able to maneuver the technique well, and have the patience to stay in infinite cape for a long enough average period (while randomizing the actual exit times) to make this by far the best option.I think I've said this already. Without the attack, you just need to space. With the attack, you need to time it. Both of them require practice to use properly. At low percents, you'll want to use the spacing-oriented non-attack variety to pressure your opponent and start doing damage. At medium to high percent, you can start mixing it up. This is pretty much what I've been saying the whole time. Just because Dojo didn't use the attack option in that video doesn't mean I think the attack is worthless, it's just not the best of the two in every situation.
NPWell, you recognize that it's not a KOer. I must have misunderstood your previous post. Apologies for that.
then why not just use another move when you come out?They mean the slow, laggy and unsafe natural hit from down B, which leaves you open 80% of the time and is very hard to aim.
Seriously, don't listen to nessbounder on this one, almost all the slowness (and all the detectable slowness) are negated by doing it out of infinite dimensional cape.then why not just use another move when you come out?
I don't think you could exaggerate it more. Please, continue. I want to see how far you can take this move.Since the timing is so unpredictable, except at really low percentages, it becomes safe simply by virtue of the fact that you will always hit with it unless you whiff (which means you need to practice) barring a miracle.
I actually said that it would have to be tested first just to clarify. And the point is, Wobbling was banned. It was also specific to a much less broken character and was much more situational than this tech. An IC who spends 3mins trying to get off a grab will probably sustain at least one KO. A MK who spends 3mins Caping (this includes all of the cape tactics discussed so far) will reap much better rewards for his tech. Wobbling is high risk high reward. Caping is Low Risk Moderately High Reward.IrArby. As already said, D.I.C.K./ghosting/IDC has to actually prove itself broken in tournaments before a legitamate ban takes place.
And Wobbling is no longer banned (hasn't been banned for awhile I think).
lol, are you sure? you can be invincible, move at dashing speed, edgeguard, and attack across the whole stage, and if you can keep it up long enough you can stall the match ( just thinking about that makes my thumbs hurt >_< )in all honesty.. it's not even worth using it...
The only practical use I've found for this technique was actually mentioned by someone earlier. When someone comes back in invincibility mode after they die, its great to stall them into losing it then forcing them on the defensive. In that one specific instance it is slightly broken, but I don't know why people have been crying over it. Chaingrabs are far more gamebreaking. In all reality though, its part of the game and its not a move that can really be abused more then in that instance. Now if someone found a way to keep the tornado of MK going forever, that would be a different story. I have a friend trying to find a way to do it lolz.lol, are you sure? you can be invincible, move at dashing speed, edgeguard, and attack across the whole stage, and if you can keep it up long enough you can stall the match ( just thinking about that makes my thumbs hurt >_< )
News flash, it aint that hard to get a grab with the ICs. So wobbling is not high risk at all. Plus, wobbling is extremely easy to do.I actually said that it would have to be tested first just to clarify. And the point is, Wobbling was banned. It was also specific to a much less broken character and was much more situational than this tech. An IC who spends 3mins trying to get off a grab will probably sustain at least one KO. A MK who spends 3mins Caping (this includes all of the cape tactics discussed so far) will reap much better rewards for his tech. Wobbling is high risk high reward. Caping is Low Risk Moderately High Reward.
News flash ICs have one of the shortest grab ranges in the game, you have to be desynched as well as a few other requirements (ask Yuna he knows), and people do everything in their power to not get grabbed by ICs anyway. Its also a pretty precise timing to Wobble. If its so easy to get the grab off and Wobble someone to death why haven't I heard of you doing this to everyone. Yea Wobbling isn't as easy as your making it out to be.News flash, it aint that hard to get a grab with the ICs. So wobbling is not high risk at all. Plus, wobbling is extremely easy to do.
because your constantly going up and down at X1 speed, Xhalf you would be doing it too fast or not the correct timing, so it wont workIronically, I have much easier doing this in 1x speed than 1/2 or 1/4 speed.
how do you know if its broken if you are not doing it or testing it?I dont do it because I think its a broken technique that should be banned
I was talking about wobblinghow do you know if its broken if you are not doing it or testing it?
wobbling is mad easy to do, people are just smart and figure ways around it, they still get wobbled, but not enough where its considered broken or warranting a ban.News flash ICs have one of the shortest grab ranges in the game, you have to be desynched as well as a few other requirements (ask Yuna he knows), and people do everything in their power to not get grabbed by ICs anyway. Its also a pretty precise timing to Wobble. If its so easy to get the grab off and Wobble someone to death why haven't I heard of you doing this to everyone. Yea Wobbling isn't as easy as your making it out to be.
who said MK was broken? hes weaker than Gannon, and we all know this.No matter how easy Wobbling is Caping is easier (to initiate or use) its less situational you don't have to set up for it like Wobbling. The fact remains that Wobbling is a much less broken technique on a much less broken character and got banned. This tech is (arguably) more broken or at least much less situational and belongs to a much more broken character.
maybe next time i should add the *sarcasms*^You aren't seriously saying MK is worst then Ganonndorf right? You're just saying Gannondorf KOs better right?