Sudai
Stuff here
For a while. It was eventually unbanned.Wobbling was banned?
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For a while. It was eventually unbanned.Wobbling was banned?
its not to be bad or anything but read the other pages.
its ok everyone does.lolhehe sorry had a ******** moment.
It was so funny because right after I posted it I was like omg I am so slow. Then it made it worse considering the camera "follows you"its ok everyone does.lol
I haven't used this in a tourney match yet, proble will never cause i don't need it, most don't haha. But its mostly being determined now.It'll be a while before it's determined how much this is going to be used...
QFTI haven't used this in a tourney match yet, proble will never cause i don't need it, most don't haha.
but ofcorse. hahaQFT
This is partially why banning the move will really not affect the majority of MK users on a professional level, but banning it will at least keep the scrubs from abusing the tech in smaller tourneys.
Actually... I think that this shows that the MK users are really resting on their laurels.QFT
This is partially why banning the move will really not affect the majority of MK users on a professional level, but banning it will at least keep the scrubs from abusing the tech in smaller tourneys.
It seems the only way to acquire the answer is to observe it's use in tourneys, like you said yourself. If it truly advances his metagame to an extent to make him severely better than he already is, it'll be banned anyway, all we need to do it wait it out.Actually... I think that this shows that the MK users are really resting on their laurels.
Where's the play to win mentality?
But, the fact that people aren't trying it in spite of the theoretical applications, well it's a bit disturbing.It seems the only way to acquire the answer is to observe it's use in tourneys, like you said yourself. If it truly advances his metagame to an extent to make him severely better than he already is, it'll be banned anyway, all we need to do it wait it out.
Then you don't have that mentality...I have the mentality, but I didn't main MK for that reason, and I usually won't drop to the level of abusing a ridiculously cheap tactic to win a fight. It's not a life-or-death situation in a tourney y'know. ^_^
Without 5 mins of practice who wouldn't be able to do that?Great got it down across Bridge of Eldin. =)
You fail to see the several issues at hand. First of all, SWD didn't make you incorporeal. It just made you go really fast. Anyone can tell you intangibility is better than speed.Banning this is a laugh, no one thought to ban the SWD in melee despite its difficulty to perform consistently and practically - being able to do it doesn't provide much of an advantage in high level play, at least thats what experience has taught me.
Brawl matches take long enough, who is going to put in that much effort to "stall" a match? At least not using this technique..
I feel this can only be really used situationally.. and sparingly. Spammers of this possibly underdeveloped technique won't necessarily be winning any (even local) tournies. Now if it turns into something as easy and broken as Wobbling then this will be banned, which hasn't happened as far as I've seen.
I wait to see the effectiveness of this tech in posted matches, maybe I'll stand corrected after this, or not.
You fail to see the several issues at hand. First of all, SWD didn't make you incorporeal. It just made you go really fast. Anyone can tell you intangibility is better than speed.
The second issue you fail to grasp is that while this move is situational, it is absolutely and without a doubt the best move in those situations where it is useful. It is so good, that Metaknight can seek to induce those situations, and abuse the move to a deadly extent.
Over on AiB, I analyzed a match where this move was used. Apologies to Dojo and Santi, if they don't approve to be made examples of, then I'll remove the following text, both from this post and the one on AiB.
http://www.youtube.com/watch?v=_wxAsoU2kSc
I'll now analyze each instance of Dojo's use of this move. By the way, if anyone has an issue with my analysis, feel free to present their own.
0:49 - Dojo initiates the infinite to cross-up Santi while the latter retreats. Detecting the flanking maneuver, Santi stops, and Dojo decloaks just out of range of Santi's coming bair. Dojo spotdodges to be sure. He probably could have managed to ftilt Santi afterwards, but he chooses to pressure from a safe distance. In this manner, he pushes Santi all the way to the right edge, then knocks him off. Dojo botches the edgeguard. Aside from the edgeguard, this is a nearly flawless use of the move to create and capitalize upon a massive upper hand.
3:25 - Santi has just respawned, giving him invincibility frames, which he uses to draw a bomb. In order to keep Santi from abusing his invincibility to gain a positional advantage, Dojo cloaks. (For the record, I consider this to be one of the most broken aspects of this move, as it completely bypasses the post-KO balance that allows most characters to capitalize on being KO'd. Instead, the respawned player is immediately put on the defensive, trying to find a defensible position against the Metaknight for when invincibility wears off.) Santi attempts to punish him by throwing a bomb at the place he thinks Dojo will come back, but Dojo holds the cloak a tad longer, and comes out unscathed. Santi's bomb deters him from continuing the pressure, and the positional balance is reset to zero, which puts Santi at a slight advantage, due to spam. However that advantage is practically insignificant, considering that a character who can become incorporeal pooh-poohs at projectiles.
3:29 - Whaddaya know? Dojo uses the cape once again to cross-up Santi, bypassing Santi's arrows, and forcing Santi to go for another bair. Dojo blocks the first bair, but gets too close while trying to pressure on the second and get's a nick for his trouble. Santi loses his momentary advantage by flubbing an arrow.
3:37 - Dojo once again bypasses Santi's projectile spam, faking out Santi, who attempts to punish with an arrow. Dojo pulls out and grabs Santi for his trouble. Santi counters with a brilliant zair-canceled airdodge, negating Dojo's advantage.
In light of the above analysis, I don't think Dojo ever lost his advantage directly as a result of using this tactic, but rather due to incorrectly following up, or because of brilliant moves on Santi's part. I also humbly submit that Santi played too proactively in attempting to punish the Cape.
Well those people are idiots and shouldn't even be considered (lol). As the intelligent posters here have said, this shouldn't be banned until it is proven broken in a tournament.you know what I find funny about this people can't accept a new tech and be happy about it . People are trying to get it banned on the spot.
In fact, it does show the godly approach. The first use of this attack, as I describe, shuts down Santi's projectile spam (his best bet against MK), and puts Dojo in control until he messes up the edgeguard.A cool demo... but it doesn't touch on either of the two ban topics here, infinite stall and the godly approach.
i cant cause its not called d.i.c.kFinally! A video!
Unfortunately, it shows D.I.C.K. as just another instrument in MK's arsenal instead of an utterly broken technique. Nothing to really to support banning here IMO.
But its nice to have an actual match with D.I.C.K. in use.
Shadowlink. Put the video in the OP PLZ. Its all we have for evaluation.
Just because this one player didn't use it enough... when he did use it, it showcased some of the things we've been saying all along.I think it shows that some metaknight players are going to use it as an accessory and not base their whole game around it. Also, that ******* instance didn't heavily influence the match.
But, is it unpunishable? No, obviously. Santi did some brilliant prediction that decreased Dojo's ability to approach with the move. I think the biggest flaw with D.I.C.K. is that the camera continues to follow MK while he's cloaked, and once people learn camera mechanics, you'll never be able to lose MK even if you can't see him. Sure, the invuln is still a problem, but I think that video demonstrates very clearly how, if not abused, D.I.C.K. is not the end-all-be-all move, and certainly won't give enough of an advantage to shut out every other character. Of course, we should get more test data. One video is NOT enough to make a final call... but I think that (again, if not abused) D.I.C.K. is a very valid move for MK.Just because this one player didn't use it enough... when he did use it, it showcased some of the things we've been saying all along.
Why wouldn't it see heavy use for Meta? It's really good, as that video shows.