And I'm obviously going to try to hit you every time.And just because you've hit me, doesn't mean you've harmed me.
![Roll Eyes :rolleyes: :rolleyes:](/styles/default/xenforo/smilies/rolleyes.gif)
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And I'm obviously going to try to hit you every time.And just because you've hit me, doesn't mean you've harmed me.
You're definitely correct to a degree, this technique would not be half as broken as it is without MK's INSANE aerial and anti-ledge game.Ph00t, I think you are forgetting that I said everything you said. I know MK is good. I know this tech is good. However, is this tech broken enough to ban? No s my answer. If this were on Ganon, we would allow it. It's not the technique we don't like, it's that MK has it. Him having this will just a another annoying thing that he can do, but it is beatable (in my opinion).
The technique isn't what is broken, it's MK.
EXACTLY! the only thing you can do to counter this move is put yourself into a slightly less horrible position. If you can't take advantage of your opponent being above you, either you're not DIing with the move enough when you come out to strike (again, can hit almost as high as the top platform of battlefield) or you suck.I can do this consistently. Thanks to my 3rd party controller. And it is not broken at all. I played online against people and whenever I do this to someone, they either run to the edge and edge hog or jump on a platform to escape it.
Not true, but you might be harmed more in exchange, even 1% helps with an eventual KO.And just because you've hit me, doesn't mean you've harmed me.
I'm sorry corey, but being forced into the ledge/being above MK position at will is only slightly less dangerous then a perfect hit ratio.I'll agree with this if we find that there is absolutely nothing you could ever do to stop this move from hitting you.
I'm glad you have no hope. When I show all of you how to get around this, or when someone else does, I hope you love the ****ing taste of your toes. You are going to have your foot in your mouth for months.We'll still be looking at MK being the only tournament viable character.
Don't quote me out of context, that sentence was dependent on the prior paragraph.I'm glad you have no hope. When I show all of you how to get around this, or when someone else does, I hope you love the ****ing taste of your toes. You are going to have your foot in your mouth for months.
We're accepting. We'll believe it when we see it.I'm done with this thread.
No one is accepting even the possibility that this move could be stopped. It makes an up hill battle into making a nuclear missile out of bamboo.
Sure, we're accepting the possibility that it can be stopped, but let's look at it's attributes on paper, it is enormously powerful, and when paired with MK's anti-ledge and aerial games, it certainly goes well over the "ban-worthy" line.I'm done with this thread.
No one is accepting even the possibility that this move could be stopped. It makes an up hill battle into making a nuclear missile out of bamboo.
Or you shield can be held for 3+ seconds (some kind of arbitrary time limit for this technique) or you're psychic. That's pretty much it.Or maybe you aren't lucky with your shield and you know how to handle yourself >_>
Well no, only certain characters are infinitely chain-grabbable by DDD, but it's not banned. That just means they are a very bad match-up against DDD.except that, even if there is a counter for it, the counter would still have to be used by every character or else it still severly limits tourney viable characters, but as it stands, there isn't anything beyond getting up a lucky shield or putting yourself in a stupid position only to not be killed by the cape, but by MK's next attack, so....yeah.
Go blow yourself off.Or you shield can be held for 3+ seconds (some kind of arbitrary time limit for this technique) or you're psychic. That's pretty much it.
i don't think you are seeing the same technique as the rest of the boards, ok, say u shield, but what if MK decides to just follow u around, and just stays right on ur *** till ur open? nothing u can do, at least with characters who are VISIBLE, u know when they are going to attack, u can see thier moves being telegraphed, and u can hit them back.Go blow yourself off.
I guess you can't ever, ever, ever shield a move in this game without it being lucky then. Right?
Because every other move doesn't have your character disappear and stay invincible until you feel like letting the invincibility and invisibility go and do an attack out of it!OTHER CHARACTERS HAD MOVES THAT CAME OUT INSTANTANEOUSLY AND WE COULD BLOCK THEM, WHY NOT THIS GOD ****C FDHCASPOI:EG Q:OSRH?EDGAFH?lgs
Snake licking Ike's chest and Ike moaning "Ah, Snake-san!" in the throes of ecstasy?Yuna. What is that?
well i don't agree on calling it ghosting, because ghosts can't attack you whenever they feel like it, basically with this tech MK is D.I.C.King aroundghosting is more relevant to what metaknight is actually doing (moving around unable to be seen or touched, yet still present) and easier to understand. it's also much more appropriate. as fun as it is to say, i think everyone should agree on calling this ghosting
Has anyone tried testing it with 1(or more) fox(es) spamming laser on metaknight while he uses dimension cape?"Many of these do unusual things, like reflect enemy attacks," suggesting that the Dimensional Cape has such a property, especially from what the trailer showed. This is not true; if you swirl your cape around Meta-Knight when the projectile hits, it will not be reflected.
Hold the left stick down? I did hold it, and tapped the right(C-stick) up repetitively? I am doing that.You have to continue to hold the stick down while tapping the C-Stick.
i hope you're jokingwell i don't agree on calling it ghosting, because ghosts can't attack you whenever they feel like it, basically with this tech MK is D.I.C.King around
It can, although they could just airdodge. Personally, though, I'd just decloak, since I've already got my opponent in the air, and if they airdodge, woohoo, I can do all manner of nasty things to them.Additionally, if the defender wants, they could hold shield down for 3/4 of the time and then jump since the technique can't follow in the air(I think, correct me if I'm wrong on that).
so i was right about the c stick huh? Very nice, thank you for sharing
Depends on how high, but unless you've got a platform to go (that's as high or higher then the top platform of battlefield), being in the air is is a a second or so out of range (or for some, longer) followed by being right back at square 1.It can, although they could just airdodge. Personally, though, I'd just decloak, since I've already got my opponent in the air, and if they airdodge, woohoo, I can do all manner of nasty things to them.
And that's exactly why the technique shouldn't be named D.I.C.K. as stated before, it gives players an excuse to call MK the word instead of the acronym.MK is a d.ick. That is why D.I.C.K is suck a perfect acronym for the technique.