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MetaKnight Infinite Dimensional Cape - hope you enjoy

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acv

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More logic defending ghosting :o, that means there's a chance for ghosting. Here's more reasoning for ghosting. A ghost is the supposed disembodied spirit manifestation of a dead person, often characterized as a pale shadowy appariton. Ghosting is a present participle used as an adjective. Ghosting describes how metaknight disappears, and is unhittable until he reappears, like a ghost. Metaknight can attack out of this, making him malicious. Some ghosts have intent to hurt or kill like a demon, poltergeist, etc. Argue that.
only ghosts can do ghosting.
 

unit182

Smash Apprentice
Joined
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unless metaknight takes the characterisics of a ghost, which he does. He becomes invisible and is able to avoid eveything the opponent does
 

metaXzero

Smash Champion
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Who the heck is calling MK a ****? It's Dimensional Infinite Cape of the Knight. D.I.C.K.!

The technique is a noun, and doing it is a verb. MK can only D.I.C.K. He can't BE a D.I.C.K. *huff*

(Though once again, we're not discussing its name. Make a thread for that if you want to talk about naming it so much).
 

unit182

Smash Apprentice
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aha, ghosting is an adverb, which means that ghosting describes how metaknight disappears.
 

Yuna

BRoomer
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There has to be something I'm missing here that's causing 77 pages of debate. Why can't we put a time limit on how long this can be done? Like, the exact time it takes for one's shield to drop down completely from full. That seems like a pretty fair amount of time to me. It gives MK enough time to utilize this AT for meta-game purposes, and prevents him from stalling because of the time limit. Additionally, if the defender wants, they could hold shield down for 3/4 of the time and then jump since the technique can't follow in the air(I think, correct me if I'm wrong on that). After that, MK has to reveal himself. It's pretty obvious at that point if someone is breaking the rules. At the same time, it shouldn't make a huge difference if someone goes over by a little(a few seconds), since it wouldn't be sufficient for one to truly accomplish their goal for a stall(one or two extra seconds?). And hey, if MK decides to break early, the defender has the option of shield grabbing directly after the attack since his shield won't break down by the end of the time limit.
So it's fair to give him a window during which he's invicinble and invisible, and completely untouchable but if you shield for this entire duration, your shield breaks? Sounds fair to me.

The only real counter to this would be hop to the top platform of Battlefield (or any other platform of equal or greater height) or run away and grab the ledge, both options being bad against Meta-Knight and in no way combating this, it'd merely be avoiding it.

That only leaves one problem. Repeated use of this with the whatever three seconds that it takes for a shield to wear down completely. But honestly yuna, I know that the whole arbitrary judge thing is a problem, but it's obvious if the MK is CONSTANTLY doing it over and over again. Any sane judge will be able to tell. I hate to sound like everyone else on that though, and I don't want you to think I haven't read most of your posts on this(I say most because I haven't read 77 pages since I do have a life outside of this), so I don't expect you to answer that AGAIN. But at least realize that even though we not have a BLATANT answer to the problem, there's no sense in shutting down attempts to solve the problem without gimping MK of possible meta-game development.
Gah! Because we don't have judges go "You're using this technique too much in a too stallish way! You lose!". At what point does this apparently very legit tactic stop being a legit tactic?

Can't I use it, disappear, move forward and then move backward if I deem the situation too unsafe? If I can, then after how many times does it become stalling? Can I use it to run away from you for spacing and to "get out of sticky situations"? Fine, after how many times does it become stalling? Can I use it to actually stall (i.e., running away) from you, like a Sonic who hits and runs you and then runs away to the other side of the stage? If I can, after how many times does it become stalling?

Also, we still have the problem of too many TOs needed standing around with stopwatches and having to time every single Down B! You cannot get around this!

aha, ghosting is an adverb, which means that ghosting describes how metaknight disappears.
How is ghosting an adverb? "He disappears ghostingly"?
 

IrArby

Smash Ace
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Stalling and Approach issues aside, this would make any matchup against an MK more shallow than any other matchup, in Smash, ever before. The gameplay would be a joke and other competitive games would see it as such and I think a lot of people, including myself, would be really turned off by an uber gay tech for what is already a marginally broken character. It would hurt the community too much and thats something we can't deny.

Shallow one-sided gameplay is the last thing that this game needs.
 

Kayzee

Smash Journeyman
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I got a couple questions about the technique:


First of all, how do you perform the attack out of it?

Secondly, how is it done stationary? I can move around with it, and back and fourth with it, but I can't do it in one spot.
 

acv

Smash Journeyman
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i need vids to argue with people.anybody have any showing how broken this is?
 

adumbrodeus

Smash Legend
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I got a couple questions about the technique:


First of all, how do you perform the attack out of it?

Secondly, how is it done stationary? I can move around with it, and back and fourth with it, but I can't do it in one spot.
1. Hold B as you come out.

2. Don't DI AT ALL. It's difficult because the controller has 16 directions, but it's doable.
 

adumbrodeus

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Not the regular Dimensional Cape, the infinite one.


Non MK mains... *Facepalm*
I know... You need to make sure that you don't DI at all otherwise you'll move. It can be done, it's just difficult. Remember, the c-stick is DIing as well, so you gotta be precise when you're clicking it.



Non MK mains?! Where?

*IDCs them all, followed by anti-ledge work and Uair (mostly) chasing*
 

kupo15

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Question. How did person who discovered this figure it out? How did they know the animation is slightly longer from the air? Visual observation? Im trying to think if this tech could be applied to other characters.
 

shadowlink3

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Question. How did person who discovered this figure it out? How did they know the animation is slightly longer from the air? Visual observation? Im trying to think if this tech could be applied to other characters.
guess this is getting applied to me. you can clearly see if you short hop down b it last a bit longer, and farther. Another way to see is if you do the IDC, hold down and keep doing the up C, and left go of down and keep pressing up on the c stick, you see MK get this small jump when he comes out of the cape. thats how i figured it out mostly. and as of now, i don't believe it can be applied to other characters.
 

Minetious

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Im sorry if some has answered this already but there are so many pages I didn't have the time to read through all of them.

Can this be done with the Wii Controller and Nunchuk?
 

ADHD

Smash Hero
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guess this is getting applied to me. you can clearly see if you short hop down b it last a bit longer, and farther. Another way to see is if you do the IDC, hold down and keep doing the up C, and left go of down and keep pressing up on the c stick, you see MK get this small jump when he comes out of the cape. thats how i figured it out mostly. and as of now, i don't believe it can be applied to other characters.
You short hop and immediately down b?
 

kupo15

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ok, i dont play MK so I never knew it lasted slightly longer even when I was looking for it. And yes I noticed about the C stick moving you up. Thanks!
 

Frames

DI
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I just want to say we allowed this move at FAST 1 and NOTHING happened. Only a few people bothered to even use it, and they weren't really stalling either, we finished on time, and everything was ok, no problems with this move.
 

Yuna

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I just want to say we allowed this move at FAST 1 and NOTHING happened. Only a few people bothered to even use it, and they weren't really stalling either, we finished on time, and everything was ok, no problems with this move.
It's new, few people even know about it and no one has had the time to master it. The move's been known for less than 2 weeks (by the general populus, anyway).

The mere fact that so few Metas even attempted to use it shows that they either hadn't learned how to do it or how to do it well enough to use it in a tournament yet.
 

Frames

DI
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It's new, few people even know about it and no one has had the time to master it. The move's been known for less than 2 weeks (by the general populus, anyway).

The mere fact that so few Metas even attempted to use it shows that they either hadn't learned how to do it or how to do it well enough to use it in a tournament yet.
Actually, nearly all the metas knew about it, and most of them could do it, but the reason it wasn't an issue is that people just didn't feel like it was very useful. There was no point in doing it, so nobody did.
 

Patsie

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I'd think that every Meta who had a chance of placing at a tournament knows about the technique. We just need to see how it's used in tournaments for a while to come.
 

l3lue2ain

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I have a question about this technique sometimes when i do it i don't move at all but other times I do it i go across fd whats the diffrence.
 

acv

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I have a question about this technique sometimes when i do it i don't move at all but other times I do it i go across fd whats the diffrence.
its not to be bad or anything but read the other pages.
 

Cloak and Dagger

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Lets look at wobbling as a comparison. It was known about long before it was abused in tournament and ultimatley banned. I say we play this like wobbling and not ban it until someone comes out with a way to abuse it to the point that it becomes apparent that it needs to be banned.
 

ph00tbag

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Lets look at wobbling as a comparison. It was known about long before it was abused in tournament and ultimatley banned. I say we play this like wobbling and not ban it until someone comes out with a way to abuse it to the point that it becomes apparent that it needs to be banned.
Wobbling was banned?
 

adumbrodeus

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The mere potential of this move makes it worthy of being banned. We shouldn't wait for a huge tournament to learn our lesson.
How about no?

We can theorize all we want, but theoretically something could develop that will result in this move actually being useless, or simply not enough of an addition to MK's play to warrant a ban.

Or, for whatever reason, this move might interact so poorly with actual play that it becomes useless.

Until it's actually proven, all we can do is state what we think the results will be.
 
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