AXE 09
Smash Master
For the past ~10 years, the version of Melee that was the standard to be played at US tournaments (v.1.0, 1.1, or 1.2) hasn't really been addressed. If you play any high tier, then it doesn't really matter. However, to several of the lower tiered characters, IT DOES MATTER.
I brought up the question of which version is the standard version to be played at FC, and the tournament hosts decided to make 1.2 the standard version. That also means that if 2 people were playing a tournament match on a 1.0 setup and 1 player requests to switch to 1.2, you would have to switch to 1.2. The main argument for this by most people was simply "there's more versions of 1.2" which is true. However, that doesn't mean that 1.0 is uncommon. There are plenty of copies of 1.0, and I feel that any player should be allowed to switch to 1.0 if requested.
Why, you may ask?
Mainly because the version differences only affect characters that are not high tier (except for Peach, because in 1.0 you cannot SDI if you get hit by her up-b, but that's insignificant). The higher version of Melee you go, the more disadvantaged lower tiered characters are, and I do not see any reason why you should take those small advantages away from them.
By switching to 1.2, you take away:
-Bowser's flame canceling
-Young Link's boomerang -> hookshot recovery and his safe grounded up-b (since you cannot SDI out of it in 1.0)
-Link/Ylink's boomerang -> hookshot approaches
-Zelda's safer Fsmash/Usmash
-Mewtwo's better Nair (cannot SDI out of if slightly stale in 1.0)
-Samus' slightly safer up-b (can't SDI out of, although still pretty difficult to SDI out of in 1.2)
Why on earth would you want to take away those things from those characters? I know that if you play any high tier then it probably doesn't matter to you. But for those who play any character that is affected by these version differences, then it really does matter.
This is my argument for allowing 1.0 to be played by request at future tournaments held in the USA.
I brought up the question of which version is the standard version to be played at FC, and the tournament hosts decided to make 1.2 the standard version. That also means that if 2 people were playing a tournament match on a 1.0 setup and 1 player requests to switch to 1.2, you would have to switch to 1.2. The main argument for this by most people was simply "there's more versions of 1.2" which is true. However, that doesn't mean that 1.0 is uncommon. There are plenty of copies of 1.0, and I feel that any player should be allowed to switch to 1.0 if requested.
Why, you may ask?
Mainly because the version differences only affect characters that are not high tier (except for Peach, because in 1.0 you cannot SDI if you get hit by her up-b, but that's insignificant). The higher version of Melee you go, the more disadvantaged lower tiered characters are, and I do not see any reason why you should take those small advantages away from them.
By switching to 1.2, you take away:
-Bowser's flame canceling
-Young Link's boomerang -> hookshot recovery and his safe grounded up-b (since you cannot SDI out of it in 1.0)
-Link/Ylink's boomerang -> hookshot approaches
-Zelda's safer Fsmash/Usmash
-Mewtwo's better Nair (cannot SDI out of if slightly stale in 1.0)
-Samus' slightly safer up-b (can't SDI out of, although still pretty difficult to SDI out of in 1.2)
Why on earth would you want to take away those things from those characters? I know that if you play any high tier then it probably doesn't matter to you. But for those who play any character that is affected by these version differences, then it really does matter.
This is my argument for allowing 1.0 to be played by request at future tournaments held in the USA.