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it does, to an extent; under 18% (IIRC) you can mash out of a grab before Nana can be properly desynced, even higher if Nana isn't close to Popo. however, it is still worth mentioning solo popo chaingrabs.
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I'll try to help.That being said, my question still stands. It'd help if I got some details on the matchup specifics instead of something like "a mediocre falco can beat a good mewtwo." The matchup seems interesting, but I unfortunately haven't played against a good Mewtwo before.
Another thing I didn't mention that I see a lot of Peaches doing is floating above their opponent and using dair to hit shields. Doing this once makes it really easy to fc nair > dsmash on both popo and nana as it breaks down their shield a bit. Also, I'm assuming when Peach is high and / or returning to the stage, ICs can't just double jump into a uair on Peach if she floats with a dair. I think I've seen a spacies (or Falcon, I can't remember) main trying to do this to Light and Peach's dair priority seemed to go right through the attack.I wasn't even thinking of that.
I was just thinking about FC aerial --> D-smash and then if ICs' shield gets pierced then Nana automatically dies because Peach can chain FC Nairs on her until she dies because Nana doesn't tech or DI.
And since FC aerials on their own can't be shield grabbed, a D-smash that commonly shield-pierces and FC aerials to lead into that D-smash on their block is a pretty nifty system.
But floating is great too. I can't believe I forgot about that.
They have no useful good matchupsI remember when Kirbykaze used to main ICs. Man ICs are a terrible character lol
No, it's not. Interpretation is part of the format; if you don't understand the format, you'll interpret it as you have been the entire time. Ignored.I have a different way to interpret the 1-10 format. Imagine an infinite stock match between Marth and Jiggs (currently 6-4). 6-4 would mean that, on average, for every 6 stocks that Marth takes off, Jiggly will take off 4 stocks.
imo this is a much more logical interpretation because the best of 10 interpretation seems to fail or become overly arbitrary with **** matchups. Also, the old interpretation doesn't really take into account a character barely losing over and over (which is also difficult to conceptualize with the best of 10 interpretation), while my proposal does so in a very simple manner.
Thoughts?
btw, this is totally a legit post. I'm debating the interpretation, not the format.
Also, are we assuming Wobbling is legal (as stated in the SBR suggested rule set last time I checked)? If so, that nullifies any points about what grab combos work on what characters.
I don't care if he has an opinion. He should send it directly to me instead of posting it here. This thread is for match-up discussion for the completion of the chart, not the debate over what people "think" the match-up chart is about.Uhoh, Nintendude is about to get blocked for stating a valid opinion. Our canadian overlords are ruthless.
Anyone else remember when this thread was somewhat legitimate?
But....he doesn't.I guess I was right a long time ago when I said Pikachu had a better time vs Falco than Fox. =D
Falco v. Pika:Ok, only changes I want to make with pika's matchup is Falco moved down to a 3, Link moved down to a 5, and Ylink moved down to a 6. Otherwise looks good to me.
No, it's that everything you said about the matchup was wrong.Man, I don't want to post in this thread anymore. The amount of preconceived bias and lack of reasoning is ridiculous. The first two replies I get are, in full, "Your opinion is now invalid." and "What are you talking about?", then some crap about spacing FC aerials against one (two) of the most agile characters in the game. Really guys? I guess the fact that I play Peach isn't important because my post count isn't bloated...
The reason ICs fear Peach is because she's a stupid hard matchup. And it is very hard for a lot of reasons, but one of the big ones is that she splits them very well, and when she gets between Popo and Nana, very rarely can he successfully rescue her because she can hit Nana with very, very little commitment (lagless aerials + D-smash it's a beautiful combination) and all the while she can still keep Popo at bay with spaced moves.you said:Really good IC players can do the handoff on Peach (I've seen Wobbles do it a few times, check out the end of this video for example). Part of the reason IC's players fear Peach is because she can't be chaingrabbed easily, but since we're talking about the top level here, I think it should be a bit more even (70-30 Peach), especially because Peach's grab evasion game is less than stellar.
I agree with your opinion of falco. Always have and probably always will. You are probably one of the few that aren't underrating falco.But....he doesn't.
Falco v. Pika:
Putting this matchup at 4 kind of baffles me. Falco is difficult for pika. There is literally not much you can do about lasers, except try to jump over them and then you're limited to relatively predictable aerial approaches. Pikachu is a mobile character and often relies on his ability to outmaneauver the opponent, to bait approaches and chip away with quick hit and run combos. Falco's big thing is lasering to make characters relatively immobile, and he does it well, so pika loses a huge part of his game. Pika is also combo bait for falco, and given how close pika has to be to falco before he can do anything, getting that initial shine in to start the pillaring isn't horribly difficult. Pika's tech is also horribly slow, so Falcos can very often dair you into the stage and then just watch your tech. If you standing tech he can grab or dsmash/dtilt. If you techroll there's plenty of time for him to watch and then fsmash you. And you're pikachu, so that really hurts.
Yeah, you have gimps on falco and if he makes a mistake near the edge it can cost him his stock, but honestly falco doesn't have to approach you if he doesn't want to and just has so much control over space that pikachu has trouble doing much of anything most of the time.
Link vs. Pika:
Link has a lot of priority and decent reach. Pika has a lot of mobility and flexibility in options. Given both their strengths, the matchup turns out to be rather even. Similar to Falco (but not nearly as drastic), Link can control space pretty well with bombs and boomerangs, making it difficult for pika to enjoy his mobility. Link's nair is also reeeeally good, especially against pika as it prevents you from trying to shffl aerials into him, and it can be alright at breaking pika's aerial combos. Uair also makes it essentially impossible to attack link from above, to you're often limited to fighting link on the ground (which he's slightly better at) or trying to get under him.
Pika holds his own though. Link's projectiles don't hinder you toooo much, and it can be relatively easy to pressure link (just watch out for upB out of shield). Pika combos link alright, and has a few tools for edgeguarding link (notably jolting his hookshot attempt or just jumping out and nair/dairing him away regardless of how long he stalls before jumping, using your long recovery to make it back). Fighting link on ground can be difficult, but uair can pop him up and links options deplete to ff nair or dair against you (which you can bair and punish). Overall, it really feels about even.
Young Link vs. Pika:
Pretty identical to link except his recovery is a little worse, his dsmash is a lot better, this projectile game is a little more annoying, and all of his moves have like half the reach. Also upB is no longer scary. Pika has an easier time gimping y.link too.
The reason I said "what are you talking about" is because you are clearly underrating your character (now that I know that you play peach). It is common knowledge that peach destroys the ICs. You were only speaking from the side of what ICs can do to peach, but you didn't take into consideration how difficult it is for the ICs to set up their infinites on peach. They have a very little window to punish peach, just like every other character, because of her FC'd moves and d-smash. Also conveniently, the d-smash both have a high chance of shield-stabbing the ICs (usually nana). The IC's low traction also removes the chancce for punishing peach when they shield their hits. Peach also has more priority and better air mobility, so it is hard for them to approach her or punish her. Her moves also seperate the ICs really well and knock over nana quickly, which she never techs afterwards, so peach can chain n-airs, until she gets knocked off the stage, then popo most likely has issues saving her.Man, I don't want to post in this thread anymore. The amount of preconceived bias and lack of reasoning is ridiculous. The first two replies I get are, in full, "Your opinion is now invalid." and "What are you talking about?", then some crap about spacing FC aerials against one (two) of the most agile characters in the game. Really guys? I guess the fact that I play Peach isn't important because my post count isn't bloated...
I still say we need to consult the pros instead of everybody chipping in their scrubby opinions and getting nowhere. I will give this chart more credibility if it comes from the MBR...
Counter-Pick match-ups are planned to be determined after the neutrals chart has solidified to an acceptable extent (which has had several delays). This is also touched upon on the first post.can we get to matchup discussion please?
on a slightly related note, just out of curiosity, will the chart ever take counterpicks into account? or wil lthere be a seperate chart/thread for discussing counterpick matchups?
i wanna know because some chars get big boosts in many matchups from counterpicks (jiggs, peach, fox?) and some dont really change (falco falcon)
i'd be interested in eventually discussing how matchups play out considering counterpicking stages,.
lol, MBR...I still say we need to consult the pros instead of everybody chipping in their scrubby opinions and getting nowhere. I will give this chart more credibility if it comes from the MBR...
I was interpreting the numbers differently. I didn't consider it to be number of games won in a set of 10, but just a general bearing on how the matchup went.Skler, why do you have a problem with this now? You didn't seem to have a problem with it earlier when you were discussing Mewtwo vs Link with Taj.
Did you know that tiers (the concept) aren't determined by tournament placings and players? In fact, for the most part, tournament placings and character popularity is usually influenced by how good that character is.I always thought, and still think, that ICs should be put in middle tier. =X
I don't think they are good enough to be in the same tier as Jiggs, Peach, and Falcon, nor do they have the tourney placings and players to match...but whatever.
Fsmash a lot and rest nana =/now. what does everyone think about jiggs-ICs? (someone tell me what to do if i ever face chu in pools or something)
And for 7 years we've been placing Jigglypuff under Peach and Falcon; it wasn't until very recently that people considered she might be up with the top tiers. Mango's success was written off as player skill (which it could be), and people did the same with Chu. At the very least Chu's tournament performance has shown that, when played intelligently, ICs can compete at a top level.they're just something to keep in mind. and almost no one has ever done well with ICs. that could be because they're unpopular and are actually amazing, but after 7+ years, it's more likely that they just aren't that good.
mm, fair enough. do you think ICs should be where they are on the tier list? i'd put them below peach/jiggs/falcon. hmm...maybe above falcon if we were ignoring low tiers.And for 7 years we've been placing Jigglypuff under Peach and Falcon; it wasn't until very recently that people considered she might be up with the top tiers. Mango's success was written off as player skill (which it could be), and people did the same with Chu. At the very least Chu's tournament performance has shown that, when played intelligently, ICs can compete at a top level.
I disagree. Chu was also able to compete and succeed at the top level with Pikachu and Young Link (unless they're high tier as well). After Mango started having success with Jiggs, there was a wave of Jigglypuff players who learned from it and consequently started doing much better. After 7 years of watching Chu **** people well... the amount of ICs that place well besides him is a testament to how bad ICs are.And for 7 years we've been placing Jigglypuff under Peach and Falcon; it wasn't until very recently that people considered she might be up with the top tiers. Mango's success was written off as player skill (which it could be), and people did the same with Chu. At the very least Chu's tournament performance has shown that, when played intelligently, ICs can compete at a top level.
Umm WTF they suck? I can understand maybe just one but dude WTF. The metagame for them has dropped but they DON'T suck, They have some big flaws like dair and stuff but overall they are very powerful and legit just few players and a drop in their metagame, I heard wobbles is getting better and chu still plays most of the time.ICs are one of the few characters that has won a major tournament, and for something like a 3 year period, chu almost always placed top 3
they do suck though and have terrible matchups
...Umm WTF they suck? I can understand maybe just one but dude WTF. The metagame for them has dropped but they DON'T suck, They have some big flaws like dair and stuff but overall they are very powerful and legit just few players and a drop in their metagame, I heard wobbles is getting better and chu still plays most of the time.
I,ve had enough of the ____ sucks S*** I will always say pikachu sucks but dude it's the player who sucks and I doubt you would **** a lot of ice climber players up and down. They have bad match-ups but that doesn't make them suck their just so unbelieveablely hard to be good as fox can run around nair and he's good, the ice climbers can't just run around spamming, aleast not that easy. plus no one in the game gets gayed half as bad as them from counter picks, it's beyond unfair and this is coming from someone who plays as pichu and never johns.
Kyu Puff is right they can but we need wisedom and knowedge (in my book wisedom is understanding, meaning you can work more this your knowedge or you can understand something without knowing it)
this.i seriously wish that you would never post
comments are meant to be taken in context