Dark Hart
Rejected by Azua
btw I hate putting #'s to match-ups
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I agree... once it gets more one-sided than say, 65/35... it's just BAD lol, I have too much trouble trying to be specific beyond that.btw I hate putting #'s to match-ups
This is what this thread seems to be turning into.guys, let's just put it at 80-20 and make him happy?
lol It was just a joke, Jem. It was also a way for me to say that putting #'s to match-ups is pointless. There should only be like 5 or 7 "levels" for this chart. "Even" being the middle #, of course. It would make people happier because then we wouldn't have to worry about the difference between a 85-15 and an 80-20.This is what this thread seems to be turning into.
So much for accuracy...
Case in point.lol It was just a joke, Jem. It was also a way for me to say that putting #'s to match-ups is pointless. There should only be like 5 or 7 "levels" for this chart. "Even" being the middle #, of course. It would make people happier because then we wouldn't have to worry about the difference between a 85-15 and an 80-20.
Granted that this was your idea, and your thread, and you are more than welcome to run it however you see fitCase in point.
This would bother me if we were being accurate to begin with, but we're not. The fact that we have low tier matchups included when a high level player that enters tournaments doesn't exist for over half of them (really, it's just Pikachu, Link, and maybe a few random others) makes this very inaccurate anyway.This is what this thread seems to be turning into.
So much for accuracy...
My point is everyone else's. Using a 0-100 scale is just not working out, and causes pointless arguments over an 85-15 and an 80-20.Case in point.
This.or to make everyone happy, you could all stfu about the difference between 5 points and view this chart in your eyes.
for example, any matchup between 45-55, and 55-45 i consider even.
anything thats like 40-60 or 30-70 i consider disadvantage/advantage.
anything at 20/80 or worse is a **** matchup.
you dont need a title on the chart saying "advantage" "slight disadvantage" etc to know a reasonable range where it is.labeling the matcheups as such is just redundant.
and this to a certain extent.some people say these arguments are "pointless"
and maybe thats true, but, i've found that the trend is that when soemone thinks a matchup should be canged by a few points either way, they actually get around to developing a pretty good argument for it and the matchups get discussed more intimately.
isnt that whats most important than the score given anyway?
the scores are more like bait for discussion than the result of it I've noticed.
The only time it "doesn't work out" is when several different people come in here and insist their way is right without any heed to logic or to what anyone else is saying. This is highly common when discussing low tiers. RandomScrub15341 will walk in and say "hey it's not that bad!" and expect everyone to comply, but when people throw facts and logic their way they suddenly get offended and blame the chart's format because it doesn't accommodate their unrealistic views of their character. So, in turn, they want to just generalize everything in order to make the match-up not look as bad and to make themselves feel like their character has a chance.My point is everyone else's. Using a 0-100 scale is just not working out, and causes pointless arguments over an 85-15 and an 80-20.
Heh...heh...I wish you good luck sirAccurate, agreeable charts are made from compromise and understanding, not from constant debate and contradiction.
The answer should be obvious, it's more fun that way.Other fighting games can do matchups charts with matches out of 10 without much incident. Why can't we just not argue about 5 point differences? lol
I thought that originally too. But there is really no harm at all in having more detail. At this point, Id support it and say thats its better and more of a necessity for such a complex game.The number system is stupid. Honestly the scale should go "Good luck, large disadvantage, slight disadvantage, even, slight advantage, large advantage, You best not lose."
Says much more than 40-60.
I think thats one of the best uses for this chart. Cps and just learning your character better.Idk
I guess it don't matter much
I'm still gonna play samus
I might reference this chart to make more informed counter picks though
This is just going in circles now.I dunno, I don't see how you can argue a 75/25 matchup. Like wtf does that even mean? How is that different than a 80/20, 85/15, etc etc etc? What chance is there that someone will actually even place with that character? I'm just saying, seems rather arbitrary after a certain point.
This.or to make everyone happy, you could all stfu about the difference between 5 points and view this chart in your eyes.
for example, any matchup between 45-55, and 55-45 i consider even.
anything thats like 40-60 or 30-70 i consider disadvantage/advantage.
anything at 20/80 or worse is a **** matchup.
you dont need a title on the chart saying "advantage" "slight disadvantage" etc to know a reasonable range where it is.labeling the matcheups as such is just redundant.
This is on the first post.the match-ups shown are when two characters play 10 games against each other on neutral stages and seeing how many games they'd win. The number is turned from 10 to 100 to eliminate decimals.
I know what the intent is, but everyone has a different interpretation of the numbers, and frankly, using it as chance ratios is ridiculous.This is on the first post.
This is what the numbers are supposed to represent. So, 100-0 means that if two characters fought 100 games one character would win 100 and the other would win 0. If a match-up is 65-35, one character would win 65 games and the other would only win 35. This can then be equated to a percent ratio, i.e.: 65% chance of winning and 35% chance of winning.
Therefore, the difference between 65-35 and 70-30 would mean that the character with the 70 would have a slightly higher chance of winning than the character with the 65 because of X tactic or Y move or Z strategy or whatever is relevant.
The street fighter community does the same thing, as this chart was based on their system, out-of-10. Particularly, in SF4, there aren't any 8-2 or worse match-ups, so it can appear like it means "advantage/disadvantage" to someone who isn't familiar with the out-of-10 format.
I increased this to out of 100 for flexibility in precision. If a match-up isn't exactly 6-4 or isn't exactly 7-3 there was a middle ground for those kinds of disputes. It seems, though, that people are arguing more about that 0.5% than significant differences that would actually need debate in match-ups.
This is what the chart looks like if we used out-of-10: