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I think the impact of the Klaptrap is a little more uniform across match-ups than the barrel's is. Like, when I'm Sheik and playing against somebody on KJ64, they usually still die if they get in the barrel because I just slap them again whenever they decide to come out. However, if I'm ICs, I'm a lot less able to substantially punish somebody for rocketing straight up when at a distance from the stage. With the Klaptrap, on the other hand, anybody knocked off-stage at the wrong time is liable to get hit by it, although how often you're going to be put in that position is again something that still depends on match-ups, but my intuition is that it overall is to a lesser degree. Note that I'm just making a random observation here and not trying to prove a point against a Klaptrap. Frankly, if anything, the Klaptrap serving a more consistent role amongst match-ups than the barrel could be a point towards it, although that's not a claim I'm sure I want to back too strongly.Stage debates are never unanimous, guys. Many people I've talked with have agreed that KJ contains a number of properties that are worse than MK2 and JJ. The barrel and klaptrap are fairly similar in that you know the general geographic area, and both are responsible for saving/taking stocks. People make a lot out of 0% deaths, but how often are people actually at 0 when the klaptrap gets them? An average of 40-50% sounds reasonable. By saving a stock, a barrel gives the player a chance to last another 10, 30, or 50% (or longer, given that stage). They're pretty comparable.
At least in some match-ups, Japes' side platforms can be a bit of camping issue. Across the board, KJ64 probably does have bigger camping issues than JJ does, overall. This is all assuming you're viewing camping as something bad, which it looks like you're implicitly assuming here; if you're not assuming that or are assuming something similar, feel free to correct me.In the meantime, the geography of the stage is extremely susceptible toward encouraging non-conflict and run-away techniques. At least Japes doesn't have the additional vertical dimension making this easier.
The layout can have strange effects on match-ups. The walk-off edges enable high-variance strats like camping the sides, and also enable death combos that you don't see often on other stages. On the other hand, approaching somebody on the center platform when coming from the sides can be a pain in some match-ups. I can't speak for why people hate Birdo (my guess is that they just dislike powerful projectiles randomly being introduce to the fray every now and then); I personally don't really have anything against the stage right now.I don't think I'll ever understand why people have a problem with MK2, but I've already written that one off to me being weird. At least with other stages I usually understand why people are saying what they're saying.
Then regardless it's still the odd one out. What would be the purpose of adding that stage in? What does it balance? What does it remove?I don't think it's reasonable to talk about the "core" of the game in a vacuum. We define the game we play, not the How to Play video. There are lots of and lots of very different games you can craft out of the Melee disc.
This isn't conclusively proven, and I don't even think it's true. It restricts people, but it's not as though it functionally removes some part of the game without adding anything in return. A mechanic develops around Klaptrap: you are forced to avoid its position and, when possible, send your opponent toward it.And of course, as Violence pointed out, the barrel actually adds depth to the match, whereas the Klap Trap merely restricts people even further.
no you guys don't get what I'm trying to explain. I'm trying to say that there are two separate threads of conversation here but no one has separated them properly so people are just yelling at each other, when if we could acknowledge that there are two totally distinct arguments going on maybe we could make some progress on one or both of them, or at least clear things up for people who are just frustrated in general.Don't worry FoxLisk, we're considering two issues here. First is what's fair from a competitive standpoint, and second is what the community wants to see, regardless of competitiveness.
Why were you grabbed near the edge of the stage? There are many options in MK2, not the least of which is waiting for the Birdo/eggs to disrupt the camper. Many people assume that a player has no choice but to approach an edge-camping character. And honestly, if someone truly counterpicks you to this stage, switch to a character with strong projectiles. There are many options that don't involve dash-attacking the person and getting shield-grabbed -> death.How can you not see that the entire edgeguard game on MK2 is non-existent? All you need is one good trap and the opponent can die in one or 2 hits, or one grab whatever it is.
Correct, variety isn't our purpose here. Our belief is that a player's skill can be tested by varying stage elements, perhaps even moreso than a static stage. Reacting to changes, positioning, and timing are all excellent qualities in a competitive situation. As long as the stage isn't detrimental to the match, we believe it should be in.Well then let's see their answer on that. I don't think it was only variety that is driving their choice on the stages.
Fair enough, but to Prime's point, they really become the same argument eventually. Someone's view of fairness affects their ability to have a good time. One of our hopes in discussion is to open people's minds to the possibility that some of these stages are really good stages to have on, especially considering there are players here who started after they were banned. At the same time, who ever wins an Internet debate? lolno you guys don't get what I'm trying to explain. I'm trying to say that there are two separate threads of conversation here but no one has separated them properly so people are just yelling at each other, when if we could acknowledge that there are two totally distinct arguments going on maybe we could make some progress on one or both of them, or at least clear things up for people who are just frustrated in general.
This is amazing. Can you tech KlapTrap every time? If so, everyone's arguments against the stage just got destroyedwho says you cannot react?
klaptrap is the new randall
i think 'kish' explains it quite well in this video:
http://www.youtube.com/watch?v=OTofgs5Q3H0
Why do all the stages need to be the same? What exactly is bad about a stage where stocks end sooner, or a stage with different edge tactics?How can you not see that the entire edgeguard game on MK2 is non-existent? All you need is one good trap and the opponent can die in one or 2 hits, or one grab whatever it is.
care to elaborate?i think kj64 is substantially worse that jungle japes.
I don't think Peach's Castle meets these criteria because the main platform is not unbroken. Although I guess it would depend on what you consider an "unbroken" platform. I think it means flat with no gaps or obstructions.i agree.
legalize Peach's Castle
#occupyFC
generally we rate good and fun in the same way: you need to be able to interact with your opponent, and them with you. if you think of some of the most broken or un-fun strategies in competitive games, they tend to be ones that the opponent cannot interact with. after that....you just pick the stages that offer the most interaction.care to elaborate?
So basically...How can you not see that the entire edgeguard game on MK2 is non-existent? All you need is one good trap and the opponent can die in one or 2 hits, or one grab whatever it is.
falcon would be so good if yoshis / fod weren't neutral.i just want to know how the **** Yoshi's/FoD are still neutral in competitive rulesets
this ruleset doesn't favour floaties, it favours space animalsback in the old days of MLG we had these stages on + even corneria. The tourneys were still really good since people just learned how to play in these stages , or deal with the fact that a counter-pick is suppose to be a counter-pick. True its gonna be an adjustment to anybody who's spoiled with the MBR5+staidum but its still gonna be a fun tourney. Anybody that thinks this tourney favors floaties like peach or jiggz then by all means learn those characters and win the tourney with them
This was already a futile task to begin with. There are just too many permutations available and too many differentiating opinions for a decision to be even close to unanimous.I hope that the Kishes can find something that is agreeable to everyone involved and for the event to be a success regardless of all this.
well you also said you wouldn't walk across the street for FC. if you don't "get it" then you're not going to. anyone who has ever played smash even semi-seriously should be at this event.Yeah, I realized as I wrote it that my hope would probably be in vain.