Smashboards Username: Toph
Region: Washington State (, Japan, Hawaii)
Primary Character(s): Fox
Secondary Character(s): Sheik, Falco
REQUIRED
1. Q. How long have you been playing competitive melee?
A. Early 2008. Approximately since around the time of Brawl's release.
2. Q. How often do you attend tournaments? How familiar are you with your local scene? Your regional scene? The national/international scene?
A. I regularly attend local tournaments and travel to Vancouver, BC and Oregon for tournaments frequently. I also attend roughly two national tournaments a year. I'm very familiar with my local scene - I'm often the go-to guy for new faces in the community, and I travel within my region to new players' houses, etc. to reach out to them and invite them to the scene. I'm also very familiar with the neighboring communities of BC and Oregon.
Besides WA, where I spend much of the year, I also spend my summers in Hawaii (I went to high school there) and am in touch with its Melee community. I also lived in Japan for 1 year (2010-2011) and am very close with all of the Japanese Melee players. I helped bring Kou and Captain Jack to APEX2012 and attended monthly tournaments there.
3. Q. How would you classify yourself as a player relative to the current metagame? (beginner, average, high level, pro, etc.)
A. High level or "pro-am." I have taken tournament sets and money matches off of top players but have yet to distinguish myself at a large tournament.
4. Q. Do you think the other individuals in your region would support you being a member of the MBR? Why?
A. Yes. Silent Wolf is the only other MBR member in my region but he told me that I should apply to the MBR earlier. And since I'm very active on facebook, etc. recruiting new members and coordinating smashfests I think everyone in my scene would support me.
5. Q. Do you consider yourself a discussion leader? Why?
A. Yeah. Every now and then I'll have bursts of activity on Smashboards (particularly in the Fox boards, haha) but for the most part my activity has to do with coordinating local/regional events and helping SW et al. discuss rulesets and things like that.
6. Q. Are you an active Tournament Organizer? If Yes, what are some recent tournaments you have hosted? If No, what are some ways you feel you contribute to your local scene despite not being a TO?
A. I'm not an active tournament organizer but I've ran small (local) tournaments in the past and have helped with seeding the bracket, etc. and helping to make sure everything is run on time.
7. Q. Do you feel that the current tier list is accurate? Why?
A. It's accurate except for some minor switches I'd make. Granted, the top tier in Melee is pretty well-balanced and it's often up for debate as to which characters should occupy exactly which spots. That said, I sometimes feel that the community as a whole can be very fickle with regards to tier list spots. It seems like sometimes a single player will place well with a character and people will call for reorganizing of the entire top tier based on a few tournament sets (i.e. people calling for Peach to be top, or S tier based on Armada's results). I feel like careful analysis is required for determining tier list spots and generally would argue against reorganizing the tier list after the results of a single major tourney.
8. Q. Do you feel that the current MBR recommended stage list is fair? Why?
A. Almost. Saying this as a Fox main, I think it's just slightly unfair for floaties. Currently the only non-neutral counterpick stage is Pokemon Stadium, which is an advantageous stage for Fox and Falco. Floaties don't have an equivalent floaty-advantageous stage of their own, so spacies can ban Dream Land and have to fight, at worst, on FoD which isn't THAT bad for a spacie vs. a floaty, whereas floaties have to worry about Stadium, Yoshi's Story, and (in the case of Samus and, say, Jigglypuff) FD being rough. I think Kongo Jungle 64 is an adequate counterbalance and not a particularly unfair stage (the edges give Fox and Falco additional recovery opportunities despite it being a classically good stage for floaties), so I'd put that back as a counterpick.
9. Q. Do you feel that the current MBR recommended rule set is fair? Why?
A. Yes, I think it's fair. I've played with it enough and in enough different regions that I think it's a very balanced ruleset.
10. Q. What is more important to you: Tech Skill or Strategy ? Why?
A. Both are exceedingly important so this is by a very, very narrow margin but I'd say that:
- Tech skill is slightly more important in singles until the absolute top level. Proper punishes/followups, spacing to avoid getting shieldgrabbed, reaction time for techchasing etc. can make or break sets, especially at lower levels where the difference is obvious. With proper combos and edgeguards alone you can defeat most opponents in pools etc.
- Strategy is slightly more important at the top level. Matchup knowledge here becomes extremely important. I'm looking at defeating players like Hungrybox who have extremely refined matchup experience where simply being a power player isn't going to cut it. Likewise, running into a top Samus, Ganon, Doc etc. in tournament means that being a technical space animal isn't enough anymore - you need to know matchup-specific stuff to get wins.
- Strategy is always more important in teams, and by a fairly large margin. Team synergy, being in sync with your teammate, and knowing which opponent to pursue (when to do two 2v1s, when to double-team) goes a VERY LONG way in teams.
11. Q. What is more important to you: Maximizing Punishments (Combos) or Initiating Punishments (First Hits)? Why?
A. Also very close but I think maximizing punishments is more important, especially in today's metagame. Getting random hits off doesn't cut it, especially against good players. Finishing your combos and hitting edgeguards is way too important when it comes to taking sets off good players. Especially when you consider that most good players are familiar enough with CC and SDI these days that getting a "first hit" often doesn't mean anything at all (you can bait Fox/Falcon into nairing you and CC grab, etc.) I could also point to many recorded sets on youtube where the victor was essentially decided by who could maximize punishment the best, and under the most "clutch" circumstances.
12. Q. Does SSBM have a limited lifespan as a competitive community due to its age or any other factor? Why or why not?
A. It's been 10 years and our biggest tournaments have been fairly recent. Note also that Smash is the 3rd largest fighting game in the USA after MvC3 and SSF4 in that order. SSBM is a good enough game that it could continue to be popular for a very long time assuming we (as a community) don't rest on our laurels and decide we've grown big enough. Fighting games are just starting to really take off and with the attention Smash gets from casual gamers as well as its competitive potential, I think our game still has a lot of room to grow and I don't see it dying anytime soon.
13. Q. What do you think could be done to expand our community?
A. I think professionalism is going to start going a long way into expanding the community. With regards to other fighting game scenes, Smash has long been perceived (if unfairly) as a "kiddie" community and I've personally heard complaints from fighting gamer friends of mine that Smash players sometimes come across as immature. I don't think this is nearly the case anymore, as most Melee (can't speak for Brawl lmao) players are into their twenties, but at the same time, our game is older now so we have to do more to get attention. I think high-quality streams (ideally, with commentary) and professionally run tournaments in solid venues are effective, as well as community outreach to prove that we ARE a strong community.
For what it's worth I also think we have a very "hype" game - it's easy to get hype over Melee matches and it's easy to show this. I think it's important to take advantage of this fact. Our community, and our game, is just more fun than Brawl.
Lastly I think SWF itself could use something of an overhaul to make the community and events more accessible to more players. The site isn't set up as well as it could be to advertise streams and tournaments (there's a list of "upcoming tournaments" in the top bar, but the calendar feature isn't very apparent or as well-supported as it could be, for example) and the lack of a front page means there's no way to advertise new strategies, tips, combo videos, events, or even merchandise (these are all just ways to increase hype and possibly direct newcomers). I think the front page of
http://shoryuken.com/ is a better structure.
14. Q. What do you think the MBR could do to stimulate the community?
A. Regarding "community outreach" as mentioned in the last question, for example, I'm currently discussing plans to create an extended introduction/tutorial video for SSBM with some WC melee players. i.e. not just a tutorial on "advanced techniques" etc. but essentially an introduction to what game mechanics are important, how Melee matches are defined in terms of approach vs. defense, etc. and an overall introduction to the Melee tournament scene in general.
Something like this (feel free to watch a minute or two to get a feel of what I'm talking about, this is DandyDLC's complete introduction to KoF)
http://www.youtube.com/watch?v=r75Lz1Drp8g I know for one that when I watched that video I was like "wow, I now know A LOT more about KoF than I used to, and this game looks pretty tight, maybe I'll try it sometime." I want people to see that and think the same thing about Melee.
Projects like these require the input of top players and I think the MBR is one way to get input for stuff like this. The MBR can also try to coordinate things like streams and tournaments and generally spearhead efforts by the community to make our scene look more appealing.
15. Q. How do you think the MBR would benefit from your input?
A. I'm well-connected in the Pacific Northwest (WA, OR, BC), California (particularly Norcal, having recently attended a few tournaments down there), Hawaii, and Japan. I've placed well in local tournaments so I have the respect of my community, and I look out for noobs to the scene. I also have a passion for expanding the community and would contribute to any sorts of projects like the aforementioned video in the works, and have skills with graphic design and video/audio editing if you guys ever need someone to pretty stuff up. :P Also, I have a solid grasp on Melee, its gameplay, and its matchups and I can provide worthwhile input.
OPTIONAL
1. Please provide up to 5 examples of contributions you have made to the melee community. Links to exceptional, informative posts are highly valued here.
Don't have anything here. I'd have to dig too far back in the Fox thread. >_>
2. List up to three players you feel demonstrate good discussion ability or have outstanding contributions to the community and explain why you think they are a good example.
1. Player: Sheridan
i. Reason: Sheridan is one of the most well-read, eloquent and witty guys I know and he does SO MUCH for the community. He's selfless (despite being a competitor himself, he was busy with TO duties all weekend for Apex) and very outgoing. I don't think there actually exist people who dislike Sheridan.
2. Player: Kirbykaze
i. Reason: He's really well-informed and knowledgeable about game data, etc. but also puts this knowledge into practice by consistently playing like a superstar in tournament. He's also humble and hilarious and generally good company. He contributes a LOT to advancing the metagame, too - his posts in the character boards are consistently lengthy and informative.
3. Player: Boback
i. Reason: Boback doesn't post much on Smashboards as far as I know but he's a pillar of the WC melee community and played a huge part in resurrecting Melee by running Genesis 1 almost single-handedly. He also consistently expresses enthusiasm for the game and continues to make efforts to get people to play the game competitively. He also helped edit the DBR combo videos back in the day and therefore played a central part into getting me into Melee, since the DBR combo videos were what got me wanting to try Melee lolz.
3. Have you read Sirlin's theories regarding "Play to Win"? Do you agree or disagree? Why? How do you think these theories affect and apply to the Melee community?
1. Answer: Sure, I agree for the most part. I think the crux of Sirlin's argument is not to limit yourself with self-imposed regulations or you'll stay a noob forever. This remains relevant for longer than a lot of players give it credit for; I know a lot of competitive Melee players who refuse to play a certain way or experiment with certain strategies because "it isn't their style" or whatever. Leaving your mind open to learning how to win in new ways often goes a long way into improving yourself as a player.
When I say that, though, I'm not trying to advocate things like making the game boring in order to grasp at victories. I watched some high-level Brawl matches on the big screen at Apex and saw things like 1 player, with his teammate dead, on his last stock, vs. 2 players with 1 and 2 stocks, camping the ledge as Metaknight and doing anything in his power to delay what was obviously an inevitable loss. He was hoping to get enough stray hits, I suppose, that he could potentially kill one of the opponents and eek out a win. Going by the strict definition of "playing to win" he was doing the right thing, but at the same time he was holding up the tournament and undoubtedly boring spectators on the stream, decreasing tournament hype. So there's a time and place for everything, and I think it's important to find the golden balance of not limiting yourself vs. not ruining the experience for others.