Fortress | Sveet
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Oh im not saying anything bad about toph
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mid-2002. as in, before i even made an account. mattdeezie ran the MBR in that time, and it showed (most of the MBR far and away was WC at the time).Wow when did entrance to the MBR become a popularity contest? o_O
oh godThis is way off topic, but it's been bugging me. Toph are you the same Toph from the Stepmania community a couple of years ago? It's just not a really common name and all...
bro hug seems scary with a cactus, i mean just look at your avatar
lol. catcus, your still the boss.
LOL @ applying on post #1Smashboards Username: AlexanderKeithWhite
Region: Victoria, BC, Canada
A small preamble to the character section
My competitive genesis was that of Fox. I briefly toyed with the ideas of Climbers and Mario before dropping them to streamline my improvement. I became horribly afflicted with an addiction to Yoshi of which I am not yet completely cured. Recently, I have found that Marth is a much more accommodating character in regards to my philosophies and playstyles; She will be my singles main from now on. I am not smart enough to play Falcon effectively. I am currently developing a Ganon for doubles.
TLDR?
I grew up on Fox. I am moving away from him.
Primary Character(s):
Singles: Yoshi, Fox
Doubles: Fox
Secondary Character(s):
Singles: Marth, Falcon
Doubles: Falcon, Puff. Ganon
REQUIRED
1. Q. How long have you been playing competitive melee?
A. I have been playing since October of 2010.
2. Q. How often do you attend tournaments? How familiar are you with your local scene? Your regional scene? The national/international scene?
A. I attend local tournaments whenever possible. Victoria is reasonably isolated, hence a tight-knit local scene. I am kept up-to-date on our regional scene as far as Vancouver. My limited knowledge of the national/international scene is derived from watching videos/streams and reading tournament results.
3. Q. How would you classify yourself as a player relative to the current metagame? (beginner, average, high level, pro, etc.)
A.I consider myself a Beginner. Rating myself any higher would be an insult to this game.
4. Q. Do you think the other individuals in your region would support you being a member of the MBR? Why?
A. I think there would be a strict division. I am blunt, some might say tactless, with my criticisms. I am baffled by the malaise in my community around the liberal amount of SDs that occur for no reason. Some members interpret my observations and advice as trolling. Other members may speak more kindly of me.
5. Q. Do you consider yourself a discussion leader? Why?
A. I absolutely do. It is most likely a result of my genuine love for analytic discussion and theory crafting at a practical level. I am quick to challenge groundless speculation and justification of poor habits/play.
6. Q. Are you an active Tournament Organizer? If Yes, what are some recent tournaments you have hosted? If No, what are some ways you feel you contribute to your local scene despite not being a TO?
A. I am not an active tournament organizer. My contributions to my local scene are limited to attendance. There are many different levels of 'activeness' in regards to our local players. I would say that I am one of the most active players. However, our scene is small, with high centralization around a particular player of skill and experience. Tournaments are few, and often lack attendance from our scene's more peripheral members.
7. Q. Do you feel that the current tier list is accurate? Why?
A. I would have to think long about the answer to this question, and most likely garner contempt from the vast majority of smashers answering it. May I simply say that Melee suffers greatly for lack of an accessible, up-to-date, and arguably accurate match-up chart?
8. Q. Do you feel that the current MBR recommended stage list is fair? Why?
A. What is fair or unfair about it? I find it difficult to even rate in on a scale of 'fairness.' I suppose it is fair in so much that it cannot possibly give either -player- an advantage they would not otherwise have.
9. Q. Do you feel that the current MBR recommended rule set is fair? Why?
A. Once again I fail to see how a rule-set that does not favor a particular individual could be unfair. Even if this rule-set favors certain characters (Spoiler: It does, heavily) and play styles (Once again: it does), I could by no stretch of the imagination call it 'unfair.' An example of an unfair rule-set would look something like this:
Player 1: 4 stocks, all characters/stages are selectable.
Player 2: 3 stocks, cannot select 'Pichu' as a character, restricted access to certain stages.
10. Q. What is more important to you: Tech Skill or Strategy? Why?
A. Strategy, beyond a shadow of a doubt. I am both active and competitive in more traditional fighting games. Isometric strategies and applied reading of people are the areas of competitive gaming that bring me enjoyment. For me execution is a given, I should be able to perform every movement that I want to, when I want to. Techskill without strategy bores me like a combo video or a match of "Marvel Vs Capcom 3." That is not to say I do not respect it. However, I greatly favour good strategy and smart play.
11. Q. What is more important to you: Maximizing Punishments (Combos) or Initiating Punishments (First Hits)? Why?
A. This question lacks context for me. Both are derivative of proper spacing and timing, as well as reads in the case of tech chasing. What interests me in punishments is not maximization in the sense of damage but the constant interplay of a favorable ender. For example, I am interested in a player's choice to perhaps send a character off stage for an edge guard, or to create one more knock/down tech-chase to gather enough% for a garunteed kill. The interactivity of getting combo'd is one of Melee's aspects that keeps me interested in the game.
12. Q. Does SSBM have a limited lifespan as a competitive community due to its age or any other factor? Why or why not?
A. It does not. As long as it remains segregated from the FGC it will continue to self-sustain as long as there are players. The game is not a traditional fighter by any sense, it is a very unique experience. As long as new players are engaged and encouraged to battle against the steep learning curve the game can survive.
13. Q. What do you think could be done to expand our community?
A. The responsibility lies with current players here. Engaging new players with interesting competition, fair tutelage, and good experiences will make the game accessible. The following should go without saying, unfortunately it doesn't:
Elitism is the enemy of community expansion. Treating potential new-players as pot-monsters is fool hardy.
The smash community's greatest weakness is its own ignorance and self-absorption. More open minds would go a long way.
14. Q. What do you think the MBR could do to stimulate the community?
A. The production of interesting and engaging content would be a great stimulus. Dated and limited tutorials such as the Overswarm are the most easily found. Making this game accessible is not some arcane secret. Real character tutorials, as well as more general ones
15. Q. How do you think the MBR would benefit from your input?
A. I feel the MBR would benefit me moreso than I would benefit it. I am not able to travel to larger hubs often, and I am looking to gain more insight from high-level players. However, I do not believe I am without something to offer. I feel that I will be able to offer useful perspectives in regards to general improvement of the community. I am not a fan of complacency nor stagnation, and I have much energy to put into the development of both the theory and community of Melee.
OPTIONAL
List up to three players you feel demonstrate good discussion ability or have outstanding contributions to the community and explain why you think they are a good example.
1. Player: Cactuar
i. Reason: Cactuar consistently provides well thought-out arguments and content for the community. He is able to see past the rose-tinted glasses that seem to plague perspectives in this community. He is able to realize when decisions are near arbitrary in nature. Many smashers lack the ability to view things objectively, Cactuar does not.
2. Player: Kirby-Kaze
i. Reason: He generally expresses good instincts in his posts. He is concise, intelligent, and memorable.
3. Player: Vector-Man
i. Reason: Vman treats people with incredible amounts of respect and encouragement. These are extraordinarily undervalued traits in a significant community figure.
3. Have you read Sirlin's theories regarding "Play to Win"? Do you agree or disagree? Why? How do you think these theories affect and apply to the Melee community?
1. Answer: Of course these theories apply to the Melee community. I find Sirlin to be similar to Hobbes, although far less eloquent, in that he assumes all is fair in war. The game does not care. However, given the self-created rule-set of the community his section on 'banability' of game aspects should hit close to home. I believe that the extent to which one 'plays to win' is inherently his own choice. I think it is intelligent and logical, even admirable. However, I would require much more space to completely express my true opinions. I will attempt to summarize them like this:
General improvement is more important than individual wins. One should not rely on tactics with a lower payout ceiling, simply because it is the most available heuristic.
That is not sufficient or satisfying, but it will have to do.
ADDITIONAL COMMENTS/FINAL WORDS:
I want to deepen my understanding of the game and my involvement with the community. I feel this will be an excellent opportunity to do both.
lolI guess I am in-between average and high level seeing as I can pull off many AT but haven't fully learned how to apply them.
Like I also said I really don't know the ins and outs so I'm not sure how'd I would rank myself.lol
I guess I'm a top professional then.
I thought a beginner was classified as someone who just trys to get kills with Roy's C stick and a fully charged Flare Blade."I don't know the ins and outs"
you're probably a beginner then.
Oh, okay. I Gotcha, I'll just be changing that then...That's a casual player. In competitive smash, you're a beginner.
Well there is Marth's illegitimate sister Martha but he himself is not a girl. They do look eerily similar so I understand your confusion. The A in her name is silent, and often not even put in there.Smashboards Username: AlexanderKeithWhite
Region: Victoria, BC, Canada
A small preamble to the character section
My competitive genesis was that of Fox. I briefly toyed with the ideas of Climbers and Mario before dropping them to streamline my improvement. I became horribly afflicted with an addiction to Yoshi of which I am not yet completely cured. Recently, I have found that Marth is a much more accommodating character in regards to my philosophies and playstyles; She will be my singles main from now on. I am not smart enough to play Falcon effectively. I am currently developing a Ganon for doubles.
TLDR?
I grew up on Fox. I am moving away from him.
Primary Character(s):
Singles: Yoshi, Fox
Doubles: Fox
Secondary Character(s):
Singles: Marth, Falcon
Doubles: Falcon, Puff. Ganon
REQUIRED
1. Q. How long have you been playing competitive melee?
A. I have been playing since October of 2010.
2. Q. How often do you attend tournaments? How familiar are you with your local scene? Your regional scene? The national/international scene?
A. I attend local tournaments whenever possible. Victoria is reasonably isolated, hence a tight-knit local scene. I am kept up-to-date on our regional scene as far as Vancouver. My limited knowledge of the national/international scene is derived from watching videos/streams and reading tournament results.
3. Q. How would you classify yourself as a player relative to the current metagame? (beginner, average, high level, pro, etc.)
A.I consider myself a Beginner. Rating myself any higher would be an insult to this game.
4. Q. Do you think the other individuals in your region would support you being a member of the MBR? Why?
A. I think there would be a strict division. I am blunt, some might say tactless, with my criticisms. I am baffled by the malaise in my community around the liberal amount of SDs that occur for no reason. Some members interpret my observations and advice as trolling. Other members may speak more kindly of me.
5. Q. Do you consider yourself a discussion leader? Why?
A. I absolutely do. It is most likely a result of my genuine love for analytic discussion and theory crafting at a practical level. I am quick to challenge groundless speculation and justification of poor habits/play.
6. Q. Are you an active Tournament Organizer? If Yes, what are some recent tournaments you have hosted? If No, what are some ways you feel you contribute to your local scene despite not being a TO?
A. I am not an active tournament organizer. My contributions to my local scene are limited to attendance. There are many different levels of 'activeness' in regards to our local players. I would say that I am one of the most active players. However, our scene is small, with high centralization around a particular player of skill and experience. Tournaments are few, and often lack attendance from our scene's more peripheral members.
7. Q. Do you feel that the current tier list is accurate? Why?
A. I would have to think long about the answer to this question, and most likely garner contempt from the vast majority of smashers answering it. May I simply say that Melee suffers greatly for lack of an accessible, up-to-date, and arguably accurate match-up chart?
8. Q. Do you feel that the current MBR recommended stage list is fair? Why?
A. What is fair or unfair about it? I find it difficult to even rate in on a scale of 'fairness.' I suppose it is fair in so much that it cannot possibly give either -player- an advantage they would not otherwise have.
9. Q. Do you feel that the current MBR recommended rule set is fair? Why?
A. Once again I fail to see how a rule-set that does not favor a particular individual could be unfair. Even if this rule-set favors certain characters (Spoiler: It does, heavily) and play styles (Once again: it does), I could by no stretch of the imagination call it 'unfair.' An example of an unfair rule-set would look something like this:
Player 1: 4 stocks, all characters/stages are selectable.
Player 2: 3 stocks, cannot select 'Pichu' as a character, restricted access to certain stages.
10. Q. What is more important to you: Tech Skill or Strategy? Why?
A. Strategy, beyond a shadow of a doubt. I am both active and competitive in more traditional fighting games. Isometric strategies and applied reading of people are the areas of competitive gaming that bring me enjoyment. For me execution is a given, I should be able to perform every movement that I want to, when I want to. Techskill without strategy bores me like a combo video or a match of "Marvel Vs Capcom 3." That is not to say I do not respect it. However, I greatly favour good strategy and smart play.
11. Q. What is more important to you: Maximizing Punishments (Combos) or Initiating Punishments (First Hits)? Why?
A. This question lacks context for me. Both are derivative of proper spacing and timing, as well as reads in the case of tech chasing. What interests me in punishments is not maximization in the sense of damage but the constant interplay of a favorable ender. For example, I am interested in a player's choice to perhaps send a character off stage for an edge guard, or to create one more knock/down tech-chase to gather enough% for a garunteed kill. The interactivity of getting combo'd is one of Melee's aspects that keeps me interested in the game.
12. Q. Does SSBM have a limited lifespan as a competitive community due to its age or any other factor? Why or why not?
A. It does not. As long as it remains segregated from the FGC it will continue to self-sustain as long as there are players. The game is not a traditional fighter by any sense, it is a very unique experience. As long as new players are engaged and encouraged to battle against the steep learning curve the game can survive.
13. Q. What do you think could be done to expand our community?
A. The responsibility lies with current players here. Engaging new players with interesting competition, fair tutelage, and good experiences will make the game accessible. The following should go without saying, unfortunately it doesn't:
Elitism is the enemy of community expansion. Treating potential new-players as pot-monsters is fool hardy.
The smash community's greatest weakness is its own ignorance and self-absorption. More open minds would go a long way.
14. Q. What do you think the MBR could do to stimulate the community?
A. The production of interesting and engaging content would be a great stimulus. Dated and limited tutorials such as the Overswarm are the most easily found. Making this game accessible is not some arcane secret. Real character tutorials, as well as more general ones
15. Q. How do you think the MBR would benefit from your input?
A. I feel the MBR would benefit me moreso than I would benefit it. I am not able to travel to larger hubs often, and I am looking to gain more insight from high-level players. However, I do not believe I am without something to offer. I feel that I will be able to offer useful perspectives in regards to general improvement of the community. I am not a fan of complacency nor stagnation, and I have much energy to put into the development of both the theory and community of Melee.
OPTIONAL
List up to three players you feel demonstrate good discussion ability or have outstanding contributions to the community and explain why you think they are a good example.
1. Player: Cactuar
i. Reason: Cactuar consistently provides well thought-out arguments and content for the community. He is able to see past the rose-tinted glasses that seem to plague perspectives in this community. He is able to realize when decisions are near arbitrary in nature. Many smashers lack the ability to view things objectively, Cactuar does not.
2. Player: Kirby-Kaze
i. Reason: He generally expresses good instincts in his posts. He is concise, intelligent, and memorable.
3. Player: Vector-Man
i. Reason: Vman treats people with incredible amounts of respect and encouragement. These are extraordinarily undervalued traits in a significant community figure.
3. Have you read Sirlin's theories regarding "Play to Win"? Do you agree or disagree? Why? How do you think these theories affect and apply to the Melee community?
1. Answer: Of course these theories apply to the Melee community. I find Sirlin to be similar to Hobbes, although far less eloquent, in that he assumes all is fair in war. The game does not care. However, given the self-created rule-set of the community his section on 'banability' of game aspects should hit close to home. I believe that the extent to which one 'plays to win' is inherently his own choice. I think it is intelligent and logical, even admirable. However, I would require much more space to completely express my true opinions. I will attempt to summarize them like this:
General improvement is more important than individual wins. One should not rely on tactics with a lower payout ceiling, simply because it is the most available heuristic.
That is not sufficient or satisfying, but it will have to do.
ADDITIONAL COMMENTS/FINAL WORDS:
I want to deepen my understanding of the game and my involvement with the community. I feel this will be an excellent opportunity to do both.
Calm down there bud, no need to mock a noob.Hey guys apparently Im a pro!