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It says there he cried after the battle :/
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He did not.It says there he cried after the battle :/
Briefly talks about why I don't like traditional matchup discussions like these. Read if you want and tell me what you think.I'm a huge proponent of top-level play defining the overall metagame of a fighter. But I'm also against traditional matchup discussion, because there's usually too much individual playstyle mixed into a fighter boil a matchup down to pure facts. For example, Falco is very well suited for a rushdown mind reading playstyle. But it's usually safer to play relaxed and campy with him, and slow the game down to give yourself an inherent advantage. Both styles are like opposite ends of a spectrum, but both have been proven to work. Snake, also, has the arsenal to sit back and fire / throw things at you for 8 minutes, but his tilts and throws are also at such a level where you're just tempted to run up and hit somebody. Whichever aspect you take advantage of the most makes up your playstyle. And because of this, it becomes near impossible to bring a MU discussion down to the mere facts, because there's always one thing stacking on top of another.
Here's Larry vs. Ally from ActiveGamers. Most of the match is made up of pokes, prods, and reads, with an error of judgment usually deciding who loses a stock. The match ends with Larry winning, final stock, ~140%. From this whole set, you can deem that Snake vs. Falco is a pretty even matchup, maybe even slightly in Falco's favor.
Here's SK92 vs. Mojoe. Do you get the same feeling from this match that you did from Larry vs. Ally? Pokes, prods, reads, neck and neck? Of course not.
I rambled. Sorry. Maybe you can pull something useful out of that post, though :/ I felt like posting my thoughts.
I'll argue 55-45 Snake. Snake kills, Falco doesn't.Some people say this MU is even.....or in Snake's fav. Well, it's definitely.....
55:45 Falco's fav.
Don't argue this by saying....but our "CQC is better"...or "just crouch."
Agreed plus snake of stage can be quite a good target and with falco you can just force the opponent to airdodge off stage and then hit them when they are vunerable or of course just spike snake even though he might not die spiking him always puts him in a bad position.umm....no 55:45 Falco's fav.
We die from Falco right around 150%. Also, can you even get close enough to hit Falco?
(camp, camp, camp, side-b etc.)
So yeah thats why I see this as pretty much even.The reason Falco vs Snake is even or in Falco's favor is Falco's ability to hit snake into bad positions. Firstly, Falco has a 0-50 chain grab into a spike which can cause snake to be off the edge. When he's at that point, the way he recovers will result him to come back at about 80-100%, possibly higher or even dead. If Snake gets spike onto the stage you can predict how he will roll. Again, this can result in him having 80-100% at the end of this. If you don't predict him correctly, oh well he's at about 60ish%.
Your main objective in this match up is to keep snake in the air facing you. When he's in the position, his best options or to air dodge or pull out a grenade. Dash attack up smash is a great move in this match up. It gives close to 30% damage and sends them right above you. If you are incredibly precise with u air those two options won't matter since you can hit him without hitting the grenade and if he air dodges uair you can do another aerial before he has enough time to do anything about it. Snake, being so heavy won't go too far so you should be able to follow up something else. Depending on how well you shut his options down in the air, he can be juggled his entire stock or until killing %.
Killing Snake can be difficult since he can live for so long, but you a have a variety of ways to do so. If you can hit a ground snake with dair, he can't do much except for air dodge. This put you in the perfect position to f smash. If you're afraid to f smash, you can short hop u air to force an air dodge which will give you enough time to u smash. Even if he isn't at killing % when you hit him with a smash, you can chase him in the air and finish him off with a uair or bair depending on where he is in the air. If you can hit him with a smash at about 110 or 120 you should be able to kill him with a uair or bair depending on how high in the air he is.
Whenever you play a Snake he always does a great deal of damage whenever he hits you, but he's not too great on follow up attacks. What I'm saying is once he gives that 20% you're usually put back in a neutral position or in a place where he can't hit you again. Even when he's in complete control of the stage the most damage he'll ever get from follow ups or good predictations is 40% max. Falco on the other hand can give snake anywhere from 20-60% whenever he makes good follow ups and can result in snake being off the stage or above you.
Its called firebird.Plus, you can grab release falco out of his recovery if he doesn't autosnap. Not like that will happen much--but it will kill him at the edge. Just snap the ledge after he air releases.
Plus, you can grab release falco out of his recovery if he doesn't autosnap. Not like that will happen much--but it will kill him at the edge. Just snap the ledge after he air releases.
LOL @ Yume's response.
Its called firebird.
I agree. Everyone knows Falco got the CGs and the camping and Snake over here got the nades to prevent Falco to CG him and over powered tilts. Both Snake and Falco can pressure each other depending on the gameplay and the players. I can the match-up even or slightly in Falco's favor, but mostly I still the match-up 50/50. I usually spam DAC to rush Falco and stop him from spamming lazers all day.I think it's even. Seriously, I don't see it jumping to anyones favor.
I don't see the MU slightly in Snake's favor, at the beginning of the match, you know Falco gets first attack on Snake w/ lazers, he can approach very good w/ his side B and try to CG.I think it could be slightly Snake's favor but seriously, 50:50. DEHF says so anyway.
I'll see what Ally says.....k?
rPSI your right, but we gotta deal w/ the Falco thing.....at least everyone's gotta convince me (since I don't belive it's even).Hey, I'd like to point out that for the MOTHER boys the ratios should be worse by about five points. Me and Yink have talked about our MU's with Snake. There's little for us to against your camping and if you grab us at 100 we're autodead with GR into U-tilt.
Lucas Vs. Snake: 30:70
I won't give anything definite for Ness, I'd rather let Yink do that.