Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
you're going to have to explain to me then, because that's what i see from it, and playing some sheiks/zeldas, i've found it effective.This post has A LOT of errors in it. Snake beats both of these characters but not really because of anything you mentioned lol.
Gallax, no we don't live in FL.
you're not giving any real insight into why the matchup should be changed. Snake's game doesn't revolve around gimping, so link does have the ability to get back to the stage, and since link is relatively heavy, he can rack damage, but not die. I can see this to effect the MU.If your discussing Link right now, I'm guessing based on the title, I can say most Link's think it's near even, but after playing multiple Snake and even tried figuring some things about against Ally.
After playing against all of these snakes I can't agree with a ratio of 55:45 anymore.
I do think this is Link's easiest top tier match-up even if it isn't 55:45. And it's not 3:7 Snake.
I'll give some more input on it later but I think the ratio is somewhere around 40:60 Snake.
She can simply grab and throw you into the air. Sheik's ftilt clanks with Snake's. If you keep backing away and nairing i'll just throw a needle storm to cover your landing. Chain also outranges everything in Snake's moveset besides things like grenades and the like.Sheik has very few options against a good snake. Sheik's f-tilt can be countered by snake's so there's no reason unless you space wrong that sheik should be f-tilt locking you. IF you're spacing like that, it will take forever for you to die from sheik without an f-tilt lock. Sheik's pin damage is just a jump + plant c4 away from being dodged, which just puts you at an advantage. Snake is bad in the air, and sheik is great in it, but has no real tools to put you in the air either (once again if played correctly). Making her air game obsolete. Plus backing away and b-airing or n-airing depending on your position will outspace everything except her bair.
(bolding is just my opinion)
The fact that you claimed Snake is 65-35 against Sheik but gave him an almost even matchup with Zelda shows how little you actually know about these matchups.Remember, these matchups are played if both players are playing their character to the optimal ability. Not in your skill level, with all the options that snake has to stay grounded, i can see sheik's stocks going away extremely quickly, along with zelda's i call it 65:35snake's favor for sheik, 60:40 snake's favor for them together, 55:45 snake's favor zelda (just because she CAN potentially kill.)
I know of the jab reset to fsmash trick on the biggies, but i didnt know of the jab lock, that would be useful to learn.I will get a list of characters in a bit. I just know he can because Ken Neth jab locked my snake a few times. and a few other characters.
Only because of the fact that she has multiple kill moves. But then again playing zelda only her kill moves are quickly watered down.She can simply grab and throw you into the air. Sheik's ftilt clanks with Snake's. If you keep backing away and nairing i'll just throw a needle storm to cover your landing. Chain also outranges everything in Snake's moveset besides things like grenades and the like.
The fact that you claimed Snake is 65-35 against Sheik but gave him an almost even matchup with Zelda shows how little you actually know about these matchups.
I would NEVER play Zelda against a competent Snake.
Hmm, do i smell a troll brewing?my Link could **** u lol.
Trollermy Link could **** u lol.
Zelda= 60:40
IMO
you guys are underestimating zelda she is such a good character
Berk I think we have a Ratio for Zelda. 60:40.zelda is aight, and she's another one of those characters like olimar that is "my horrible recovery is normally a weakness but snake can't gimp at all!", but snake wins at least 6:4 IMO
You know what, disregard that I was acting emo at the time.you're not giving any real insight into why the matchup should be changed. Snake's game doesn't revolve around gimping, so link does have the ability to get back to the stage, and since link is relatively heavy, he can rack damage, but not die. I can see this to effect the MU.
:edit: apologies for the double post.
ugh unno when im going to WC lolYou know what, disregard that I was acting emo at the time.
I get into it later but the MU is depending on who you ask a 50:50-40:60 Snakes favor. I'm saying 45:55 for now.
Also Ally, Deva wants a rematch.
This. Lucas shouldn't win against a Snake in a tourney.He wants to make it 70/30 at least O:
your logic alone doesn't even make sense though :/ and why wouldn't you factor in humans when considering a matchup? Dont dereail this topic into something it shouldn't be though, I'm just confused as to why you would come in saying something so stupid.Do you guys even know what you are saying? If both character are playing without making a mistake Wolf wins every match-up 100/0 because he can shine through every move without ever getting hit. If your match-up discussion are supposed to be realistic then Snake wins because he outlives Wolf and kills him earlier. He has an absurd margin of error whereas a single mistake of Wolf is half a stock. Even a perfectly played Wolf can't do anything about it.
wolf isn't the only character with an invincibility attack and he definitely isn't the only one to have a strategy that could theoretically be broken if employed by a robotDo you guys even know what you are saying? If both character are playing without making a mistake Wolf wins every match-up 100/0 because he can shine through every move without ever getting hit.
Wolf wins every match-up 100/0 because he can shine through every move without ever getting hit.
contradiction.Even a perfectly played Wolf can't do anything about it.
Snake isn't flawless or "has small disadvantages" gheb. I agree with etecoon except for the predictable option thing.etecoon said:snake's "margin of error" is also grossly over hyped, he pays for his weight class by getting combod and juggled as if he were a melee character. one hit or throw to put snake off the stage or in the air and you should be tacking on a significant amount of additional damage most of the time, his options are so predictable and bad.