hmm, idk. I think its still arbitrary, or at least it should be general difficulty. a few pages back I threw my reasonings for that on the table.
but alot of people do still say things out of ten or a hundred, idk if thats what its suppose to be or if thats just a misconception or an assumption stemming from the unknown and that just being a common form factor to describe things out of a hundred.
ultimately the icy should give the numbers meaning so its clear what we mean when we use them.
because I think cosmo could beat an equivalent roy player 7-3. but I don't think its 70-30. I would be more likely to agree with 60-40, or if its truly bad id say 65-35. something equivalent to an advantage, but to me 70-30 is in the range of large advantage which due to lack of available and safe options, low tiers wouldn't have that much over anyone. ie radon they are low tier to begin with.
I know for sure that roy has the ability to avoid kicks and get grabs. lol according to rhan/laijin roy has no problem killing yl. also I can see his counter being beast in this MU, but thats not something to rely on...its all mental and far from guaranteed. I see roy being good at chipping and dealing damage, but other than grabs and an abundance of weak tipped moves DED is probably his only option.
on that note, its not enough. roy is not in a position to trade hits with zelda and like marth, he extends his hurtbox when attacking. unlike marth, his strength is the middle of his blade...aka wasted range.
if you are shielding DED, you can typically roll if they past the first hit or if they delay the timing to get you to act or let up your shield. if the go for to many its punishable.
roy loses to zelda in the air. a complete failure of a sword. I think not having a projectile hurts roy in this MU more than the compared roy vs yl kinda thing.(this is making a point that din's fire sucks enough for approaching purposes to not count) roy is the one who needs a projectile, zelda can keep him out pretty easily and has no reason to approach.
the only way roy gets off is if he can combo into a kill move from grab. this is where my ignorance comes in. I do not know for sure if he has a reliable kill off grab. id say no because thats tipper range and I know you can sdi away of DED.
zelda has a solid adv edge guarding, more reliable kill moves, and technically a projectile. she has the advantage in the air.
roy is faster. has more range, but will struggle to make use of it. extended hurtbox at the weakest part of his hit box says eat me! 2nd worse recovery in the game.
I can see roy dealing damage no problem, im failing to imagine his kill strike.
so does anyone know of a reliable setup into mid blade f smash, or kill move side b that works on floaties like zelda? preferably off grab, or quick enough to hit with in between landing from a lightning kick.