Finished my
Krogan Vanguard MURDERTRAIN guide.
http://www.reddit.com/r/MECoOp/comments/s73o9/all_aboard_the_murdertrain_or_how_to_krogan/
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EVERYONE GET ON BOARD THE MURDER EXPRESS!! IT'S TIME TO BRING YOUR PAIN GAME, AND WE'RE GONNA BREAK DOWN WHAT OUR NEW KROGAN CLANMATE HAS TO OFFER! SO SIT BACK, KNUCKLE UP, AND GET READY TO BUST SOME SKULLS!!
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>What you will be bringing to the fight
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First things first, your arsenal.
1.
Biotic Charge: The
TRAIN of
MURDERTRAIN'ing. For the build that I will show you, this will be one of your main methods of moving about the map. It's your
fastest way of moving around the map. And you can also spec it to recharge your shields. Making this talent
INVALUABLE.
2.
Carnage: A projectile that has some pretty gnarly reload times. And by gnarly I mean terribad. It has it's uses, and I'm not about to say it's useless, but for the sake of our eventual build, it is. Our goal will be to cut down on Cooldown. Taking this will defeat that purpose, as our next talent...
3.
Barrier:
THE MOTHER OF ALL TECH ARMORS. Not only will you get a boost to your
MASSIVE shields, but you can also buff your Powers. See where I'm going with this? We're beefing up the Train.
4.
Krogan Battlemaster: Oh, what's this? Why is he listing this?
BECAUSE MURDER TRUCKER!! The new Krogan Battlemaster Skill has a new Bonus to Power Damage! 35% total over that measly 27.5% the little Soldiers and Sentinels get! Aww! Look at the wittle Krogan babies!
No. Really. Next time you're in a game with Krogans, look how small they are compared to you.
BECAUSE THEY AREN'T THE MURDERTRAIN INCARNATE!!
Take the Power bonus over the Weapon bonus. Except maybe slot 6. But we'll cover that later.
For those wondering,
RAAAAAAAAAAAAAGE is built the same as the other Krogan classes. Shield and melee buffs.
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>How to put the
PAIN in
MURDERTRAIN (can't you spell?)
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:HEADBUTT: I can spell just
fine.
So where do we go with this? We know we won't use Carnage. And Rage is the same as Soldiers/Sentinels in clan Krogan. So how do you
MURDERTRAIN?
Let's go down the list:
Biotic Charge:Damage(Radius)/Melee Synergy/Barrier
MELEE SYNERGY IS UNIQUE TO KROGAN VANGUARD
I chose Damage over Radius for the sole reason that I want to deal as much damage as possible when I charge into someone. You can take whatever you'd like here. It's really up to you. You hit the force of train, and that's not being punny at all. Adding Damage to the mix makes you even more fearsome. Radius makes you stun some more baddies, but you lack an effective crowd control follow up, which is why I prefer the single damage dealer. You could argue that taking radius is supposed to help, but to each their own. Damage, or Stun. Melee synergy is there for this wonderful trick: RIGHT after you charge, hold down melee. You will do your Heavy Melee. Then follow up with a melee. Very little can withstand this combo. If
that doesn't work, shotgun. Rinse, repeat. Barrier is for shield recharge.
Carnage: We're skipping this. Too much cooldown for us.
Barrier:Blast Effect/Power Synergy/Power Recharge
Now here's my reasoning behind this.
The idea is to not
TANK. While our goal is to melee, our goal is to melee
smart. How, might you ask?
First, we have taken Blast Effect. And over a 5% durability. Why? Because 5% isn't going to do much. Not much at all. Not for Gold anyway (am I saying to take this into Gold? NO. But from what little I've used this in Gold, and have played Gold, you play smart anyway). Blast Effect will do a couple things for us. First of all, it gives us an AoE attack that can shove enemies out of our way with a pretty quick cooldown. Plus, it will give the humorous effect of lifting enemies into the air around us. You can combo into these 'floaters' with Biotic Charge, if you'd like. I like using this when I'm surrounded by Husks, Soldiers, Swarmers, and other Squishies.
Power Synergy turns Biotic Charge from a
MURDERTRAIN into a
MURDER-FREIGHT-TRAIN. You'll reliably 1HKO Cannibals and all other Squishies with a Biotic Charge (tested with Damage upgrade) on Bronze, and take off a large chunk of health in Silver.
The cooldown reduction should make sense. We want to reduce our cooldown, while still taking some durability increase, and upping our power output.
Krogan Battlemaster: Damage & Capacity/Power Damage/Shotgun Weight
The goal here is to up our power damage for the
MURDERTRAIN A COMIN' and lower our cooldown. This accomplishes that. You
can take weapon damage for the last spot, but that's up to you. Your Mileage May Vary. Would you rather have a heavier shotgun, or just something light that a squishy little Drell likes to use?
RAAAAAAAAAAGE: Durability/Martial Artist/Fitness Expert
Self explanatory, and coupled with our Biotic Charge->HeavyMelee->Melee combo, you should be able to hit rage no problem. You want the extra shields over the 2 rage option since we aren't take the durability in Barrier. So we make up for it here.
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>What weapon should I take?
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WELL THAT'S A SILLY QUESTION!
Honestly, take what you like. But take
ONE. You want to keep your cooldown
LOW. The Disciple is a good, lightweight shotgun if you have nothing else leveled up. The Claymore is
STRONG, AND MAKES KROGAN PROUD, but VERY heavy. Katana X is light, as is the Scimitar. Go with what makes you happy, and comfortable, but I prefer shotguns. Adjust accordingly in "Krogan Battlemaster" if you aren't taking a shotgun into battle.
THAT'S IT! YOU ARE READY TO MURDER SQUISHY LITTLE THINGS! Just remember! Fight smart! You're not invincible, even though we tell the soft little ones we are! HEH HEH HEH!!
Stay Bloodthirsty, my friends...