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Mass Effect series discussion

sakuraZaKi

The Ultimate Sore Loser ♡
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taeZaKi
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Question from me too:

Okay, so I've got the Max Nova, and Max Charge for my Human Vanguard all set, with the weight decrease from that one stat. Is there a specific optimal weight I should be at for a good recharge speed? I just use an Eviscerator.

Upgrades to decrease rate and new weapons come by so hard for me. Out of all those packs I got from playing almost all morning and afternoon yesterday, I got maybe 3 weapons and just character bonuses.
 

theeboredone

Smash Legend
Joined
Mar 18, 2008
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Houston, TX
I just don't care about that to be honest. I made my character, I played him how I wanted to play him, and that is that. Others can dig it by playing in a variety of ways, but for the most part, it's the same experience imo. Especially now that I know none of it really matters in the ending.
 

Archangel

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To play multiple playthroughs. The best part about the Mass Effect series is that each playthrough can be very different depending on the choices you make.
Read below

I just don't care about that to be honest. I made my character, I played him how I wanted to play him, and that is that. Others can dig it by playing in a variety of ways, but for the most part, it's the same experience imo. Especially now that I know none of it really matters in the ending.
^ Biggest issue I and many others have. I have 4 alt-shepards that I worked hard in perfecting and mixing up.....Why can't I get that time back?:mad:
 

Pluvia

Hates Semicolons<br>;
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Mass Effect Thread
A random question about "Pull" and "Reave" to anyone who plays Multiplayer. What do you think is the best evolution path to take them to get the best use out of them for those good "Biotic Explosion" things?

For Pull, I was guessing it might be: Pull>Recharge Speed>Duration>Expose>Duration+Combo (though I guess I can see the benefits of Recharge Speed)

However, I have no idea what to really do for Reave.

Note, this is for a Drell Adept setup (if you hadn't guessed), and I'm trying to get an idea on things and what to Level Up/What not to. I'd assume Pull/Reave/Drell Assassin would be maxed, but it's the question on leveling Cluster Grenade/Fitness I'm unsure of (hell, even advice on leveling up Assassin would be fine).
Don't level up pull. Look at it's decrease time, even on level 3 it takes like 2 seconds or less to cooldown, you don't need to make it higher than that seeing as though you're only going to use it for ripping Guardian's shields off and biotic explosions.

For Reave I can't remember what the bonuses are, just level it so it does damage, reduces the damage you take, and does more to barriers and armour. And Cluster Grenades are AMAZING. Hitting someone with Reave and then throwing Cluster Grenades at the just RUINS them, seriously you'll need it for all the sub-bosses you can strip away 1/3 of their health in 1 Reave + Cluster Grenade.

Question from me too:

Okay, so I've got the Max Nova, and Max Charge for my Human Vanguard all set, with the weight decrease from that one stat. Is there a specific optimal weight I should be at for a good recharge speed? I just use an Eviscerator.

Upgrades to decrease rate and new weapons come by so hard for me. Out of all those packs I got from playing almost all morning and afternoon yesterday, I got maybe 3 weapons and just character bonuses.
You should use the Disciple shotgun. About 2/3rd's of the damage bar, oddly accurate (it has kick but you'll never shoot it, seriously I just did a Silver Reapers and never shot it once) and like no weight.

I have a Disciple II and a +186% cooldown bonus. I laugh at those Vanguards you see using a SMG.
 

LivewiresXe

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Oct 5, 2008
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Well, yeah, you're probably right, since Pull doesn't insta-kill Husks anymore, it's no different on Cannibals than Assault Troopers, and worthless against Geth. So, yeah...I can see maxing Reave/Cluster Grenades/Assassin.

How I can see those going now is probably the following.

Drell Assassin: Drell Assassin>Power Damage>Weapon Damage>Damage+Capacity>Power Damage>Weapon Damage

Cluster Grenade: Cluster Grenade>Max Grenades>Force+Damage>Force+Damage (or maybe Radius, never sure)>Max Grenades>Shrapnel

Reave: Reave>Recharge Speed>Duration>Duration>Recharge Speed>Damage+Duration


That's just my thought on things to get stuff good and balanced. Just my thought.
 

Pluvia

Hates Semicolons<br>;
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Mass Effect Thread
I maxed that thing that gave me 20% movement speed, but then again weapon damage would've probably been better, it's really up to you.
 

LivewiresXe

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I maxed that thing that gave me 20% movement speed, but then again weapon damage would've probably been better, it's really up to you.

Oh yeah, I noticed if you put a point into Fitness as an Adept, you get a 10% Movement Speed bonus, and another 10% for maxing it. I THINK I might have only put 2 points into it so far so...there SHOULD be time to fix things.
 

Pikaville

Pikaville returns 10 years later.
Joined
Feb 16, 2006
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Kinsale, Ireland
I just bought 4000 more MS points.

Gonna buy the DLC and spend the rest on multiplayer packs.

Time to become broken.......
 

theeboredone

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Well that's why I put it in quotation marks. I'm expecting some sort of future SP related DLC along with any MP ones that are meant to come out.
 

LivewiresXe

Smash Hero
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Ottawa, Ontario
So, just started my 2nd playthrough where I sacrificed the Council from ME1 and have Kaidan around and Liara as the LI. It was originally going to continue with Sentinel because that's what I was during that playthrough, but I figured "hell, Sentinel's boring in this game" because Tech Armor's meh, and decided to go Vanguard. It's SO freaking fun, and I admittedly can see why people might enjoy the Charge>Nova>Heavy Melee combo. That being said though, a team of Vanguard Shep/Liara/Kaidan is just the craziest thing ever for Biotic Explosions. Especially since Liara can pick 3 guys up with Singularity, and the Biotic Explosion that hits 1, will seem to hit them all.
 

O D I N

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I have unlocked a Krogan sentinel. Any Ideas for him?
Tech Armor: 6 Durability/Melee/Durability
Incinerate: 0
Lift Grenade: 6 Damage/Capacity/Damage+Radius
Krogan Soldier: 6 Weapon Damage/Headshots or Power(Grenade or weapon)/Weapon Damage
Rage: 6 Durability/Martial Artist/Fitness Expert

Here's my reasoning behind everything.

The goal is to have Tech armor on ALL the time. If you have Incinerate, as great as it is for Armor Busting... The cooldown is HORRENDOUS. Lift Grenade has no cooldown. By taking Durability in both Tech Armor and Rage, you'll be able to take a beating for a while. You're not invincible, but you're not a sissy little Drell either. Now, onto the Krogan Soldier part.

When choosing Headshots or Power bonus, it really depends on your setup. Since we're not worried about cooldowns, the best setup here is to take HEAVY weapons into combat. That means you can take a Widow and Claymore with you and you don't have to worry about that giant red bar staring you in the face. So why not??:awesome: Hell, why not take the Revenant and the Claymore. The world is your destructive oyster!

But, headshot, or power bonus... And why? Well, power bonus affects your grenade damage. So it's up to you if you want to boost those or not. Your Mileage May Vary, so that's really up to you.

If you'd REALLY like to have Incinerate, put 5 in Krogan Soldier, 3 in Lift grenade, and go Damage/Burning Damage/Armor Damage.
 

Archangel

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combat22386
Tech Armor: 6 Durability/Melee/Durability
Incinerate: 0
Lift Grenade: 6 Damage/Capacity/Damage+Radius
Krogan Soldier: 6 Weapon Damage/Headshots or Power(Grenade or weapon)/Weapon Damage
Rage: 6 Durability/Martial Artist/Fitness Expert

Here's my reasoning behind everything.

The goal is to have Tech armor on ALL the time. If you have Incinerate, as great as it is for Armor Busting... The cooldown is HORRENDOUS. Lift Grenade has no cooldown. By taking Durability in both Tech Armor and Rage, you'll be able to take a beating for a while. You're not invincible, but you're not a sissy little Drell either. Now, onto the Krogan Soldier part.

When choosing Headshots or Power bonus, it really depends on your setup. Since we're not worried about cooldowns, the best setup here is to take HEAVY weapons into combat. That means you can take a Widow and Claymore with you and you don't have to worry about that giant red bar staring you in the face. So why not??:awesome: Hell, why not take the Revenant and the Claymore. The world is your destructive oyster!

But, headshot, or power bonus... And why? Well, power bonus affects your grenade damage. So it's up to you if you want to boost those or not. Your Mileage May Vary, so that's really up to you.

If you'd REALLY like to have Incinerate, put 5 in Krogan Soldier, 3 in Lift grenade, and go Damage/Burning Damage/Armor Damage.
On one hand...you seem to take this game way to seriously.

on the other hand you are a multiplayer genius :cool:.
 

O D I N

Smash Hero
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I know what you mean. Also, it could be because I've been playing with randoms and they've been incompetent, but Silver seems harder than usual this weekend. Like, with more Banshees in it.
FTFY. :urg:

There's been VERY little Brutes in Reapers. Considering that last weekend we took out 3 million, it shows.

They don't show up until wave 10 now in Silver. It's crazy.

Not to say there haven't been a lot of Phantoms. Because there have. O_O

Also, I FINALLY got my Salarian Infilitrator. Time to Hold the Line™.

Which also means I now have every character available.
 
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