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Mass Effect series discussion

Archangel

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Were they all Human Infiltrators, or were some Quarian and Salarian?
So, I just started messing around with the Drell Adept last night. Holy hell are they fast and crap. Reave is good, Pull is the easiest way to deal with just about any Cerberus unshielded infantry ever, and Cluster Grenades are like...some cross between Frag Grenades, and Lift Grenades...but times THREE. The class has absolute garbage when it comes to shields though. But yeah, I just randomly tried it on Bronze since I haven't touched Adept, and only had 3 points available to the class (so I had 1 point each on Cluster Grenade, Pull, and Reave), and I only ever got knocked down and needed reviving ONCE, and that was wave 10.

two Salarians a Quarian and my human.

as for drell adept...they got nothing on a Drell Vangard with the Max lvl Speed boost mod on. Those mother ****ers are like Goku.

Adepts in general are pretty good. Biotic combos take out anyone who's not shielded pretty easily. Asari adepts can stasis most enemies who are shielded. In fact....Stasis bubble against organic enemies is pretty much target practice.
 

LivewiresXe

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Yeah, Stasis is good on my Asari Vanguard, but well...between having level 6 on Charge, Justicar, and Fitness, with 3 points on Stasis, and Lift Grenades on her, I doubt I'll be able to get it all the way to Stasis Bubble.
 

Master Xanthan

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I've been pulling way too many Drell Vanguards in spectre packs.......in veteran packs I pull way too many Drell Adepts (however I do like the adept).
 

mitch2302

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last night i decided to try my luck at a random gold search on quick match-- found a room with two salarian infiltrators and one quarian infiltrator, all lvl 20, on geth. Switched to my quarian infiltrator quickly and started it up, ended up with full extract and 70K credits. no mics, just pure awesomeness with randoms. so nice.
 

LivewiresXe

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I've been pulling way too many Drell Vanguards in spectre packs.......in veteran packs I pull way too many Drell Adepts (however I do like the adept).

If only you could exchange your items. I know, I'd love a Drell Vanguard or Salarian Infiltrator to use, lol. Or hell, either of the Turian/Krogan classes.
 

O D I N

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Yeah, Stasis is good on my Asari Vanguard, but well...between having level 6 on Charge, Justicar, and Fitness, with 3 points on Stasis, and Lift Grenades on her, I doubt I'll be able to get it all the way to Stasis Bubble.
My Asari Vanguard has become my Asari Sniper.

Biotic Charge: 6 Radius/WeaponSynergy/Barrier (weapon since Sniper)
Statis: 6 Strength/???/Bubble (still deciding on 5, because I don't know what bonus power DOES. I went recharge for now)
Lift Grenade: 3
Justicar: 6 Damage&Capacity(for cooldown)/Headshots/Weapons
Fitness: 5 Shields/sheild delay

Go with a light rifle, like the Raptor or Viper. Low cooldown is key. You wanna Statis, and Barrier for shield regen. Grenades are for panic, they're not that useful. You can dump entirely or adjust as needed. But that's what I'm doing, and it's working well for me.

You COULD do this with the Adept, but the thing with the Adept is the powers are a lot more useful. The Asari Vanguard isn't that useful powers-wise.
 

Pluvia

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Just played a game where no one knew how to revive or do objectives.

Jack***es.

Anyway, is there a good build for Human Vanguard?
Max Nova, Max Charge.

4 man match on Silver Reapers, I went down once, ended up with 90k contributed to the team, the 2nd place person contributed 40k.

That's how good human Vanguards are, though make sure you pick damage for your Nova and that one that lets your other powers recharge faster, and make sure you pick that Charge power that lets you hit 2 others beside your target.
 

mood4food77

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drell adepts >>>>>>>>>>> drell vanguard

seriously, the adepts are really dumb, a single good cluster grenade can take out 80% or an atlas' sheild on gold, and then you got the fastest self biotic explosion combo in the game (pull to reave), along with great movement and a very good melee attack (that also acts as a psuedo roll while dealing a good amount damage), it's seriously one of the dumbest classes in the game

the drell vanguards are very outclassed by the human and asari as they lack that second biotic move to compliment biotic charge (humans have nova and asari have stasis), they're not bad but the other races are definitely better and the drell adept is far superior to this class
 

LivewiresXe

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Max Nova, Max Charge.

4 man match on Silver Reapers, I went down once, ended up with 90k contributed to the team, the 2nd place person contributed 40k.

That's how good human Vanguards are, though make sure you pick damage for your Nova and that one that lets your other powers recharge faster, and make sure you pick that Charge power that lets you hit 2 others beside your target.

So essentially you want the Nova to be upgraded as follows: Nova>Radius>Force+Damage>Force+Damage>Power Recharge>Pierce, right?

Wouldn't it be smarter to do Radius instead of the second Force+Damage? And I've seen some people insist Half Blast is the way to go. I dunno, I oddly enough don't use my Human Vanguard often. He mostly gets leveled up because the Asari one does.
 

theeboredone

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I found that with Drell Vanguards, Pull + Sniper rifle was a pretty decent combination. It did leave charge a bit useless though unless you wanted to use it as a finishing move.
 

Pluvia

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So essentially you want the Nova to be upgraded as follows: Nova>Radius>Force+Damage>Force+Damage>Power Recharge>Pierce, right?

Wouldn't it be smarter to do Radius instead of the second Force+Damage? And I've seen some people insist Half Blast is the way to go. I dunno, I oddly enough don't use my Human Vanguard often. He mostly gets leveled up because the Asari one does.
Don't use radius it's pointless, you just Charge into anyone so that extra 1.4 metres is pretty much pointless.

Half blast is also terrible, you do one blast at 100% damage or 2 that reach 80% damage.
 

Pluvia

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@Livewire, I can't remember really. Damage and hit 2 other people, and 100% against shields, barriers and armour is what I picked for Charge.

Oh yeah I might as well post what the old leaks said on some of the characters and end seeing as though the games out now. You can see how different the final product was, though then again don't click these unless you've completed the game:

[collapse= Thane and Kasumi]Kolyat has received word that, at the request of Donnel Udina, the Citadel Council will hold a critical vote in 24 hours that will abandon the hanar homeworld to the Reapers in the name of protecting other planets. He needs you to get to Udina, one way or the other. He brings in Kasumi (if alive) to help nab evidence from C-SEC headquarters he could use to blackmail Udina. You get in to C-SEC HQ, and finds the evidence being destroyed by a Cerberus double agent. Extracting the information from him, you discover that Udina is indoctrinated and will soon launch a coup d'état to overthrow the Citadel Council. You and Kolyat must now stop him through any means possible. Thane (if alive) is brought on board to assassinate Udina. Thane is weak from his disease, but is on heavy painkillers and determined to complete his last mission.

You, Thane, and Kasumi take on heavy security measures on their way to the Council Chamber in the Citadel Tower. Thane and Kasumi's presence helps you get past various puzzle obstacles. A short but brutal fight with Cerberus conspirators ensues when you secure a vantage point to take the target down. When Udina makes his move, you are there to reveal his crimes in front of the Council. Udina reacts by signaling an army of hidden Cerberus forces. In the climactic showdown, Thane uses the last of his strength to take out Udina. You give Thane the last rites he is too weak to say for himself, and Thane dies, his species' debt to the hanar repaid.

The grateful Council is now completely behind Shepard and give him their unconditional support.[/collapse]

[collapse= Zaeed]A notorious Cerberus tactician orchestrating the Omega blockade crashes on a planet after being attacked by Aria's raiders. Aria wants to grill the tactician and asks you to retrieve her before Cerberus does. Your shuttle down to the planet is rocked by a missile: Cerberus has had time to establish a defensive perimeter. You are forced to make an emergency landing and must fight through patrols, traps and a deadly environment to get to the Cerberus ship. Once there, you are confronted by Zaeed: He's signed on again with Cerberus as the tactician's bodyguard, and is determined to fulfill his contract. After a fight you have a chance to either persuade the merc that he's on the wrong side or finish off Zaeed. Either way, you take the tactician back to Omega.[/collapse]

Now that I read it, apart from a few minor changes, every other character has pretty much the same involvment in the leaks as they have in the final game.

The ending in the leaks?:

[collapse= The End]CUTSCENE/CINE DESIGN:

Shepard leaps into the Conduit at the end of the Earth sequence.

Shepard slowly wakes up. He is badly injured and alone. Suddenly his radio starts to go off.



Shepard and Anderson reach the end of the tunnel in to a larger central chamber. They realize this is essentially a rendering facility. Human goo pours from their tunnel, and dozens (hundreds?) like it, into a vast holding tank under the grated floor.



As they enter the control room they can see the controls for the Citadel Arms, but before they can reach them both Shepard and Anderson begin to feel the effects similiar to those Shepard felt at MIRANDA'S MISSION. Before they can realize what's happening, Anderson and Shepard find themselves with their guns drawn and aimed at one another.



CUTSCENE:

The platform Shepard was on begins to rise up into GUARDIAN's garden where he is faced with his final decision.



The fight ends with Shepard near death… and the Crucible docking with the Citadel. Bloodied and wounded, Shepard stumbles for the controls… and collapses (END03 Begins).



CONVERSATION:

Once Shepard reaches the top of the elevator he begins a conversation with GUARDIAN where all the mysteries of the universe are revealed.

ACTION:

Shepard must now make his final decision - to control the Reapers, to destroy the Reapers, or if they had a perfect game to become one with the Reapers.



CUTSCENE:

The DEVICE docks with the Citadel, Shepard leaps off the edge of the platform becoming one with the Reapers.



CUTSCENE:

The DEVICE docks with the Citadel, Shepard places his hands into the control mechanism and gains control over the Reapers. Earth is destroyed, and the Reapers leave.



CUTSCENE:

The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is also Destroyed.



CUTSCENE:

The DEVICE docks with the Citadel, Shepard places his hands into the control mechanism and gains control over the Reapers. Earth is okay, and the Reapers leave.



CUTSCENE:

The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is devastated.



CUTSCENE:

The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is okay.



CUTSCENE:

The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is okay. Shepard survives.[/collapse]
 

LivewiresXe

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That Thane/Kasumi one I like, but that Zaeed one I'm meh about.

That ending thing is odd because there's no TIM mention in it. It's almost like the old leaks probably had you fight TIM at Cerberus HQ, and Kai Leng die on Thessia.
 

Pluvia

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That Thane/Kasumi one I like, but that Zaeed one I'm meh about.

That ending thing is odd because there's no TIM mention in it. It's almost like the old leaks probably had you fight TIM at Cerberus HQ, and Kai Leng die on Thessia.
No, the only mention of TIM is on Mars, which is exactly the same as it is in-game, and his speech he makes in the game is there word for word. He's also mentioned in passing on Jacob's and Miranda's missions, like he is in-game. Kai Leng is only mentioned on Thessia, and while that scene plays out slightly differently in every iteration it always ends with the ground collapsing and Kai winning.

The chronologically last mention of them in the leaks is here:

[collapse= Spoiler]CUTSCENE - After defeating Kai Leng a video screen boots up. After learning that the Citadel was the Catalyst, the Illusive Man got aboard it. The Reapers have moved the Citadel to Earth now, in preparations for the final stages of humanity?s ascension to Reaperhood? and Shepard must act now if he?s going to stop the Illusive Man, and the Reapers.[/collapse]
 

Pluvia

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So wait...
Other than Kai Leng dying and TIM going to the Citadel, there's ZERO mention or closure on him?

The leaks aren't written in any coherent order, they will randomly jump around and repeat themselves with minor changes, they will give speech logs but not mention who exactly is talking and wont give Shepards responses, though sometimes it will have Shepard's responses (something I wouldn't have known if I hadn't played the game). Some areas detail everything perfectly, like Samara's mission or Jack's, whereas others don't have any conclusions and are slightly different. Like this is every mention of Miranda in the leaks:

[Background] The Illusive Man offers to give Miranda's father the location of both his daughters, Miranda and Oriana, if the father supports the Illusive Man in this war by setting up, and running, a special facility to herd refugees from other planets to be handed over to the Reapers. The father agrees.

[Player information] Early in ME3 Miranda, if alive, sends an email to Shepard saying that she has learned her father and Cerberus are back in business. A second email is recieved saying that Oriana is in trouble, and that Miranda is tracking her down. After the email, we don't hear from Miranda again. After Cat 2, Shepard asks his crew for anything on Cerberus. Shepard is concerned because Miranda cannot be reached to talk about her father's connection to the Illusive Man. EDI/Liara finds lots of transports going to Cerberus controlled locations from a place dubbed 'Sanctuary'- a refugee camp built into a massive genetic research and production facility. The objective of this mission to get to Miranda's father- he has a direct line to the Illusive Man. Shepard needs to find the Illusive Man at all costs.

-------------------------------------------------------------------

CineAnim Cutscene

Pariah Reveal: A distant whispering that has been echoing in Shepard's head during his exploration of Sanctuary is now revealed. A hideous new Reaper minion called the Pariah. It seems busy surveying a particular cage full of prisoners. The cage is lowered to the floor, but does not undergo any further processing.

The Pariah finally notices Shepard with a powerful mind blast while teleporting to a nearby ledge allowing its soldiers to attack.



Temp: Cell raises and prisoners are released. Shepard finds Miranda inside the cell. They reunite and Shepard is told to exit through the back of the cell towards the Father's office.



CineAnim Cutscene

The horrific reveal: The camera pulls away from a single cage full of screaming prisoners being lowered onto the 'Dragon's Teeth', a spike-like device used by Reaper to impale captured prisoners, to reveal a vast field of cages that are filled with an uncountable number of helpless prisoners undergoing the same ordeal.



{Test}: (Cutscene). The shuttle flies in to destroy the geth tower and then lands to pick up Shepard.



CineAnim Cutscene

Final processing: Shepard enters the last large room. He sees a number of cages he has seen previously, and knows that groups of prisoners are being held within them. One of the cages is lifted by crane from deep below the floor of the room accompanied by a blast of eerie smoke. The cage is lifted to a platform. Shepard is shocked to see Reaper husks instead of prisoners come pouring out when a door is opened.

Shepard sees that the other cages are being slowly lowered into deep smoky, pits of their own. He must fight the oncoming husks and Reaper troops while trying to stop the cages full of prisoners from being processed into husks.



Shepard encounters heavily modified Rachni and husks.

NOTE: The exit is located on the other side.


Garrus is barely mentioned, there's a FEMBOT mentioned on Mars but it has no other mentions afterwards, Ashley/Kaidan die in like 3 different sections, etc. Even in that parts about the ending I collapsed above are actually from 2 different parts of the leak that I edited together, the same with Miranda's mention above, but this time I added a line where the break was to show it's 2 different parts I edited together.

Edit:

On a different note about the endings, the Charity spin of it had to close down due to fanatics demanding their money back:

As the main point of contact for Child’s Play, Jamie has been buried under mail about this situation. Apparently some of the people giving to the cause seemed to think that they were paying for a new ending to Mass Effect. She’s been asked what the goal is, and how much they need to raise in order to get the ending produced. We’ve also been contacted by PayPal due to a high number of people asking for their donations back. This is in addition to readers who simply couldn’t understand how this was connected to Child’s Play’s mission. We were dealing with a lot of very confused people, more every day, and that told us we had a problem.
Lol these people are getting crazier everyday.
 

Pluvia

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Well they can't trust the fanatics to not twist his words seeing as though they go as far as lying to make Bioware look bad. Sure you can say Bioware lies, but if you use deception and lies in the same breath as saying Bioware lies then really you have no leg to stand on.

Using deceit, wanting to sue Bioware, giving the game 0/10, comparing it to getting their mother *****, wanting people to be fired, calling for the company to collapse, making threads about how to get your money back that's full of praise and support, demanding their money back from a charity and forcing it to change it's rules, the list goes on and on.

I can't believe people stand beside these fanatics. This is some of the most disgusting things I've ever seen, I don't know why people can't see this is helping destroy the gaming industry. Publishers aren't going to fund ME style games if this is the reaction, when generic FPS #67 makes far more with far less hate.
 

LivewiresXe

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Well they can't trust the fanatics to not twist his words seeing as though they go as far as lying to make Bioware look bad. Sure you can say Bioware lies, but if you use deception and lies in the same breath as saying Bioware lies then really you have no leg to stand on.

Using deceit, wanting to sue Bioware, giving the game 0/10, comparing it to getting their mother *****, wanting people to be fired, calling for the company to collapse, making threads about how to get your money back that's full of praise and support, demanding their money back from a charity and forcing it to change it's rules, the list goes on and on.

I can't believe people stand beside these fanatics. This is some of the most disgusting things I've ever seen, I don't know why people can't see this is helping destroy the gaming industry. Publishers aren't going to fund ME style games if this is the reaction, when generic FPS #67 makes far more with far less hate.

Totally agree. All these crazy people are doing is making the rest of us look bad and eventually people like this are going to make ALL of us pay the price for their stupidity.
 

Pikaville

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I have all the characters now!

YAY!

Also for my Turian Sentinel I have everything maxed and no ponts in tech armor.

I run a Mantis X now with a Carnifex V.

This gives me plenty of power and also 150% cooldown bonus.

I also just bought 4000 more MS points that I'm probably going to spend on premium veteran and Spectre packs.

Might buy the DLC too.

Oh also bought Ninja Gaiden 3 today, so I'll be buying one of the sick costumes I'm sure you can download already.

Also Tyler, ODIN and Mood, we should devestate some Xenoscum later on.
 

theeboredone

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The classic debate on whether or not gaming is an artform, and if it is, should it be abstained from changes if the buyers call for it...

For the record, Naughty Dog listens to their fanbase as well, and have made several patches to the MP component, by addressing the main complaints of what can be done to balance the game. I give the props for that. Not the same as ME3, but they could have been like other shooters and take ages to come out with a patch.
 

Archangel

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Well they can't trust the fanatics to not twist his words seeing as though they go as far as lying to make Bioware look bad. Sure you can say Bioware lies, but if you use deception and lies in the same breath as saying Bioware lies then really you have no leg to stand on.

Using deceit, wanting to sue Bioware, giving the game 0/10, comparing it to getting their mother *****, wanting people to be fired, calling for the company to collapse, making threads about how to get your money back that's full of praise and support, demanding their money back from a charity and forcing it to change it's rules, the list goes on and on.

I can't believe people stand beside these fanatics. This is some of the most disgusting things I've ever seen, I don't know why people can't see this is helping destroy the gaming industry. Publishers aren't going to fund ME style games if this is the reaction, when generic FPS #67 makes far more with far less hate.
I can agree mostly. However the ME style of gaming isn't in question. It's the result of the game that is in question.

someone made a top 5 on NOT the reasons why better endings are desired.

5. Fans are upset that it’s over at all: This one I find the most ridiculous. There have been dozens of videos and hundreds of write-ups stating very clearly and intelligently the exact reasons WHY so many fans are upset with the ending. I shouldn’t have to go into that, look those up. We knew this was ending the moment we started playing, and until the last few scenes it was putting a perfect cap on Commander Shepard’s story. Besides that – it is NOT over. BioWare has made it very clear that there will be sequels, spin-offs, and additional content. The last two words you see in the game are “downloadable content”. We KNOW the series isn’t over, we know there will be more Mass Effect – but THIS story was poorly concluded.

4. Fans wanted a happy ending: I agree that there are some fans who really just wanted a happy ending. They wanted Commander Shepard to live and retire with his/her love interest. I would have loved to see that too – but it is NOT the primary reason that we dislike the ending. There are hints throughout the entire game that Commander Shepard will probably have to die to stop the Reapers. We saw that coming. But this isn’t just a “sad” or “bittersweet” ending – this is an ending where Commander Shepard has failed to save Galactic Civilization as he/she knew it. That isn’t a tragedy, that’s “the hero loses in the end”. Tragedies are based on character flaws, failed relationships, and (most importantly) a tragic main character. An epic Space Opera like Mass Effect with an almost superhuman, flawless protagonist like Commander Shepard is NOT a tragedy. Shepard has no tragic flaw, no pre-existing hint at his/her inevitable failure – nothing to indicate that things won’t turn out in the end. Yes, Shepard may die, but he/she will do say saving the galaxy. The reaction to the fact that the ending is “sad” is because people expected a victorious end, because that has been the structure of this story for three games. You can’t slap a “tragic” ending on a Space Adventure and pretend it was a tragedy all along.

And again, like the “they’re upset because it’s over at all” – there are literally hundreds of reasons people have posted about why they dislike the ending, and they have nothing to do with the fact that Shepard dies. Yeah, I'd like my blue babies too, but I'd like the ending to make sense and fit into the series even more.

3. Fans don’t understand the ending: This is usually followed by an insult to our collective intelligence. We’re told we don’t get it because “they don’t read enough science-fiction”, or “they don’t understand the implications”, or “they’re missing the point or the symbolism behind each ending”. First of all, most fans that I’ve met through the Mass Effect community are fans BECAUSE they read a ton of science-fiction. Many of us know that The Reapers were lifted almost directly from Fred Saberhagen’s Berserker series. We trade reading recommendations on forums between games, and discuss the deeper meanings of Hyperion and The Forever War at length.

But okay, let’s say the average Mass Effect fan isn’t that pretentious about classic Science-Fiction – that still doesn’t excuse the plot holes and mistakes. There are legitimate narrative problems with those last 10 minutes that no amount of analysis or guesswork can explain. Why is the Normandy fleeing? Why and how did your squad get on board? Why didn’t the Mass Relay explosions kill everyone? Did they? Why can The Illusive Man use the Reaper control powers? Why does the God-Child look like the child from Shepard’s visions? Why does Shepard accept his logic? These aren’t just ambiguous questions left intentionally unanswered so that players can speculate and discuss them – These are basic storytelling problems and plot holes. I am ruling the “Indoctrination Theory” out, because if that was their goal then the game is intentionally unfinished, and I'm not sure how that's a good thing.

2. Fans are asking BioWare to sacrifice their artistic integrity: Here’s the one I’ve been seeing the most from “respected” game journalist websites, and even BioWare itself. While it’s true that we have no right to force a company to alter their product, we do have every right to recommend or request that they do so. Art is and always has been based on patronage. Art has monetary value assigned to it, is commissioned by patrons of the arts, and is bought and sold based on how society reacts to it. There are certain degrees of commercialism in the arts, of course. On the less commercial side is the studio artist living in a loft and selling his paintings in a coffee shop for $50 each – on the MOST commercial side of art is the multi-billion dollar video games industry. They are making art specifically as a product to be sold to a target audience. Their customers ARE their patrons. We are the Pope Julius II to their Michelangelo, if you will. Yes, they do the work and have the final say - but we write the check. If they want to keep our patronage, they will do their best to keep us happy while maintaining their artistic integrity. And, as has been said before, we aren't questioning the artistic integrity of the story or the product. We are specifically questioning the artistic integrity of the ending. There is an important distinction to make there.

Besides, all artists have deadlines. Things have to be finished eventually, and Video Games are notorious for the industry’s harmful 1-2 year development cycle. As the saying goes, “Art is never finished, only abandoned”. Games have the luxury of an extension in this age of high-speed internet – there are patches, add-ons, expansions, downloadable content, and sequels. Does patching out a bug in a game invalidate its artistic merit? Does removing a character and selling him as DLC invalidate artistic merit? Why should patching or releasing a better conclusion to your story?

1. Fans are acting entitled by asking BioWare to change their art: This is the biggest one, especially when this whole thing first got started. To a certain degree this is true. We are customers and we feel we are entitled to the product that we were promised. The term “entitlement” has been so abused for the past few weeks that its almost lost all meaning. We aren’t asking for more than what was expected or promised. The negative connotation for “entitled” is supposed to refer to someone that expects more than they deserve. Asking that a game meet the promises that a developer made is not being “entitled”, neither is saying that said developer will lose business if they don’t meet those promises. That’s just how capitalism works. If you aren’t happy with a product you can either take it back, ask for it to be changed so that you will like it, or simply take your business elsewhere. That is how a competitive business environment works – customers make demands and they give their money to whichever company or product best meets those demands. If your definition for “entitlement” is “asking for a better quality product” – then I wish there was more entitlement in the gaming community. $65-85 is not a small investment for most people. Developers should be competing to meet our demands and earn our money, because that’s how the system works.
 

O D I N

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I have all the characters now!

YAY!

Also for my Turian Sentinel I have everything maxed and no ponts in tech armor.

I run a Mantis X now with a Carnifex V.

This gives me plenty of power and also 150% cooldown bonus.

I also just bought 4000 more MS points that I'm probably going to spend on premium veteran and Spectre packs.

Might buy the DLC too.

Oh also bought Ninja Gaiden 3 today, so I'll be buying one of the sick costumes I'm sure you can download already.

Also Tyler, ODIN and Mood, we should devestate some Xenoscum later on.
I'm looking forward to it. Haven't played with Mood yet. But I've seen him around enough that I think we could probably get along. :)

And I'm specced that way too for my Turian Sent. I see no other way to play him. I run an Avenger X for now, specced for Power and cooldown. :awesome: Once I get some other weapons upgraded, I'll switch it up.

I might have to, I lost my wallet so there goes my weekend.
****ty bro. D: I'm sorry to hear that.


_______________________________________
http://blog.bioware.com/2012/03/23/operation-fortress/

Good news everyone!

New event this weekend!

25% bonus!

PS3 included. ;)

I guess we need it for next weekend? :confused:
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
i have a salarian engineer that is high enough of a level for me to do gold runs since i promoted my adept (i wanted to see what happens when you promote someone) so don't worry about that

odin, you're tacky and i hate you :)

i still wish they didn't throw ME2 out the window when making this game, i feel that you could basically go from ME1 to ME3 without ever playing ME2 and be completely fine. ME2 decisions basically are not present in this game and it's really saddening. Especially where you can end up losing EVERY SINGLE ONE OF THOSE TEAM MEMBERS AND NONE OF THEM ARE PERMANENT SQUADDIES
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
i have a salarian engineer that is high enough of a level for me to do gold runs since i promoted my adept (i wanted to see what happens when you promote someone) so don't worry about that

odin, you're tacky and i hate you :)

i still wish they didn't throw ME2 out the window when making this game, i feel that you could basically go from ME1 to ME3 without ever playing ME2 and be completely fine. ME2 decisions basically are not present in this game and it's really saddening. Especially where you can end up losing EVERY SINGLE ONE OF THOSE TEAM MEMBERS AND NONE OF THEM ARE PERMANENT SQUADDIES

I know what you mean, but I in no way shape or form regret playing 2 or seeing any of my former ME2 squaddies there. Zaeed was still Zaeed, Kasumi was still funny, it was goo to get closure on Miranda's story, that Jacob didn't get randomly killed off was also nice. Hell, even Grunt's thing was good. But the top 2 favourite things of mine from the ME2 squaddies (not including Tali/Garrus) were the Mordin and Jack parts. Yeah, Thane's death was to show "damn, Kai Leng's a badass!", but Mordin's storyline coming full circle and the way it was dealt with was brilliant. Also, seeing the new Jack, the character development with her, and how she'd changed as a result of ME2 was really quite impressive and enjoyable.


Sweet, a 25% XP Bonus AND they figured out how to make their events work for PS3 too? I'll take that for sure. I like how they have these little weekly events and stuff for the Community too. Regardless of your stance on the ending, you can't really deny that they're treating the people who play Multiplayer well.
 

O D I N

Smash Hero
Joined
Mar 13, 2005
Messages
7,408
Location
GameAngel64's house, getting my @#% handed to me.
3DS FC
4098-3123-8629
i have a salarian engineer that is high enough of a level for me to do gold runs since i promoted my adept (i wanted to see what happens when you promote someone) so don't worry about that

odin, you're tacky and i hate you :)

i still wish they didn't throw ME2 out the window when making this game, i feel that you could basically go from ME1 to ME3 without ever playing ME2 and be completely fine. ME2 decisions basically are not present in this game and it's really saddening. Especially where you can end up losing EVERY SINGLE ONE OF THOSE TEAM MEMBERS AND NONE OF THEM ARE PERMANENT SQUADDIES


:glare:

I know what you mean, but I in no way shape or form regret playing 2 or seeing any of my former ME2 squaddies there. Zaeed was still Zaeed, Kasumi was still funny, it was goo to get closure on Miranda's story, that Jacob didn't get randomly killed off was also nice. Hell, even Grunt's thing was good. But the top 2 favourite things of mine from the ME2 squaddies (not including Tali/Garrus) were the Mordin and Jack parts. Yeah, Thane's death was to show "damn, Kai Leng's a badass!", but Mordin's storyline coming full circle and the way it was dealt with was brilliant. Also, seeing the new Jack, the character development with her, and how she'd changed as a result of ME2 was really quite impressive and enjoyable.


Sweet, a 25% XP Bonus AND they figured out how to make their events work for PS3 too? I'll take that for sure. I like how they have these little weekly events and stuff for the Community too. Regardless of your stance on the ending, you can't really deny that they're treating the people who ply Multiplayer well.
Yeah, they're doing a great job supporting the MP all things considered, and I hope it continues for a long time. :)
 

Archangel

Smash Hero
Joined
Dec 4, 2008
Messages
6,453
Location
Wilmington, Delaware
NNID
combat22386
The were talking about add on content for Multiplayer on BW forums so I'll ask here.

What Races would you like to see added to Multiplayer?



What Missions would you like to see added to Multiplayer



What Missions would you like to see added to Single player



What squadmates would you want to be added/return as playable characters.
 

LivewiresXe

Smash Hero
Joined
Oct 5, 2008
Messages
6,365
Location
Ottawa, Ontario
A random question about "Pull" and "Reave" to anyone who plays Multiplayer. What do you think is the best evolution path to take them to get the best use out of them for those good "Biotic Explosion" things?

For Pull, I was guessing it might be: Pull>Recharge Speed>Duration>Expose>Duration+Combo (though I guess I can see the benefits of Recharge Speed)

However, I have no idea what to really do for Reave.

Note, this is for a Drell Adept setup (if you hadn't guessed), and I'm trying to get an idea on things and what to Level Up/What not to. I'd assume Pull/Reave/Drell Assassin would be maxed, but it's the question on leveling Cluster Grenade/Fitness I'm unsure of (hell, even advice on leveling up Assassin would be fine).


Edit: Re your questions, about content, Archangel (spoiler tagged because it well, says what's not in it currently):

1. Batarian, Geth, Prothean

2. Temporary Tower Defense, with Turrets popping up for a short time, or something where certain enemies have to be killed certain ways as an objective

3. Omega, something about "Destroying Harbinger from Inside" (a long shot, but it's something I always thought would be awesome as it would like...taunt you the whole time, likely)

4. Jack (for sure), Miranda, Wrex (or even Grunt)
 
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