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Mass Effect series discussion

theeboredone

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This game is definitely shorter than ME2, but that's because ME2 had a lot of "padding" if you chose to talk to everyone after every mission to see if there was new dialogue. In this game, Traynor tells you if someone wants to see you, or you get a message at your terminal. Otherwise, you'll just be missing out on some minor dialogue.
 

Archangel

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i either must have missed a lot of stuff or am just that good at this game

i'm going with the latter :)

or they buffed adepts to the point of brokenness (2 warp-throw combos kills a brute...it's stupid)
You can become a Biotic god in this game. If you don't use too heavy of weapons anyway. It also depends on if you are playing on casual/normal or Insanity. Still, Biotics where meant to be good. That is why ME2 was so gay for biotics because your moves seemed pointless unless you played the whole game on casual.
 

Pluvia

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So someone managed to download test DLC from the developer server. New multiplayers characters and races are going to be future DLC:

 

LivewiresXe

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My question is what they're going to do about the last 2 classes that would need additional things.

However, my guess on it Pluvia, is that
They'll just make the next ones be "Prothean Vanguard" and "Prothean Adept". Yeah, it doesn't fit entirely since as of where I am in the game now, there's just Javik left in terms of Protheans. I mean...what other choice do they have? Vorcha? Volus?
 

mood4food77

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the fact that i went through the entire final mission on hardcore probably throwing more warps than firing bullets shows you how ridiculous an Adept is

the only enemies that bothered me were the banshees, as for some reason they can have a small immunity to biotics (or it glitches and my biotics just didn't do anything to them for a small amount of time)

also, it seems really hard to get to level 60 in one playthrough
 

theeboredone

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I am a biotic god.

A GREAT WIND, I TELL YOU
He could have destroyed the reapers.

And the DLC doesn't look...provoking to buy. I mean, the whole MP is repetitive in itself and if you find it fun, great. Adding new characters, weapons, and tweaking powers won't do much for me.

To be honest, I think it would have been more bad *** if the MP was more story integrated. Like those mini missions you do to help people out in the game.
 

LivewiresXe

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He could have destroyed the reapers.

And the DLC doesn't look...provoking to buy. I mean, the whole MP is repetitive in itself and if you find it fun, great. Adding new characters, weapons, and tweaking powers won't do much for me.

To be honest, I think it would have been more bad *** if the MP was more story integrated. Like those mini missions you do to help people out in the game.

Do you mean, you'd like it more if say, as Shepard's running around on a mission, your characters were to hack doors so he could get in, use turrets to give him covering fire, send beacons out for a strike, or if you just played as those general NPCs through some key storypoint battles?
 

theeboredone

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I'm not getting at anything specific, but to work alongside Shepard would be a pretty neat thing to do. Even if it's something like, instead of Shepard going to an abandon facility to look for any survivors, you and your team are the ones to do it in MP. I dunno, for a game like ME3, I would want the story to be more integrated into the MP.

With that being said, that doesn't mean MP should be required to get the best ending...just add onto what ME is all about...your decisions + story. They just did this horde/survival mode, just because it's something that can be played repetitively. It's also a dumb incentive to buy the game new, cause I can just youtube the best ending later on...even though it does tick me to know it's nearly impossible to get it on your own in SP.

EDIT: Read this at your own discretion. Forbes article talking about fans' disappointment about the ending, and what Bioware can do about it.

http://www.forbes.com/sites/insertc...re-could-find-redemption-using-mass-effect-3/
 

LivewiresXe

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Yeah, I can see what you mean about Multiplayer. And no, I'm not looking at that article, lol. I will say however, the complaints on this are so bad that people are MAKING UP things just to give people other things to complain about. Don't even get me started on everyone's favourite "Russian aliens" as some people put it.
 

Pluvia

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Updates from multiplayer that happened today:

----------------------------------------------------------------------------
March 13, 2012
----------------------------------------------------------------------------

Tempest SMG
- Damage increased from [35.7-44.6] to [41.1-53.5]

Locust SMG
- Damage increased from [26.2-32.8] to [30.1-39.3]

Shuriken SMG
- Damage increased from [29.3-36.6] to [33.6-42.1]

Mattock Assault Rifle
- Damage increased from [83.7-104.7] to [94.2-117.8]

Vindicator Assault Rifle
- Damage decreased from [68.6-85.8] to [62.4-78.0]
- Encumbrance increased from [1.0-0.5] to [1.25-0.7]

Sabotage Power
- Damage from weapon backfire increased from 150 to 200
- Rank 4 weapon backfire damage bonus increased from 30% to 50%
- Maximum number of simultaneous hacked robots reduced from 2 to 1
- Base cooldown increased from 8 to 14 seconds
- Rank 5 cooldown bonus increased from 25% to 35%
- Base hack duration reduced from 12 to 10 seconds
- Rank 6 Berserk upgrade damage bonus reduced from 100% to 50%
- Delay before enemies can attack hacked robots increased from 2 to 8 seconds

Geth Trooper
- Weapon damage increased from 30 to 35
- (Bronze) Health increased from 750 to 825
- (Silver) Health increased from 1125 to 1238
- (Gold) Health increased from 1688 to 1856

Geth Pyro
- Damage of flamethrower increased from 50 to 65
- (Bronze) Shields increased from 750 to 1170
- (Silver) Shields increased from 1125 to 1755
- (Gold) Shields increased from 1688 to 2633
- (Silver & Gold) Evades less frequently from weapon damage
- (Silver & Gold) Evades less frequently from projectile powers

Geth Hunter
- Fixed a bug where Hunters would never re-cloak after decloaking to fire on Gold

- (Bronze) Health increased from 750 to 900
- (Bronze) Shields increased from 675 to 1013

- (Silver) Health increased from 1125 to 1350
- (Silver) Shields increased from 1013 to 1519
- (Silver) Movement speed modifier while cloaked increased from 75% to 90%

- (Gold) Health increased from 1688 to 2025
- (Gold) Shields increased from 1519 to 2278
- (Gold) Movement speed modifier while cloaked increased from 80% to 110%
- (Gold) Aim delay before firing decreased from 0.5 to 0.25 seconds

Geth Prime
- (Silver) Reduced chance to play hit reactions from 35% to 27.5%
- (Gold) Reduced chance to play hit reactions from 30% to 15%


In other words SMG's are better, the Mattock is better again, they nerfed my Vindicator, the Quarian Infiltrator has been nerfed a lot and Geth have been buffed to overkill levels.
 

LivewiresXe

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So pretty much...if you're a Quarian, you better be Engineer?

Also, I have a random question for people. Does anybody else feel that if there WERE to be a canon romance for Shepard for the series, it would be Liara instead of say...Ashley?
 

Pluvia

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Yes, because Bioware are terrible at hiding their love for Liara, not that I mind though she's one of my favourite characters. And no point being a Quarian Engineer seeing as though she doesn't have sabotage.

Anyway I'm still really disappointed that there's no "smother her with a pillow" renegade interrupt for Ashley when she's in the hospital.
 

LivewiresXe

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Yes, because Bioware are terrible at hiding their love for Liara, not that I mind though she's one of my favourite characters. And no point being a Quarian Engineer seeing as though she doesn't have sabotage.

Anyway I'm still really disappointed that there's no "smother her with a pillow" renegade interrupt for Ashley when she's in the hospital.

You're one of those...."I hate Ashley. She's racist" people, aren't you? And I dunno...unless she was REALLY bad in ME1, she comes across as pretty likable in ME3.
 

Pluvia

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"Hey why's there aliens on the ship! I don't like this!"

That's fine Ashley, it is an Alliance ship, but I'm in charge and I say it's fine. Also remember you actually weren't on the ship to start with and I rescued you and you just kind of said you're staying now that all your squadmates were killed? Well yeah be quiet.

Liara: "Shepard, thanks for rescuing me from Saren, I've been studying the Protheans, I can help greatly with your mission now"

"I don't like this Asari I'm going to be a ***** to her"

Ashley I'm in charge stop it. I shouldn't have to sit here and listen to you ***** about Liara everytime she talks.

(Actual quote while on Citadel) "I can't tell the aliens from the animals"

Wooooaah. But oh well I'll overlook that because we're going through this together, look at all this drama we've been through, look I even romanced you. And I chose to save your life over Kaidan, he had to hear me make that decision over the same radio you did.

(ME2) "Hey Shepard you're working for Cerberus I hate you now, I'm not going to listen to you, or Garrus, despite all we went through. I hate you I hope you die"

Welp.
 

Pluvia

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It's not really the whole racist thing, it's the whole racist thing getting in the way of the mission and constantly second guessing everything you do, and not admiting to her racism, despite everything you've been through together. Even in ME3 she does it the whole time and expects you to be all nicey nicey to her because of her mistrust. She *****es about the aliens and questions your orders all the time and expects you to go out of your way to give her special treatment? Seriously count how much times she slags off your decisions, yeah she'll do them, but she'll slag them off.

Heck look at Miranda, 2nd in command in a pro-human terrorist organisation, yet she doesn't question my orders constantly even though I pretty much shafted her out of the way, and she is professional enough to not ***** about the aliens because she knows they're there for a reason.
 

Pluvia

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Funny thing is I accidently romanced her and then accidently romanced no one in ME2. And I'm my save everyone full paragon Shep, so I've been nice to her lol.
 

theeboredone

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In ME3 and ME2, it's more of what Pluvia alluded to in regards of not trusting Shepard. There comes a point where enough is enough. I think Bioware created her to represent the typical ignorant person in our society.
 

Pluvia

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I don't think Ashley was nearly as racist in ME3 as she was in ME1.
Does she at least acknowledge her previous racism?

"I don't trust you Shepard."

That's fine Ashley. Get off my ship.

Edit:

Though every line Conrad Verner said in this game was fantastic. I loved it when he mentioned his glitch in ME2.
 

Archangel

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Truth about the ending revealed? MASS SPOILERS

[COLLAPSE="Spoiler"]I just found this at the BSN, and it's purportedly got some interesting information that might make all of this ending nonsense well, make sense. Or at least help us understand why things ended the way they did.

The guy over at gamefaqs claims to know a guy who sort of tangentially knows guys at Bioware through the industry he works in (game reviews). Yes, yes, grain of salt, etc.

Here's the thing that makes me wonder: people have found unused audio in endgame locations in the audio files - audio of Joker saying he's coming to the rescue, joining the fight, stuff that's very reminiscent of the stuff he says in the fight against Sovereign at the end of ME1. People have taken good, hard looks at the ending that's in-game and they say the cinematics are painfully unfinished (someone on the BSN claims to have easily found a "wall of mirrors" under the Catalyst's floor, someone else pointed out how sloppy and rushed Shep's elevator ascension to the Catalyst's chambers looked, there are only three LI hallucinations/memories when Shep makes his/her endgame decision). We all know the dialogue at endgame is sort of broken, at least logically: there's no chance for Paragon Sheps to argue with the Catalyst that there can never be peace between organics and synthetics; there's never an opportunity to point out its flawed logic of "We save organics from being wiped out by synthetics by wiping them out with synthetics"; we still don't know how the Reapers were created. In light of all of these bits of evidence, some people have started to wonder if the ending wasn't truncated from something larger, if the dev team hadn't planned for more but ran out of time and resources (or had to scramble to replan after Leakgate, but, as Leakgate was probably 96% accurate at a guess, I'd doubt they did too much retooling specifically because of it) before they had to go gold on the ending.

This guy says it was cut from something larger. Something better. And, based on what he says (assuming he's both correct and being honest), I can't help but start to agree with the thought myself. What he suggests fits the evidence we have (the cutscenes and dialogues in-game) too well. And I think the saddest part for me, is that what the ending should have been if this guy's right and being honest, would have been a fitting epic conclusion; it absolutely would have been satisfying for all of us (or at least a vast majority, I'd think).

Instead we got InfallibleGodBaby telling us there were only three choices, and they all lead to your favorite flavor of Skittles and Gilligan's Planet.

Could this all be a lie? Sure. But I thought it was at least worth a bit of consideration.

Text copy/pasted below for the linkphobic:

After checking these boards, bioware forums, the twitters of various people involved with the game, audio file rips as well as some information I've gathered from other sources, I decided to talk with someone who used to run their own review website who still has ties to some people in the video game industry. That includes Bioware (they had sent him early review copies of the first ME). Anyway that's not what's important. The point is what I'm about to say you can take with a grain of salt if you want. I'm not here for attention or because I'm a fanboy of bioware. I'm simply here to help you all make sense of this situation. It will make a lot of sense and put the little things you've all found together. The reasoning for the ending change was they needed more time to implement it (this was supposed to be the reason for the delay) but Kinect implementation and the desire by some people (perhaps EA) to have an ending where things are left to interpretation messed with this. The ending was quickly altered which is why things don't "fit" and there are plot holes. Anyway, below is how things were supposed to happen.

The original ending was SUPPOSED to be extremely varied. Everything remained the same up until the part when Harbinger shoots at you and your team. This is when information that has appeared here already comes into play. There were going to be various outcomes determining how you reached the citadel and it was HOW you got there that determined what endings would be available to you. The following were the different scenarios from worst to best (based on EMS and war assets)

A: Your whole squad gets wiped out (the two crew members you took with you, Anderson). You struggle to make it to the citadel. Right as you're about to make it to the beam, Harbinger talks to you, saying you've been defeated and he kills you. Joker tries to swoop down to save you, but he also gets shot down.

B: Most of your squad gets wiped out. Still only you are able to make it to the citadel. Once up there, you must confront the illusive man alone. Because of this, unless you have high reputation and either talk him down or renegade interrupt and shoot him, he kills you and tries to control the reapers, but fails as he discovers he was indoctrinated.

C: You and Anderson make it up to the citadel together and make your way to the control panel where you confront TIM. The same thing plays out where you can talk him down. With high enough reputation, you can "save" Anderson but its not necessary for you to make it to the next part. Anderson dies after TIM is shot or kills himself like in the ending we got.

D: You and Anderson make it up to the citadel together while you're two squad maters, who clearly survive, are holding off the reapers from following you to the citadel. Everything continues the same here as "C" until after TIM is shot and killed and the final conversation that Anderson and Shepard have (which is much longer than what we got). You get the shorter convo in C.

[The following you only see with outcome "C' and "D"] Shepard looks out at the war going on and activates the crucible. Hacketts says its not working. This is when Harbinger talks to Shepard through TIM as he lies on the ground. Harbinger tries to convince you that you've fail but you can argue with him. Harbinger says that he has your crew in his cross hairs. We see the Normandy arrive (the joker dialogue that was cut) and the rest of your friends help the two squad members you brought with you face off against Harbinger and his reaper minions.

You basically have a choice. You can submit to him and he claims he will spare your squad and earth until the next cycle because he is impressed that you were able to make it this far. This is when the motive of the reapers is more clearly established. Harbinger reveals that in the previous cycle, the prothean empire became too vast and they began to control all the other races, which would have prevented all of our races from developing. However, through more discussion, Shepard can uncover their true motives. They fear that they will be rivaled by something more powerful than they are (that this cycle will create AI that can topple the reapers). This implies they are merely fearful for their own survival and that is why they purge all life but they convince themselves they are protecting us.

Either way, you can submit to him and save your people or take your chances. Having 4000 EMS, not submitting to him you would lose everyone, but still eventually get to the three choices we actually got (more on this in a second). Having 5000+ and depending on how you resolved conflicts between characters and races, certain people will live or die.

After rejecting him (whether you lose everyone or not), you end up in the area where vent boy was but hes not there. It's just you and "Harbinger". He explains that a new solution is needed. The solution he tries to convince you to take is merge (to perseve his kind). But if you have high enough reputation once again, you can open the control and destroy option. Harbinger tries to talk you out of it by discussing how your races are divided and mentioning the geth incident. You convince him otherwise, and it is at this point, the control option opens next where he admits that shepard may have a perspective he never considered. Harbinger tells Shepard that if he destroys them, the relays will be destroyed as will the geth (which is true. This is the only ending where the relays are destroyed).

Now for the four endings.

If you submit to him before the three main choices, the reapers leave earth but end up wiping out every other race who haven't proved themselves worthy. Shepard dies.

If you merge, the reapers leave and like the ending we got, we see all the characters we know with green eyes as a green light brightens the sky. Shepard dies for the same reasons in the ending we got.

The control option, the reapers leave. Everyone cautiously celebrates while joker and your LI look up to the sky and wonder what exactly happened. Life goes on but its hinted that the reaper threat may return. This ending ends on a cliffhanger.

The destroy ending does destroy the relays, but its implied that with all the races on earth, they, together, will restore what they lost and will attempt to work together. if shepard lives, your LI leading your squad, will be looking for you. You are beamed back down to earth (its assumed shepard was somehow blasted into the beam? this is the only questionable part). It ends with shepard's hand coming out of the rubble and breathing. Still a cliffhanger of sorts, but you can assume they will find him/her obviously.[/COLLAPSE]
 

Pluvia

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That's dangerous, he has no proof for that he's just trying to aggrivate the situation, people are willing to believe him and he knows it.

The only unused dialogue I've heard for the end is
the long sad talk with Anderson
but nothing to do with
Joker, like that says.

Until there's evidence for that I call trolling.
 

Archangel

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That's dangerous, he has no proof for that he's just trying to aggrivate the situation, people are willing to believe him and he knows it.

The only unused dialogue I've heard for the end is
the long sad talk with Anderson
but nothing to do with
Joker, like that says.

Until there's evidence for that I call trolling.
I thought this too. I'm on LJ in the ME3 community and apparently there is much more coming out.....and I thought the fact that the prothean DLC was already in the disk was going to be the worst of it......
 

Pluvia

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The Prothean DLC was over half a Gb so it wasn't on the disk. Disc locked DLC is like Gears 3 DLC, new maps and characters and weapon skins, which suspiciously came to 4Mbs. There were files for Kasumi on the ME2 disc, but don't be fooled by the people that say From Ashes was just a 600Mb unlock code.
 

LivewiresXe

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So, I just finally unlocked a Salarian character, being the Salarian Engineer in Multiplayer tonight. So nice. Now, to get my Turian Sentinel and Krogan Soldier back.
 

Master Xanthan

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So you know how each multiplayer character you promote gives you 75 war assets? Well each character does do that, but across all playthroughs, not just one. I know this because my soldier shepherd had 150 war assets from the 2 characters I promoted. I started my infiltrator playthrough (completely different character btw, I didn't just change the class, this is a completely different guy). I check on my war assets and I still have 150 war assets from the promoted multiplayer characters despite not promoting any characters since finishing the game with my soldier shepherd. Basically if you play enough multiplayer, you could technically have enough war assets to get the best ending from the very start of a playthrough.
 

Archangel

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My point is the game was not completed. Various glitches, Audio, characters....etc all on the disk....idk it seems so unprofessional to me. The devs admit to running out of time and overlooking the inconsistancies in the ending...which make sense considering how it all wrapped up.
Your character flashing back on her fun times with Liara if you aren't romancing Kaiden or Ash for example. :laugh:

The initial anger and disappointment has faded and I just think it's hilarious now. Especially considering how the backlash has even caused Knights of the Old Republic to take a hit. Not unrecoverable but something like 20% of the population has vanished in a week.....that is funny to me. I feel bad for the people who worked hard on the game now. Maybe they should've just paid the extra money to work the rest of the bugs out and complete the game.:urg:
 

Pikaville

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I don't suppose anybody knows why my characters face can't be imported from the previous games?

I haven't changed it since ME.

Also do you get to keep the evil scars if you import an evil character?
 

Archangel

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I don't suppose anybody knows why my characters face can't be imported from the previous games?

I haven't changed it since ME.

Also do you get to keep the evil scars if you import an evil character?
I wouldn't know. My import failed....so I had to remake him(still isn't 100% him) but at he's 90%. Would've been nice to see my Darth Shepard import.
 
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