Dark Sonic
Smash Hero
Actually, Marth does have hilt shots. They're basically sourspots.And one thing I noticed. I know that Marth has tippered and non tippered but it appears that I dont get the non tippered effect if I hit someone who is standing right next to me. I also get the same sound as a tippered Fsmash/Dair. it almost seems like a hilt shot but I know there is no such thing. Does anyone know why this is?
Thanks so much
For instance, Marth's uptilt has a sour spot right next to him, which sends the opponent outward. Both a tipped uptilt and a normal uptilt would send the opponent above you.
And also, while comboing pay very close attention to the vertical position of your opponent (how far are they from the ground, and where are they in relation to you). Many times during combos you will have to alternate between tipped attacks and un tipped attacks, and even between full hops, shorthops, and shffls. For instance, lets say you are comboing...Shiek. Now, if Shiek is at ground level at medium percentages you'd want to start the combo with SHFFl'd tipped fair. Afterwards she'd likely pop up quite a bit, and be above you position wise. You don't want her to go any higher (unless there are platforms to allow you to chase her) so you should follow up by shorthopping an untipped fair (the fair will hit above you and knock her foward). Now from this position She'll be in front of you and closer to the ground, so you'd want to hit with a tipped fair on the way down from your short hop. Now she'd go even higher than before, so you'd need to run and full hop to reach her and hit her with an untipped aerial. At this point, you should try to bring your combo to an end close to the ground, so you follow up with another untipped fair to bring you closer to the edge and the ground. You land on the ground first and Shiek is positioned in front of you of a f-smash/f-tilt, ect.
Of course, this is just a hypothetical scenerio, and does not take into account the presence of platforms, the oppponent's DI, ect. Basically, learning to combo effectively with Marth will take a long time, and before you even begin trying to combo with Marth, you must get a firm grasp on spacing with him. He's unique in that his combo potential is basically dictated by your spacing and you're ability to discern when sweetspot are and are not appropriate.
Hi Emblem Lord!! Long time no see. It's too bad that I don't visit the brawl Marth boards that often (he just doesn't fit me anymore), but feel free to stop here anytime.*watches from the darkness as nostalgia grips my heart, then disappears into the night.